So say I jump to a fight (1h fatigue) kill the target and jump back to staging when cyno is done (5 hours fatigue). Yeah it’s not managing my fatigue if a single objective kills 1/5th of my day
We’re already doing that. The route from Saranen or Hakonen to 1dq was a 1-day trip, and we ran move fleets every day for 2 weeks solid. Every hour, you could go do some stuff or play on an alt. And for the record… it will still require planning to move a capital fleet. Enemies will still scramble dictors and dreads all along the route.
So really, this only cuts the time between jumps from 1h (with a double-jump at the end) to 30m, with a double at the beginning.
You can rage jump 1dq1-A to Hakonen in less than 4h under the new system, and arrive with only 30m of red. Without taking a single gate.
“THIS” world.
Thing is - red timer should be capped min at 1 hour. It will still easier moving as it wont accumulate to sick times like 10 hours, in case you have to do accidental extra jump, forcing you to not jump for 4 days. But you wont be able to move capitals completly ignoring fatigue.
As you said 30 mins will allow you to move 2x faster than now. In 12 hours you can jump whole galaxy, finish objective and move back home same day - if you manage to stay at comp for 12 hours ;p.
And the fact that most big bloc alliances have been banging the drum for Fax alts and most of them making it a requirement to use a super?
If you think people are going to jump their super without their fax being too far away is mad!!
Yup. 3h 40m. Far more reasonable for a move op. 7h 20m of movement + the fight still isn’t exactly ‘convenient’ for a hot-drop, though.
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As you said 30 mins will allow you to move 2x faster than now. In 12 hours you can jump whole galaxy, finish objective and move back home same day - if you manage to stay at comp for 12 hours ;p.
You don’t have to stay at the computer for 12h. You just have to come back every half hour for literally 10s. In between, do some yardwork, read a book, put a movie on. It’s less time than it takes to get a drink or hit the head.
That said, I think they could’ve capped it at 1h, or even just scrapped fatigue altogether and put in a reactivation delay on jump drives, but this isn’t the ‘OH MY GOD THE END OF EVERYTHING NAO TEH BLOBBS WIL DRAHP ON EFERY FIGHT EVAR LIKE TEHY UZED TWO!!!’ that people are making it out to be.
a bit too extreme on the reduction.
Yea, if you do a tripple jump with region gate or two you can easily do 30+ly in 16m
Then people can trickle back home over the course of 1-2h.
Yeah as soon as you put in ‘with a region gate’ in there, all bets are off anyway.
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And the fact that most big bloc alliances have been banging the drum for Fax alts and most of them making it a requirement to use a super?
If you think people are going to jump their super without their fax being too far away is mad!!
It still limits them to the amount of FAX alts they bring with them. The power of FAX alts within a jump of a staging is you can rage ping for people to login FAXes and can quickly reship those that die. This significantly limits capital projection compared to pre-Phoebe.
1DQ -> J5A would be 16m of Red Timer arriving with 30m Red and 5h Blue.
Blue timer becomes completely irrelevant as soon as Red has a cap below 2h or so anyway. And yes, that’s true. But again, as soon as you include ‘we’re taking a region gate’ then distance is all up in the air. It could be the HED-GP <> Keberz gate, which itself is something like 15,000,000,000,000,000 LY (ok, so it’s more like the 12-15 LY range, but jesus, that gate’s long).
Honestly one of the biggest mistakes CCP did was add capitals without any thorough balancing.
Capitals should be a strategic asset and should not be used in a throwabout way.
You say 1/5 of your day but what is stopping you from using another ship? Laziness?
For many causal gamers [i.e those who have to work and cannot afford all day playing] being on a limited engagement would not be that awful.
If CCP hasn’t automated system reinforcement, get ready for massive TiDi and node crashes galore 'cause the every one and his dog with a cap is back on!
You literally proved my point, if I were to play 24 hours a day, 1/5th if my day would be lost if I double jump.
The casual player would just log off and not log in till the following day
It is strange that a player would think a capital ship is the only ship they can fly and therefore they cannot play.
Yes I think there should be considerable time in jumping. Why should capitals dumpster on those who want to fly small class ships all the time?
If you think this change is going to result in capitals dumpstering on ‘small class ships’ with any frequency, you’re nuts.
“Hey, guys, Someone in Great Wildlands is doing a cruiser roam! Let’s go and jump 2h there and 2h back to crap on them if they’re still going in two hours when we get there!”
Yeaaaaaaah no.
So before fatigue Caps could not use gates and now that we are basically removing fatigue while keeping gates (I presume.)
Mobility will be unprecedented.
So excited
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I don’t understand how you equate ‘You can rage jump as the optimal solution’ into ‘The blue timer is is stopping rage jumping’…
Okay, bear with me as I’m sure you already understand these concepts.
The red timer, which in the case of any rage burn (pre-change and post-change) is and always was the limiting factor in how quickly you can rage burn. Right?
The blue timer determines how much red timer you get. Right?
Before the change, you waited out your blue timer for the sake of not ending up with a crippling red timer (coupled with a blue timer that would last for days, leaving you effectively crippled if you ran it up). Right?
Now, post change.
Red timer is still the same limiting factor on how fast you can jump. Max cap reduced to 30 minutes, which means rage jumps (and travel in general) will all happen a lot faster.
Blue timer still contributes to red timer, but in this case because the red timer cap is 30 mins, who ■■■■■■■ cares. Run that up to 5 hours and dgaf about it if you need to get somewhere fast. It’s still faster, even with max blue (leading to max red on your next jump), than an efficient double jump is now. This is all obviously by CCP’s design.
Where the Blue Timer’s 5 hour max comes into play is that it doesn’t leave you stuck blue for days if you rage burn. In any situation where you’re not traveling (or you’re only 1-2 jumps away) your blue timer is irrelevant.
In any other situation where you’re doing 3+ jumps, your blue timer remains moot - you’re not waiting for it to go down before you do your next jump. BUT it will still slow you down by increasing your red timer. Since your blue now caps at 5 hours, if you start in the morning you’ll be ready to go in the evening.