Monthly Economic Report - January 2019

Of course EVE is like an eco-system. The players react to other players and to the Devs and often in ways neither expects. In factr, I’d describe EVE has a complex adaptive system. That is, it is a system where you cannot easily predict what will emerge from what the players and Devs do. That where people like Greyscale fell flat on their faces. He kept expecting X and the players would give him Y or F or even P.

Loook you started out by saying EVE is complex than you turn around and babble this kind of…what? I don’t even know. You want to describe EVE as simple, but also claim it is complex…do you even know what the latter means?

Indeed which is why humans tend to produce complex adaptive systems. These kinds of systems take on a life of their own and move in ways that people do not expect. In fact, the order we observe is defined in the process of its emergence. That is, the order we observe cannot exist independently of the process that defines it.

How long have you been playing the game? No really, serious question. Can you answer it?

There has always been some fairly large groups that dominate NS space. Tau Ceti Federation…dead? the Northern Coalition (no not the alliance, but the actual coalition made up of groups like Morsus Mihi, Razor Alliance, R.A.G.E. Majesta Empire, Fidelas Constans…all pretty much gone these days and with it the coalition that ocuppied much of the north for the early years I was playing the game. The DRF (Drone Region Federation) also dead.

If one looks at Verite’s maps we see that thing have change quite a bit with groups rising and falling. Yet, we are supposed to take the word of someone who, by all appearances, has played the game for a bit under 2 weeks.

CFC…are you a returning veteran then? C’mon be honest. Few use the term CFC these days.

This is pure Greyscale, BTW. Reducing the size of NS entities so there are all these little brush fires everywhere. Without large entities dominating the game. Without a diplomatic process that covers the entire game. But you seem to want to some how impose this outcome without all the crappy changes that would make living in NS awful (how one would live in deep NS is an interesting question from an academic stand point under Greyscales dystopic vision).

The problem is players often find ways around these “hard fixes”. The only way to implement your vision is to remove increasing amounts of player options/actions. Remove the ability to set standing even for an individual player.

Two very different games. So your analogy here is kind of crap.

No. We don’t resist change, we react back against things we find that limit us, reduce our well being, etc. Players will not react back against change simply because it is change, but because what those changes imply.

You are confused. I am not saying “listen to players”. Most players are dingbats when it comes to the overall direction of the game. And yes, I may very well be one of those dingbats. But players will react to changes the Devs impose in ways that players believe are optimal. Even if they are not initially optimal they’ll still work on the problem. And when a successful strategy is arrived at it will spread. And different strategies will compete and one strategy will “win” and become dominant. And chances are CCP won’t see it coming.

This is not listening to players…it is realize what kind of system you have. And you do not realize what kind of system you have.

You mouth the words you but you don’t seem to get them. A sandbox does not proscribe players getting together and developing a solid culture that allows for a stable and adaptive group that can persist even after a number of negative events. See, to you “a sandbox” means “a bunch of little guys running around doing stuff” whereas a sandbox could mean that we see periods where large groups dominate and then there is upheaval and groups that were stable are de-stabilized and cease to exist.

Nope. I was just in a fleet where the FC’s order was “do not shoot any neutrals we are shooting the same thing.” In this case a structure the neutrals and we both wanted gone. The defenders were a no show that could have made the situation a bit more problematic.

And are you seriously suggesting I should not be allowed to differentiate my own alliance from neutrals and hostiles? If so just simply GTFO.

Uh huh…the un-named expert who can, apparently, post on his main.

Here I’ll be honest. I am not an FC. I know I don’t have that talent. But I have been a line grunt for over 11 years and I know a bit about how NS fleet combat works. I can spot a trap, bait, and so forth. But in the end I’m just a glorified F1 pusher.

Yeah, so what? Have you ever looked at experimental economics for financial assets? It is not uncommon for such assets to be initially under-priced and then for the price to adjust.

Seriously, ask yourself the following:

How much ISK can you make with an Ishtar/VNI? Lets say 20 million ISK an hour yeah?. Let’s say you can rate for, on average 2 hours/day for 30 days then that suggests that a PLEX should be priced at, a minimum, of 1.2 billion ISK. How much can you make ratting with a carrier and a super carrier? What about a player like myself who has alts who have “plenty of SP”? All of these things suggest that the price of a PLEX is above 1.2 billion. So the initial price of PLEX was, relative to today, too low. Which is what we tend to see in experimental games.

