More Jumpclones Please

The latter. Too many jump clones at different locations provides too much of a strategic advantage in terms of different places you can jump, even with the cooldown timer being as lengthy as it is.

Conceptual example idea (not necessarily the best) that gives you more “swaps” without more locations: multiple clones at any one given location, but the number of locations is still bounded by the existing skills (ie. 11 I believe).

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