The jump fatigue changes will move doing logistics what was an incredibly boring and time consuming job back into one that can be done quickly, while still meaning it is not possible to move all the way across the map and back in less than 15 minutes. It will also mean that people don’t just do a long move and log off for 4 days.
However, it will mean that a heavy TiDi fight can be reinforced easier, as everyone outside the system still moves at normal speed. Yes, it might take 6 hours to move my cap fleet from one side of the map to the other, but in fights like that it’s still doable.
The tether delay mechanics are also good, in the pre-citadel days one would not be able to cyno to a spot where you were invulnerable immediately. Now your super is at risk for 30s, which is still pretty fast.
The sov changes I also like; if nobody shows up to fight you it will be over quicker. If they do, there are fewer places for the one FC running the show to keep tabs on and more chance for fights.
To everyone complaining about getting scrammed by an inty and not being able to dock in their JF, or killed in their super; yeah it could happen. Just wait out the 30s tether timer and hope you don’t die to the inty, then tether and dock (if you can, else safelog), if you are in a JF it’s your own fault for not docking during your invulnerability period anyway. If you are in a capital it’s just like the old days where there was risk in moving your ships around.
Well not really as by the point it is sub 10% TIDI you are taking a massive risk trying to jump into system. And that’s if it isn’t as bad as 9-4 and flat out refuses to let people jump in for hours real time.
I just don’t think many will be enthusiastic to jump for six hours, sit in TIDI for six hours, then jump home again for six hours.
If you are worried about lag leaving you vulnerable, set the structure you are jumping to as a destination and after you click jump, set auto-pilot. Even with lag you will dock after the session change timer… unless you are not allowed to dock in which case you have no tethering link anyways
Have a little lags or bugs after jump and your JF go on killboard. Your game is not sinless. Lags are eternal. I’m surprised that you do not know.
It’s mean citatdel become more more dangerous think for JF becouse near station if you have lag you can dock even someone put warp disruptor at your JF.
in the citadels there will be no sense for JF, just more risk. If lags and JF gone on killboard your gamemaster will say the server works fine
Again. You jumped. But you did not load. However, the time of your invulnerability after the jump has already passed and the interceptor can put a disruptor on you. If this happens at the station, then you will enter the dock when you load. If this happens on the citadel, you will not enter the dock. And you can dock only in killboard lol
On the whole, I think that this change is going to be beneficial. It provides opportunity for content and interaction between players. There might even be cause to double down and extend this non-tether debuff to trigger after warp tunnels end as well, giving further windows of opportunity for player interaction.
However, it should be stated that there exists a lot of confusion about jump mechanics in general - at least when it comes down to the specifics. For example, it’s become evident in this thread that things like the 30 second post capital jump invulnerability grace timer aren’t really widely known. Ships like jump freighters are effectively functionally immune to this change if they jump + dock immediately. Much confusion arises in that currently the game does not clearly communicate this to the players.
Simple mechanics are the easiest to understand. Involving structure sizes or other multivariate things would only convolute matters more. What would bring more clarity would be a formalization of the functional mechanics already present for ships like jump freighters and industrials.
“Immunity to tethering delay” - as a ship property.
That is all we need to do. Have the game clearly state that 1) Yes your industry ships are safe. 2) No your combat ships are not. Anything else is just complicating matters and obfuscating the game mechanics.
(Alternately, phrase it as ‘tethering delay: 0’ if decide to vary the number by ship class.)
No. This change looks like goonswarm recruitment ad. No keepstar? Join alliance that has one and stop giving crap about risks. Citadels gave small entities some chances for guerilla warfare - now fozzie is taking that option away.
Want prevent people from safe travel? Kill the citadel. This change just make easier for blob groups to camp smaller entities. Really no effort - just get eyes and hictors and camp 24/7. Like it was when eve did not have citadel mechanic btw.
It also will make people ot abuse eve mechanic making sun spots and selfdistruct cynos
if you relly need to do that for capitals and super capitals … ok …
you should take out JF and Rorqs … even a rorq can take action if something happens but a JF hangs in space like a lame duck so if you really want to have more JF on the killboard go on with that
If this is intended primarily for capitals travelling along Astras and/or supers travelling along Forts, maybe change this so that the delay is only applied if you can’t dock due to size?
This would mean JFs don’t get the delay anywhere, regular caps don’t get the delay on Forts/Keeps and supers don’t get the delay on Keeps.
(Just floating the idea, haven’t fully considered this and/or formed an opinion.)
You have 30 seconds of invulnerability timer after jumpin, just as you have one on undocking until you take an action. Plenty of time to load grid and hit the dock button without anything being able to happen to you.
30 Seconds was good and will make a slight difference to the gameplay as a whole. However, 60 seconds is actually not a bad idea, even brick tanked HIC will be able to make it on top of the super in time or a fleet of interceptors from 2 jumps away.
Must admit this coupled with the Fatigue changes make me a happy bunny in terms of the risk/reward/excitement of game play incoming.
I have ninja moved Supercapitals around Eve for the better part of 8 years, without relying on being part of a large entity. It just takes skill and planning.
I do not like the second part of the dev blog. The delayed connection of larger ships through the system only provides more opportunities to shoot away. Larger corps and alliances are only favored here again. What about the people who have no coal to buy ne Fortizar? And if you are already with changes, then I would be glad, if you limit the time Cloaking Device. Because against AFK campers you can not do much in the game.
Second, a couple of questions. I think one was already raised but in case I misread.
a) After you jump to a cyno on an upwell structure, you get an inability to tether. Does this inability only apply to the structure near the cyno ot to the ship? Can I cyno onto one citadel and warp to another to tether, bypassing the penalty?
b) Assuming the above isn’t true and the vulnerability applies to the ship that jumped in, does this vulnerability survive a docking attempt? If I dock, then I undock immediately, am I automatically tethered or am I still subject to the penalty?