My Highsec Mining Blog

The good news is we are bringing in new players.
The bad news is they don’t yet know that eve mimics real life. It’s gritty and nobody owes you anything. The police (concord) aren’t there to protect you, but they’ll avenge you. (In highsec)

Tbh, I’ve considered joining CODE. just for the lulz. I’ve never had any interaction with them, good or bad. It baffles me how they can draw so much hate and angst just from killing low end ships.

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Eve in no way mimics real life, If you relate concord to the police, your criminal status would’nt go away, they would pursue you and imprision you for life,also the police do prevent crime such as bombings and bring down drug smuggling etc also people wouldnt suicide gank because it isnt fun when you can only die once, illegally claiming sovereignty also tends not to go down well in real life unless you actually paid for land even then countries frown upon setting up independent states within their borders. So I wouldn’t draw any comparisons the only thing that used to be like RL once upon a time was the economy where Phd papers were being written on eves economy as a parallel for the real worlds but that all got shot to crap with PLEX.

#ImprisonGankersForLife2021

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That’s interesting.
Mimic doesn’t actually mean what you think it means, apparently.

Eve mimics real life in several ways.

  • Laws exist but you can break them anytime you want.
    In eve, if you do this in highsec, concord kills you. You’re an immortal capsuleer, so you just come back with worse sec status.
    Irl if you do this, there is a chance the police will kill you, or you might get the death penalty.
    You’re mortal, so you only die once. YODO is the real gansta motto.
  • There is a free market where your choice can make you rich, or keep you poor.
    In eve, except for a few things, the market is entirely player driven. This market requires complex production lines, which include multiple other people. It requires a logistics team, market projecting, buying low to sell high (taking advantage of idiots) and teaches wallet control.
    Irl, everything is (player) made. This requires complex production lines, which requires hundreds or thousands of people. It requires and supports a logistics division. People make billions irl buying low, shipping and selling higher. Market projecting is a real thing. Look at the stock market and cryptocurrency.
  • In eve, your employment history matters when you try to join certain coalitions.
    Corporate espionage is a real thing irl, and in eve. Because of this, in eve your resume can prohibit you from joining several corporations, especially if they’re performing risk management.
    Irl, if you jump through jobs, it will be harder to get new jobs, and prohibit you from Good jobs. They take into account the probability of you remaining long term vs onboarding costs and training.
  • Pvp in eve teaches stress management, risk management, and how to deal with losing. It also teaches you how to act when you win.
    Irl, you could take several routes to learn these things, and some never do.
    You can choose to never pvp in eve, and never learn stress management or how to deal with loss, but you will develop risk management.
    Irl you can run away from every fight out there, whether it be physical or otherwise. You fail to learn and grow though. You will still learn risk management. For example; if I open my mouth and call him a slur, what are the chances I get punched in the mouth. Greater than 0, so I should not open my mouth, thus averting being punched in the mouth.
  • Wallet control and goals. Yes, I’ve mentioned this already, but it’s important enough.
    In eve, you make goals to work towards. You save up isk, you train skills etc. You’re presented with an opportunity to go a different path.
    You have choices to make. Abandon your goals, or set them aside for a while so you can do this other thing.
    You reset your skill learning path, or keep it where it’s at?
    You invest isk in this new path, or do you keep saving for your goal?
    You are presented this scenario in game and irl every day. You either learn to stick to your plan, or you’re flakey and easily manipulated.
    In game, some goals take years of skill training, and the resulting ships could cost billions. You have to consider everything I’ve said to this point to determine if your goal is realistic and will pay back all the investment.
    Irl you do the same thing. You go to school for years to work in a particular field, then you spend possibly years working your way up in a corporation before you get where you want.
    You could spend your money on different things, like buy a house etc.
    You have to consider your goals if you do that. Will your goals allow you to live there long term, or will you only be there a while? If it’s just a while, is it worth the investment?

I could keep going, but I think you get the point. At least I hope you do. If you’re successful in eve, you’re probably successful in life, as they are mirrored.
On the other hand, there will always be those poor souls that live in slums, barely have running water or shoes, but can still afford to play video games. Weird, I know. I’ve seen several people claim it though.
Those people never learned how to manage goals and their wallet.

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Mimic;noun - to copy or imitate something

  1. There are no laws in EVE in game, Concord may act as a sanction but do not act proactively, even if you are -5 sec status Concord still will not attack you even though you are a known outlaw, they just wont prevent someone else from doing it,IRL we have laws which are proactively enforced, the repercussions you speak of actually have weight and when you a known felon the police will come after you not just sit by if someone else attempts to attack you because if they do, in most circumstances that will also be considered a crime.

