Against some groups, I agree it’s riskless or at least very very low risk.
I suppose my question is, how would you balance the ability to manage a blops/capital/supercapital escalation for it to remain meaningful in small to large engagements?
Cynos can be the game changer and the game ender on grids. While it sucks when it’s the game ender, I would want to be mindful of how potential changes could also impact it being a game changer.
Well, it obviously worked in the first decade of EVE when the transfer from one system to another took ~45 seconds (from “cyno up” to “lock and fire”). So why shouldn’t it suddenly work today?
EVE has for large parts devolved from a tactical gameplay towards a “jump and delete” gameplay in which the side with the bigger stick wins. And not by creating a “fight”, but by just wiping out the other side completely. Thats sad on one side and makes the game a lot less attractive at the other side. If people 15 years ago managed to escalate fights, why shouldn’t the people today get that done, where they have so much more tanky ships? I mean, when I begun playing absolutely nobody had T2 armor rigs on his Cyno Battleships, they were WAY too expensive. And today a blinged HIC can open a Cyno with a lot more eHP than a CynoBS of the old times. CovertT3s of today have WAY more eHP than the recons of old. People have WAY more money to bling their fits and clones with implantsets to further boost their tank. In all honesty, I don’t see a problem here with a delay.
I mean, why do you think everyone goes docking instantly today if an unknown or non-blue char enters the local? Not because they are afraid of that one guy. But everyone knows that this one guy can be a Cynochar and just throwing 50 people on you out of nothing. And you don’t have the slightest chance to beat what is coming through that cyno. So everyone runs all the time. Nobody dares to engage unless he is pretty pretty safe he can just escalate more. And that is horrible for gameplay. It puts smaller and newer groups into a real hopeless situation, because they either join one of the big blobs (worsening the situation) or they just die over and over and over until they quit the game.
If you ambush and escalate an enemy Capital-Operation, 30 second delay for your incoming ships mean absolutely nothing. Their dreads will be in siege for 5 minutes, they can’t run away. Same if you want to defend or assault a structure. It will still be there in 30 seconds. Their timers will last at least 15-30 minutes. If their fleet on grid is too strong for your Cynoship to survive 30 seconds, well, stop opening the Cyno right on top of them. Open it at 100km and then Boosh/MJD your fleet. Open it at 500km and warp down. Open it offgrid and ping. Open it one system next to your target and use a gate. What hinders you to bring a brick-tanked baitfleet first, start the engagement and once you have tackled enough expensive stuff bring in your reinforcements? Why do fights always need to be started by this one cynoship where everyone claims “uhh but it can’t survive 30 seconds!!11111”. It doesn’t have to. If the opponent has 50 ships on field, send your own 40. Make him bite. And then open 3 cynos at once. They will last to jump in your reinforcements.
Seriously, the attitude alone that “fights can’t be generated without a magic portal throwing our stuff right at 0m right on top of theirs” is a horrible one. But all the big groups tell this myth because that is literally the only way they know how to fight these days. Bring more, more, more, more, more and just teleport it magically right into the fray.
Great to talk with you Mick. I’ve never had a CSM besides you come around to us and collect feedback as diligently as you have. I’ve even pushed a few other wormhole groups to make sure to get in touch with you to get their opinions and complaints/praises across. I know sometimes it can feel like CCP is an immovable mountain, but it was really great to see some real progress this year in wormhole space quality of life, and I have to assume Mick and everyone contributing have had a hand in it. The WH UN is a great place to share our voices, get real feedback and input from CCP, and feel like our small part of the game is still relevant and alive. Mick will be on my ballot for sure.
Mick is an honest pvper that wants the best for wormhole space. I’ve seen him spend countless hours trying to get fixes through to ccp for broken mechanics, ships and general quality of life improvements.
hope to see mick get a chance to continue what he has started
Mick was great on CSM19, working with the team productively but always having the wormhole “but in wh space” ready to bite us in the ass Has my vote this year.
Chronologically the last candidate I’m commenting about being on my CSM “dream team”, but not least! We mostly operate in different spheres so we haven’t interacted directly, but I know he’s highly active in his role and makes full use of the position. I find it particularly admirable that Mick has created a way for wormholers to get together and talk with the CSM about the issues they want to have presented to CCP. Despite the similarities between herding cats and J-space inhabitants, this is an extremely important step in demonstrating player support for issues and toward better advocacy for this region of space. I’m excited to see what the results will be if the community can re-elect Mick Fightmaster and keep the magic alive!
Any independent group, wormhole or otherwise, would be wise to place him at or near the top of their ballot for CSM20.
I want to know if @Sars_Covin think Mick has lived up his endorsement from last year.
I’m not sure why I’ve been summoned of all people, but … yes. I’m voting for Mick again, and I think you should too.
I don’t love to gesture vaguely in broad strokes, but C4 space is like a thing again – and an excellent middle ground for group to grows when they need better than a C2 but also don’t really want to deal with Capital warfare. Mick was a driving force in correcting the mechanics so that value proposition worked again.
EDIT: Also, Wormhole UN is legitimately a cool thing; I doubt there anything more J-space new friend friendlier than the 1hr EOL and simplified show info wording; Cenos are suuuuper broken, we all know it and Mick is pushing for more. It’d be great if CCP “listened” the way we all want (i.e. “do my idea because it’s the best”, but I think Mick has a good track record of bringing j-space pain points and helping/trying to guide CCP in their solution ideation.
Hello Mick Fightmaster, first of all good luck with your campaign …and may the best will win ofc
(I will great every candidate this way )
My answers to your questions:
Freelance jobs, it opens up so many possibilities, I was waiting for it since first announcement at FF’23.
…stack multisplit (i know, it’s stupid, but I still want it )
I had very little experience with WH so I can’t compare it with other parts of New Eden. I got lost in one wormhole once (rookie mistake to not bookmark the exit ), used my alt to get out, phew… Was keeping away from WH since then But maybe it will change one day…
It’s kind of in my questions for you below
Hope you find time to share your thoughts on below topics and game ideas.
1. EVE Vanguard
Have you had an occasion to try it during Operation Nemesis or earlier? What was your impression if any?
What do you think about bidirectional connection planned with EVE Online? Do you see it has a potential to attract more players towards New Eden? And do you think Capsuleers will benefit from it?
2. Information & ISK itemization
How about being able to take a notes from your notepad and put it as an item into container or ship cargo? Same with an amount of ISK? Just like you can do with PLEX.
3. Production Plans
Basically the idea behind this is to bundle all the BPOs (BPCs), required to produce some final product, say, an assembled Drake fully fitted according to some saved fit ready for duty, into a single BPO-like item, and internally arranged into an intricate production workflow. Complete with logistics tasks, if necessary, using delivery corp projects. It could use BPMN diagram editor to arrange.
When installed into industrial job slot it will churn out those Drakes, provided there are required materials in linked containers or pause until they are become available again.
Through CSM19, Mick has been readily available to both myself as well as the wormhole communities that helped get him into the CSM. He’s been a pleasure to work with!
Once again I’m interviewing CSM candidates so that my management team in Wormlife as well as Community Team in Eve Rookies can form ballots from the 56 candidates that have decided to run for the CSM20 term. Here’s Mick’s video: