Make Battleships Great Again

most of the trolls on this sub-forum find it far more time effective to just post a bad idea that’s just good enough to let people believe its a legit idea.

but if you really want feed back on your idea

no just calling current ships different things will not help nor will adding more ships that need to be balanced

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Why not?

and The idea is not just renaming ships and making more of them, but a combination of those and larger base numbers.

To make balancing easier and give the ship classes more logical, linear categorization list with solid coherency.

Tbf, the Bismarck was more akin to a true Dreadnought along with its sister the Tirpitz, given its sheer armament.

I agree, and wish CCP had followed more closely IRL naval designations/ship classes.

But its too late for that.

It’s not as if battleships were ever super popular for roaming even before the warp speed changes.

Sure, they kept up, but they were still slow on grid, easily disarmed against smaller ships by killing their drones, and nearly impossible to miss by smaller ships. Their tank has never been enough to stand off the full attention of the opposing fleet unless you absolutely dominated with logistics, so in the end they were just expensive kill mails except in larger engagements with the kind of logistics to prop them up that you just usually don’t see in a roaming group.

That said, they are painfully slow, and could really use something to move them along. I’d think it would be beneficial if there were some kind of navigation link that allowed the fleet to move closer to it’s faster members (excluding interceptor hulls), so as to better incentivize bringing mixed fleets and moving in a group.

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Would you agree to 2.2 for T1, and 2.4 for T2?

s/dramiel/daredevil

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Last year I got myself a warp speed implant, the ws-610, so any t1 battleship does indeed warp at 2.2 AU/s and guess what, the time spend in warp in is 5 seconds less and it still takes 66 seconds to decelerate out of warp and being able to move or do anything on grid.

Oh right. In my defense, both have the minmatar background color.

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So would you agree to T1 at 2.2, T2 at 2.4, or not?

I already did. It did change nothing.

Explain why marauders would warp at 2.4AU/s?

Do you agree to T1 at BASE 2.2, T2 at BASE 2.4, or not?

Cos the current scheme is that T2 warp faster than T1.

Why is it too late?

Is the world going to end soon? :smiley:

So, broken down,

#1, Change Dreadnoughts class names. (This could be done in 1 patch and give people time to get used to the concept and know what is planed for the future.)

#2, Introduce light and heavy cruisers with med being rebalanced to fulfill there rolls. (If they are a little OP that will fe fixed soon by the next patch.)

#3, introduce the Heavy an light BC with a re balance of the Med BC to fulfill there rolls. (If they become a little OP that will be fixed by the next patch.)

#4, Create the Dreadnought BB class, Fast BB class and balance BBs and Dreadnought BBs into there roles. (This should make them a bit OP that will be fixed in the next patch.)

#5, rebalance carriers to fit into the new arrangement.
#6, rebalance frigs to fit the new arrangement.
#7 etc.

Everything should work out ok in the end.
Giving us more ships and a more linear and logical ship lineup. :slight_smile:

…balancing nightmare.

How would you propose balance of ship classes in space which you compare to ship on the sea??

Is it too difficult to fathom that you cannot compare naval ships on the ocean with space ships 30000 years in the future?

21328 ish? years. Give or take a few hundred.

How is it a balancing nightmare? :confused:

I keep hearing it will be a balancing nightmare, it will be too hard, it can’t be done properly, bla, bla, bla!
…Well, Why is it a nightmare and what are these insurmountable challenges you speak of?

and I have given rough outlines on how to balance them time and again.
Granted each iteration is a bit more refined than the last, but they are there.

Be better if ship warp speeds were waited. So if you had a bunch of fast frigates they would work as “tugs” and the bb would warp faster. Make linked to mass so a 5au cruiser pulls harder than a 5au frig

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You mean like the bow wake created by a warp drive being coasted on by all the other ships in formation like the “Morrigi” from Sword of the Stars.

One ship puts out a lot of energy to start the wake, while the others ride the wake like a flight of birds in the air.

Could be done in a couple of ways.

uhh sure don’t think the lore needs to be there particularly because all ships would still use the same cap and fleets ball up randomly so there is no point ship. but that is the idea i guess

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They can change the names, sure.

But the ship class cascades dont match real naval functions of different classes.

CCP used an “interlocking/overlapping” balance scheme rather than a linear one.

To change to yours would be a huge effort and potentially cause huge imbalances.

TLDR: It would destroy over a decade of organic/reactive balancing.

That implant would go further as well if base hull AU speed is changed,

2.2AU ship w hyper t1 rig goes 2.64 AU that’s within hair split of BC warp speed,change from 2.0 would make investing a rig slot actually not a wasted effort on a battleship.single rig isn’t that uncommon of a change to make on various fits for various reasons.

If that’s changing nothing for you what does?
feel free to toss few ideas out.

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I said the 10% warp speed increase did nothing, I did not say that a base speed increase would change nothing.

I still stand by my opinion that 3AU/s will not break EVE all of a sudden. Haw guns and carriers did that just fine.

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