most of the trolls on this sub-forum find it far more time effective to just post a bad idea that’s just good enough to let people believe its a legit idea.
but if you really want feed back on your idea
no just calling current ships different things will not help nor will adding more ships that need to be balanced
It’s not as if battleships were ever super popular for roaming even before the warp speed changes.
Sure, they kept up, but they were still slow on grid, easily disarmed against smaller ships by killing their drones, and nearly impossible to miss by smaller ships. Their tank has never been enough to stand off the full attention of the opposing fleet unless you absolutely dominated with logistics, so in the end they were just expensive kill mails except in larger engagements with the kind of logistics to prop them up that you just usually don’t see in a roaming group.
That said, they are painfully slow, and could really use something to move them along. I’d think it would be beneficial if there were some kind of navigation link that allowed the fleet to move closer to it’s faster members (excluding interceptor hulls), so as to better incentivize bringing mixed fleets and moving in a group.
Last year I got myself a warp speed implant, the ws-610, so any t1 battleship does indeed warp at 2.2 AU/s and guess what, the time spend in warp in is 5 seconds less and it still takes 66 seconds to decelerate out of warp and being able to move or do anything on grid.
Oh right. In my defense, both have the minmatar background color.
#1, Change Dreadnoughts class names. (This could be done in 1 patch and give people time to get used to the concept and know what is planed for the future.)
#2, Introduce light and heavy cruisers with med being rebalanced to fulfill there rolls. (If they are a little OP that will fe fixed soon by the next patch.)
#3, introduce the Heavy an light BC with a re balance of the Med BC to fulfill there rolls. (If they become a little OP that will be fixed by the next patch.)
#4, Create the Dreadnought BB class, Fast BB class and balance BBs and Dreadnought BBs into there roles. (This should make them a bit OP that will be fixed in the next patch.)
#5, rebalance carriers to fit into the new arrangement. #6, rebalance frigs to fit the new arrangement. #7 etc.
Everything should work out ok in the end.
Giving us more ships and a more linear and logical ship lineup.
I keep hearing it will be a balancing nightmare, it will be too hard, it can’t be done properly, bla, bla, bla!
…Well, Why is it a nightmare and what are these insurmountable challenges you speak of?
and I have given rough outlines on how to balance them time and again.
Granted each iteration is a bit more refined than the last, but they are there.
Be better if ship warp speeds were waited. So if you had a bunch of fast frigates they would work as “tugs” and the bb would warp faster. Make linked to mass so a 5au cruiser pulls harder than a 5au frig
uhh sure don’t think the lore needs to be there particularly because all ships would still use the same cap and fleets ball up randomly so there is no point ship. but that is the idea i guess
That implant would go further as well if base hull AU speed is changed,
2.2AU ship w hyper t1 rig goes 2.64 AU that’s within hair split of BC warp speed,change from 2.0 would make investing a rig slot actually not a wasted effort on a battleship.single rig isn’t that uncommon of a change to make on various fits for various reasons.
If that’s changing nothing for you what does?
feel free to toss few ideas out.