Make Battleships Great Again

I’ve discussed it before in a different thread, so i’ll try to summarize.

My original thought would be to just add 1AU to all ships in the game. This moves BS up to 3AU, cruisers up to 4AU etc. There would be no difference in how ships interact (you could still catch BS with cruisers, inties would still be the fastest kids in town, etc), but you’d gain a huge quality of life improvement as far as travel times go. It also improves how hyperspatial rigs interact, as 1 hyper rig would put you right dead on with BC’s.

2.2 AU would negligible but not something i’d opposed. Its still a gain. The main problem with BS warping is that its the deceleration that is a problem, not the actual warp speed. You sit “decelerating” for 5-7 seconds, on grid and cannot lock/target anything. 2.2AU does not change enough of how that deceleration comes into play. 3AU/s would effectively make BS come out warp similar to cruisers, and cruisers come out of warp, similar to destroyers. This is where the biggest change/QoL comes in, not necessarily time spent in warp.

All that being said, i’m not too concerned about BS warp speed, i’d rather CCP focus on sig resolution and sensor strength, that would have a larger effect on making BS more lively on the battlefield instead of feeling like they’re gimped in all areas. A fair number of BS have sig res that is less or equal to dreadnoughts and carriers. There is nothing more boring/frustrating than waiting 20s to lock a frigate that has you tackled, only to have him warp away by the time you finally get a lock. Or when you’re jammed and break the jam, only to wait another 20s to try to lock something and then get jammed again.

At this point, carriers and dread’s have the lock time advantage against battleships, which is just backwards and dumb. A battleship can barely even lock a carrier’s fighters before it gets volleyed off the field (unless ofc you have logi and are brick tanked, but thats a separate scenario).

I think a niche exists for BS where they would have stronger sensors, making them slightly more effective at countering EWAR (targeting range buff has already made somewhat more resistant to damps). Increase sig res by 25mm across the board (maybe 30-35 for the Rokh and SNI), and then increase all t1 BS to current navy faction BS sensor strength and add +6 to all navy faction BS.

3 Likes

… that’s not how that works as you are not increasing ships proportionally you lose reaction time when trying to catch the ships

Fair enough, putting my fleet hat on, i could see it being difficult to warp to another fleet that just warped in before they are able to warp out again. Of course, dictors/hictors would still have the speed/align advantage to bubble and delay them. Regardless, like i already mentioned, i’m not overly concerned about battleship warp speed. A QoL change would be nice, but not something i’m going to actively encourage.

I’d rather have sig resolution/sensor strength changes.

1 Like

Thanks for that response great stuff,that being said I don’t think CCP will do warp redo any time soon and try to focus on small changes that matter in my opinion atm

2.0 au ship with t1 hyper rig would be sufficient of investment if BC stayed at their old warp speed to try to keep up.

However that isn’t the case investing that rig is a waste how thing stands currently.

I refuse to pay current isk total for a Marshal that ship have warp thingy built into them if proven it works maybe that can be looked at as class feature rather than snowflake special.

Other points noted thx for input.

TP and remote sebos have you covered.

can you clarify what you are talking about?

Doesn’t change the fact that dreads and some carrier’s have better or comparable sig res to battleships. Are there BC’s that have lower lock speed than battleships? No they don’t, lock speed has always been a linear decrease from smaller to larger. CCP’s ham fisted approach to buffing caps has broken that progression, and now caps have more sig res than battleships, or are comparable. This is before we even include the ridiculousness of the FSU.

The only BS that stand out are the napoc, mach, phoon and pest that have larger difference between caps and BS.

1 Like

50% warp speed acceleration part I think it apply at spool up and down but not sure I don’t do test server and ship it self isn’t worth the isk(for me) atm.

You have about the same idea I do, make all the numbers larger to make balance and life easier.

You should. You can log on very easy now and you can make a battleship fit for 2400 isk.

1 Like

you know the mach gets the same bonus right? also it is warp speed and acceleration

1 Like

Great i can warp around it those not interested in warp speed part of it just acceleration and deceleration as a possible BS role bonus…just need to Frankenstein similarly align speed battleship to 3.0 and see how big of a difference it make and does it affect deceleration as well.

warp acceleration is tied directly to warp speed

Too bad only way to deal with accelerating in warp and decelerating out of it then falls back to make em warp faster.

T1 2.0 > 2.2
T2 2.2 > 2.4
2.5 nestor unchanged
3.0 machariel unchanged
3.3 marshal unchanged

this is based on align time not acceleration…

my bad i meant warp acceleration and deceleration

they are fine as they are tbh. like myself and others pointed out BB use did not decrease with the warp changes

it certainly inst sole reason but i have hard time assuring my self it didn’t help in drop of usage or that it helped make them better in any way shape or form.

QoL upgrades matter more than you give it credit for espec if changes are minor enough not to brake current gameplay.

1 Like

ccp show the stats a few FFs or vagases ago. it had almost no effect.

and no changing warp speed or acceleration is not QOL it does effect balance

no change exist in vacuum agreed but it is minor enough to promote BS class over stomping over anything,what class of ships BS warp changes are gonna stomp over any specific example you have in mind?