Make Battleships Great Again

Make numbers bigger, it helps balance.

i mean it worked so well in WoW right?

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It gives more room to balance things.

it just gives ridicules and meaningless numbers.

100 vs 10 is the same as 1000 vs 100 except the smaller numbers are easier to rationalize

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Exactly.

Now remember, whenever CCP sees that something is OP or under powered more often than not they buff or nerf something to an outrageous degree to compensate.

Now bear in mind that CCP personnel change and it takes years for a new programmer to become acquainted to EVE and it’s nuances.

EVE uses more decimals than just about any other game I have ever played… Short of a mathematics game.

In most games numbers are flat rounded numbers and most game programmers are used to working with flat rounded numbers.

When every whole number is a massive increase… CCP personal are normal people just like anyone else.

Nerf or buff a small (number) 100 vs 10 = small makes big change.
Nerf or buff a small (number) 1000 vs 100 = small makes small change.

when it comes to numbers displayed in most games you are right about hole numbers however in programing that is not the case. not only are small numbers easier to work with when coding (because again they are easier to rationalize) decimals are extremely common. unless ccp is hiring some random dude whos only experience is making that crap hello world website in hs they are perfectly capable of understanding how to deal with small numbers.

Not saying they can not…

However, EVE was originaly a small game with very few ships, so not much had to be balanced.

Fast forward a decade + now you have a lot more ships that you somehow have to cram into the same format.

Can it be done?
Yes, has been for years.
Is it easy?
Depends on how many decimals you have to shift and juggle around.

No matter how good you are at decimal placement… You will f*** up somewhere in a big compilation soup list the further you go.

Seemingly small mistakes can lead to complex nightmares… all from one misplaced decimal.

… so it’s not easier to balance just harder to make mistakes?

even when dealing with large numbers you are just shifting around the decimal

12.3456, 1234.56, 12345.6, 1234560

1083.5
1265.25
600.75
823.62
x4=
4334
5061
2403
3294.48

You can reduce the amount of decimals needed and round up or down to eliminate the decimal altogether, now that you have more breathing room.
3294.48 rounded
3294
or
3294.5
Not so cripplingly nerfed or noticed.
Simple
Neat
Clean

Awkward indeed. I’ve honestly never looked where I or anything else ends up in a bubble. Regardless, if they were to rebalance warp speeds they could easily also balance the acceleration to use the same mechanics as align (which honestly does make perfect sense lore-wise). Since we’re on the topic of sweeping changes already.

They should be aligning out as soon as they jump into the fight. Their align speed is relatively moot, I would say, unless the counterdrop is happening the very second the covert cyno goes up.

I do agree that battleships are underwhelming, even with their combat stats. A pilgrim can easily get over 100k EHP, easily half or more than a battleship… not only without battleship drawbacks, but with the added benefits of being a cruiser. Same with HACs. Battleships are undeniably weak in the current meta.

Just the same, I believe that even if you fix this issue, people will still say “well… we could… but nobody wants to wait an hour for your slow ass to land so just bring a cruiser and stop being a snowflake”. They’ll be worthwhile in a fleet, certainly, but they’ll be so slow that they will simply not be viable options in spite of their usefulness.

I’m talking about roaming null. Yes I have access to titan bridges when I’m doing defensive work. Not when we hopped in battleships in Jita and roamed our way out through LS into NS. We’ve done it… once… it was fun. But it took for bloody ever. A lot of people had to pass on the fleet because they couldn’t meet the time cost. IIRC that particular fleet ended in Delve to a very expected fate. There were no plans for a return trip home.

You might say that they don’t need to roam large distances… nothing “needs” to roam large distances. Everything can sit on a gate camps. Where you say that something doesn’t need to be able to roam large spaces, I once again ask “why shouldn’t they roam large spaces?”. Basically, instead of “why”, ask “why not”.

Your point about bubbles was valid; I learned something new, and offered a simple work-around that would not be disruptive to players. I do not, however, see anything that would convince me that battleships getting a warp speed buff would be damaging to gameplay.

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Do you agree with T1 at 2.2, and T2 at 2.4?

this is not the only situation a blops is warping around by a long shot

except people still use them…

people don’t use them because they cost to much and require a much more coordinated fleet for them not to be countered by smaller cheaper stuff. their speed is fine i see no need to mess with it just because you want to do BB flavored roams all the way from jita to null

T1 BS are cheap after insurance. Far cheaper than HACs currently

I mean, people still use caracal navy issues, that doesnt mean there arent issues with them.

HACs also do a lot more than a BB does…

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That is subjective and merely opinion. Can they MJD? Can they field 100k+ EHP tanks and 1000+ dps? Fit heavy neuts? Do HACs get grapplers?

HACs can sig tank against some BS, get good tanks (for a cruiser) and are fairly mobile and can project damage decently (some more than others). They dont do more than battleships, theyre just more flexible for roaming and certain doctrines.

can’t mjd

can get over 100kehp with better sig and speed, and 800dps that applies better than a BBs some can fit heavy nuets but meds are better against cruisers and under anyway they don’t need grapplers.

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Oh yay. My favorite game with Lugh_Crow-Slave where numbers are placed in a vague format with no references of the ships/fit hes claiming meet those numbers. What HAC gets over 100k EHP and (this is the important part) 800dps?

Subjective and dependent on if brawling or kiting/transversal.

Also subjective. Heavy neut will instacap a frigate thats burning in to tackle, leaving it powerless to defend itself. 2 heavy neuts will cap out for most tackle cruisers before they get in range, or break cap stable battery tanks.

So nothing youve stated here is fact, merely subjective situations that doesnt prove a HAC does more. It just does it differently or is more flexible.

…

Ive already said that same thing before, to which you ignored it and still replied. Now you suddenly have a concern over the same statement?

Youre reading a little too hard between the lines. Flexible does not mean theyre capable of more than a battleship, it means theyre flexible aka easily adaptable. Lets look back at what you said:

squints

Nope, no mention of the word flexible there. Just “HACs do more than BB”.

Must be nice to have vague statements all the time so you can change them on a whim to try to derail topics.

if you’re more flexible you can do more

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