Of course and yay! So long as CCP makes money they can keep the game going. You do see the rather perverse aspect of the above. CCP making money is bad. Yet CCP making money is precisely what keeps the servers up and running so we can enjoy the game. Would it be great if we had more players logging in every day? Sure. I’m sure CCP would agree too. And even Pearl Abyss wouldn’t mind seeing that too. Hell, I’ll go so far as to say that everyone in this thread would like to see that too. I know I would. Pretty sure @Brisc_Rubal, @Black_Pedro and @Nevyn_Auscent would like to see it too. And yeah, I want CCP and Pearl Abyss to make money too…lots of money. So we can keep the game going. And add too it, develop it and extend it. Who doesn’t want that.

How? How is CCP causing inflation? Are you suggesting they are lying to us and “cooking the numbers” in the MER? Why? Run away inflation will, like with any economy, destroy the in game economy and the game itself.

Your position is utterly and completely incoherent.

Yes, he has been doing good work here. My comment was rather tongue-in-cheek. I may not agree with @Brisc_Rubal in general, but here he has been doing yeoman’s work in combating nonsense. And while we may have our differences…when he is right…I’ll acknowledge and like his posts…although at the end of the day it doesn’t mean all that much.

yea i picked up on it when i saw the sarcasm lol some of the stuff i hadn’t agreed with, some i do. but what do i know, im a hisec pve’er

Why would CCP want to reduce the number of people plexing? You are aware that plexing an account makes more money for CCP than paying directly with a credit card?

Just remember to vote for me next election. :slight_smile:

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Damn, I love MERs. arguments over amount of players on eve turned into inflation/deflation.
I guess we determined eve user base is stagnate? And isk to plex ratio right now is ticking up.

Not stagnante, Its declining but at a very low rate. Its not as bad as it use to be. if anyone here had any knowledge about game design out side of their own opinion, they’d know stagnant is very bad almost as much as a plummet of population like eve had from 2011-2016

The problem I have with forums as a developer is that people here are often ignorant, the dont think, and they argue for the sake of arguing. When they cant keep up with the conversation they start to search engine and try to use terms they do not understand.

Even more of a problem is volunteer staff. I understand why the industry went away from paid staff for forum support (for the most part) but i do not agree with it at all. My experience has been exactly the same with players as it had with the volunteer staff of a game. In almost all cases the individual(s) are power hungry, and down right abusive.

even more problematic is people assume they know what they are talking about because they have a title. To be honest, most developers do not know. Thats why we have different positions as devs, each doing specific things.

When it comes to system design and game theory, Very few actually really understand it.

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Dude…really? You badly misunderstand the graphs on the ISK supply. You confused a stock concept (the ISK supply) with a flow concept (the growth in the ISK supply).

I don’t need a search engine to understand that CCP uses a Laspeyres index for its price indexes (I do use it to make sure I spell Laspeyres correctly as I’m horrible at spelling). I also don’t need a search engine to tell me that the Laspeyres index biased upwards in that it does not treat price decreases the same as price increases (it gives more weight to the latter). Which is why switching to a superlative index would be a good idea.

Really? I wouldn’t be so sure about that. While most here may not know about a perfect Bayesian Nash equilibrium or an evolutionary stable strategy, my guess is quite a few players will have a good gut level feel for game theory.

CCP has stated it is happy to become involved in trading to either stabilise fluctuations or somehow correct the direction the market might be going into, all depending on the circumstances,

CCP has directly said that there is inflation, it does happen, and they choose to allow it to happen, or correct it “depending on the situation”. this proves that there is intentional, thought out choices to allow or stop inflation both from the isk and the plex.

in the past we have intervened in the market because we’ve found something broken in the game elsewhere that was impacting the PLEX market

This shows they have also made changes to items in the game to directly impact the plex values. Further evidence that plex inflation is intentional and the isk economy is in fact changd by eve even though they said they do not change the market

https://ibb.co/yFm975Z further evidence

Ummm…no. Stabilizing a market fluctuation is not necessarily about inflation. It can be. Second, a willingness to interced and making a formal statement about that can help stabilize the economy without the actual act of intercession.

No it isn’t. That is your own motivated reasoning at work, IMO. You have badly misread just about everything. Maybe you are a developer, but you sure as heck are not an economist nor someone who understands the market process very well.

Economic statistics is the pillar of the world of EVEONLINE.
Thank you as always.

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