Make Battleships Great Again

As a person who invested north of 10billion isk on high grade warp implants across all of my toons i agree.
It is not just BS going fasta getting blockade runner going 20AU is thing of a beauty it does nothing that brake a game in half but it does put a smile on my face realising just how much time i waste in game for something else than warping around.QOL upgrade

But OP thread is kinda focused if you care to revisit OP
Pushing baseline warp of a BS to 3.0(CCP special snowflake not counting) gonna either kill slower warping BC or change whole warp scale again thread name it focuses on ship needing change the most.

New thread maybe?

I think that belongs here because of the state of things. You know this. You go on a roam in null somewhere and 5 jumps in you get the bait ship with the cyno on and get a capital or 35 dropped on you.
The amount of untalented pilots in capitals is increasing in an alarming rate.

You bring a battleship - bring dread / titan. The defang battleship with logi fleet times are gone.

And you also know that carriers are not very good at defanging battleships - they will have a really bad day, just like that poor thanatos that met my alliance buddies (we were 10 vs 30 and a lot more capitals that day and when they left they kinda forgot to cyno out that thanatos) and my Nightmare.

You mean, bring back. Why battleships needed that nerf on top of the other nerfs still escapes me and we said that it would be bad but here we are.

This is true and is what happens usually bait tanky and caps spawn in
BS numbers don’t (nor triple trimarks) matter fleet is gone at least that is what happened last time my group tried having ANY time in a BS.
Still think this problem is strong enough to be mention as separate thread and i don’t think changing a BS in a way to accommodate this is a way to go this is CCP going mental on cap ships.

I am far less optimistic that CCP gonna change whole warp scale over changes within ship class.

As to

you know this “reasons”:sunglasses:

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the original jump fatigue fixed this but with each nerf to this it becomes more and more common again and now JF is almost completely ignorable with the longest reactivation being only 30min

I agree cynos need to be looked at, when 99% of them are fitted on throwaway ships that signals a problem that jeopardizes the philosophy of risk that eve pushes on every aspect of the game.

“They just need faster warp speed like they had years ago before ccp stupidly nerfed them.”

They can improve on this by making hyperspatial rigs and lows not cost a fortune on isk and resources. Need to be made cheap as a shield resist rig, because remember thats a rig slot you’re not using for tank so you’re already making a sacrifice, right now is double down pay A LOT of isk and sacrifice either tank(not fitting trimarks/ extenders) or Damage(collision accelerators).

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2.0 AU is to low to work with sure cheap things giveth me please but t1(t2even) hype rig on a BS 2.0 is net negative ie lost a tank warp speed still cant even challenge closest class BC.

I keep saying BBs should be able to out tank a BC no problem but stay slower overall.

To the point that a BB should not struggle in a 1v1 with a BC in tank but always be at somewhat of a disadvantage in speed.

Soooo… Buff BBs base tank and tracking, balance problem solved?

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My original point was mainly to curb the ease of dropping capitals in a pinch. Like increasing fitting/fuel costs for cynos, or making ships that can directly counter cynos, ie a cyno inhib ship. I don’t want to nerf* (was -need-, on my phine) capitals, hell I think the whole jump fatigue thing, while effective, was stupid. Right intention, poor execution. Rather I want cynos requiring investment. A hauler, a battleship, etc.

However it is clear that the BB line needs a buff as a whole, so feel free to continue discussing that. It does say ‘make battleships great again’ after all :smile:

A change to warp speed would be so monumentally appreciated. You could normalize warp speeds, all medium sized ships warp at 3, battlecruisers only suffer from align time, warp accel and on grid mobility, as compare to a cruisers. Make battleships at 2.5 ( I really like the idea of having bbs move at 3.0, I just don’t see how that would be feasible without a total revamp). The idea I had of ‘Light ammo’ that would increase tracking speed but lower dps I still think would be cool. Would help balance against ■■■■■■■ rapid launchers. And an overall boost to tank. BBs are hulking behemoths, with meters upon meters of thick armor, or super crazy shields. I’m totally fine with cruisers and battlecruisers nearing the same dps a BB can do, but it should be at a significant tank disparity. I don’t think outright increasing damage is the right way to go, but increasing its effectiveness in a battle would be hella good.

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I remember proposing this last year and got an ear full. My idea was to increase the amount of liquid ozone for activating that cyno of hope to 5000 units for all ships that are not a recon, a tech 3 cruiser, black ops, bomber or the Prospect.

Those can remain at 50 units of ozone.

What’s the m3 cost of 5000 LO? Sorry, can’t login game atm and check for myself

I think there was a change to liquid ozone. It is 0.4mÂł on SiSi. Anyhow 2000mÂł should deter most of the ships that module does not belong to.

So basically no ships at all except the ones designed to actually make it in the first place like the Arazu/Falcon/Pilgrim/Rapier? What about those blockade runners which are designed for covert cyno fields? The Marshal? Caedes? Pacifier?

Yea… that suggest would hold no water.

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Oh right, I should totally include tournament ships which all drop for free when you dock in a NPC station in an escape pod amirite.

The others are included, jesus christ.

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Well I don’t think that is a good amount. Way too high. Subcaps should still be lighting cynos, it just shouldn’t be rookie ships or other frigs doing it.

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All the subcapitals that are supposed to light one still can. They use 50 units.

Nah, those ships you mentioned are for black ops. I think 1000 units is a much better number, 400m3? That way cruisers can do it, with pretty huge limitations on ammo count and cap booster amount. Frigs and destroyers could do it, but you would need cargo expanders.

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sooooooo i can now ONLY cyno in a bait ship…

no jump fatigue was the right way to go about it. it made it so you had to think if capitals were worth it or not rather than dropping them on any and everything venture or larger.

all ships are supposed to light cynos -.- and its not like they deter engagements all that much. anyone who know to avoid cynos knows how to use zkill and knows the obvious bait ships

probably because fleet carrier (a.k.a super carrier) kicked them aside. :cold_sweat:

So EVE is actually somewhat accurate then? :rofl:

Still no mention of fit/ship showing your numbers. Your point has yet to be proven. Its like grade school all over again, to “show your work”. Where is this 100k ehp HAC that also does 800dps? ADCU numbers dont apply as its only for 13s.

Yes, BB can do everything a cruiser does, if fit for it. There is no limitation put in place to put cruiser weapons on a BB hull. Also, RHML are using cruiser sized ammo, so they would apply just fine. Hell, torpedo BS can decimate brawling cruisers/T3/frigs when fit for it. That removes the whole “BS application” issue. Turret BS can still track with proper transversal and combined with heavy neuts can shut down tackle frigs.

BB/Cruiser can do the same thing in different ways, the main difference is speed, agility, scan res and warp times. That doesnt equate to them doing more, but makes them user friendly.

The original statement was that t1 battleships are expensive (theyre not) and that HACs did more (they dont) from a cost perspective. HACs are used more cause theyre easier to roam with and in some cases counter other doctrines that arent fit/prepared to counter.