[March] Jump Fatigue Changes

Arrendis2h
There’s no indication that the formula is changing, just the caps. So yes, you’d hit 30 minutes red timer on your second jump.

It would actually be 30 minutes on your 3rd jump - The first 2 are 7 minutes each. (Or Fozzie is telling porkies)

After this change the jump reactivation cooldowns for max-length carrier jumps made in the fastest possible succession would be 7 minutes, then 7 minutes again, then just under 30 minutes for subsequent jumps. Waiting out the fatigue timer would still work for reducing the activation cooldowns, but for most long distance travel jumping as quickly as possible and sitting at the new lower cap would become the optimal strategy.

I guess that they wanted to switch gears into fast or they forgot why they created jump fatigue.

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Ah… the “95% Solution”

This isn’t an “iteration”… it’s a CAPITULATION. Which major alliance has forced you to “bend the knee” this time ?

At least save yourselves the hypocrisy and just get rid of fatigue altogether… because that’s exactly what you’re going to do in 6 to 12 months anyway. This charade of knocking it down by 95%… FFS… grow a pair and admit you’d rather go the full 100%.

Thanks for, well… pretty much nothing.

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wow these forums are more toxic than reddit :open_mouth: we’ll have to work harder at being asses

Yeah all the capital fights that are happening now are so awesome dude, oh wait there aren’t any.

Because the servers can’t handle them… Imagine what will happen with even more caps on the same grid ahahah the tears…

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Naw. Last keepstar fight everyone who was going to be there was there. People have a week to bring stuff in range to show down so that will not change the amount of people in giant fights.

A lot more people quit when fatigue was put in. Maybe this reduction will bring back people.

i guess it brings more drops on miners & missionrunners in LS
nothing more …

JuuR

Yay, about time too. CCP actually listened.

This will bring more content, a step in the right direction has been made.

WTF ?!?! I think Jump fatigue changes so big. Again all powerblocks can be everywere in any timers. For one day they will can come from anywhere. I think maximum blue timer need be around 40hours (some less than a two day). And maximum oranje time around 2 hour. Then moving ops will take a whole evening or two. And evening or two to return. These changes will not allow you to come to any place on the map on any timer. But it will smooth out penalties for too much activity for capships.

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This goes too far. I hate the fatigue mechanic but you’re basically eliminating it here and making it far too easy to get capitals from one end of the map to another in a very short time-frame.

What we really need is a brand new system. If you can’t deliver that then you need to at least make sure that any changes here make Q.O.L. better without disrupting the current gameplay balance.

Pull back these changes and make the jump timer cap at one-and-a-half hours and fatigue cap at twelve hours.

drones do not accept commands. let go and stand. Please correct.thanks.

blops BSs will actually be able to travel the whole galaxy in a night…

TLDR: Caps can now deploy between fronts faster.

Welcome to Caps Online.

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Also kinda makes the New Eden cluster feel a bit too small and insignificant.

Powerblocs create content, drive narrative, make the stories. Non entity “small alliances” do nothing except take up space. Small alliances who want small gang action can go to faction warfare.

With this proposed changes the better way would actually be to just scrap it and replace with a flat 30min cooldown for the char.

BTW, can you make all Upwell structures in low and nullsec become jumpable cyno beacons (highslot module)? This would give people a chance on using jump drives who do not want to manage an army of cyno alts, despite this will cut in your revenue.

wow, you must be one of those…

This change is a joke right. Whats the purpose of having 2 timers if I can jump in 30 minutes anyway. I agree with one poster about no less then 1 hour and you should hit that hour easy.
Supers have been a pain since Dominion. That needs a “Fix”, as In remove them.

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