  2. EVE* 's complex player-run market is often referred to as a true free-market economic system, but that’s not exactly the case. When it comes right down to it, EVE is at its heart a game. To uphold gameplay considerations, the developers will always need to exert some control over the economy on a macro level. By managing the supply of materials and their usage in blueprints, developers can constrain most of the ship and module market to within reasonable limits. Insurance provides an ISK floor for tech 1 ships, invention prevents cartels on tech 2 items and CCP’s economist works tirelessly to keep the cogs of New Eden turning.
    IRL this just doesnt happen

  3. Your logic is flawed here or at least you are badly making two separate points, You mention eve corporate espionage and getting allowed into a corp, to long term costs and training, most good jobs have the prerequisite of education you could work at burger king your whole life and never be promoted above a manager,

4.I agree with most of this point on Pvp, apart from how to act when you win, Eve does not teach good sportsmanship, comparatively the stress and risk management learned in Eve could have little bearing on real life since situations on a computer screen and real life are so far apart, engaging in a fight in eve might get your adrenaline up a real fight is magnitudes higher.

l could keep going but I think you get the point a game like eve is a dark dystopian wasteland that in no way imitates, it is a dark echo at best. if your successful in eve is by no means a measure for being successful in life, how one would go about measuring that is another discussion.

Oh and how can it imitate real life…Its Submarines in Space!

    1. There are laws within eve. Don’t kill players outside of specific situations, or you will be killed.
      Obviously that does not directly translate to real life, as cops generally try not you kill you unless you’re a minority.
      Obviously there is a difference, as in eve you are an immortal capsuleer and irl you are not. Yet.
      Don’t run a casino, the eve universe gods will ban you.
      Don’t fly a capital ship in highsec. The eve gods prohibit it now, so you can’t even try. However, from a character perspective, authorities and pirates can fly caps, but capsuleers can’t.
    1. Outside of skill books and bpo’s the market is entirely player made and maintained. Outside interference by limiting resources happens irl too. Natural blocks and laws have a real effect on resource gathering and waste disposal.
      Obviously eve doesn’t have those specific situations, but the point remains.
      You can get insurance irl too. Infact, it’s a law in the united states. Not sure where you’re from that doesn’t have insurance laws.
      Invention does not prevent cartels on t2 items. You can literally farm data cores for free, and there are a number of t2 bpo’s still in game.
      Economists and law makers, along with banks and investors work tirelessly to keep the cogs of the real world economy turning.
    1. Most good ships require months or years of training (education) to get into. Skill books cost isk.
      You could fly starter t1 ships your entire eve life and be just fine. I’d say less limited than if you worked in a fast food place irl. Your choices lead to promotion, just as they do in game.
      You buy skill books, you learn skills, you farm isk to afford said skill books and new ships and modules.
      Corporate espionage takes patience, intelligence, shady morals and an incentive to destroy or steal a product.
      Exactly as it does in game.
    1. If you’re in any decent corp, alliance or coalition, you are taught how to act when you win. Put “gf” in local, brag to your mates about your killmails, and move on.
      Similar to how professional athletes, as an example, act irl.
      After the game, they walk by a touch hands, congratulate etc. Then go to the locker rooms and brag about game changing events and outcome.
      Stress and risk management have a lot of bearing irl.
      Risk management can help you with investments, basic decisions like my above mentioned example of being punched, driving while drunk, buying weed for that shady looking guy, buying a home, having kids, getting married to Candy from the bar you frequent.
      Stress management is arguably more important. If you can learn to keep focus and maintain a level head in a dog fight in this game, you will be better prepared for situations irl. I’m not saying it’ll make you fully prepared and give you knowledge on how to manage situations beyond keeping a level head. However, learning to keep calm through stress is a very important skill in life.

Being a video game, of course it brings out some of the darker sides of humanity. You get to pretend to be something here that you’re not irl. Like a mass murderer, a pirate etc.
I’m not saying eve is a perfect mirror of real life, but it is built on the idea of the player base making the content and rules.
So far, that choice has been a pretty decent mirror of real life, on a national level all the way down to an individual level.
Blue donut = UN
I’m sure you get the picture.
The lessons eve can teach you can most certainly impact your daily life.

  • Edit; if you happen to join the military or law enforcement irl, you get to see how dark humanity really is. Every day.

bpo’s are a massive part of said economy, not only being able to buy them but the fact with enough cash everyone has access to them, as stated this does not happen on a macro level, the changes they make come from a point of perfect knowledge because eve is a closed system. real life bankers and economist do not have this. please read my post better next time to lay this out for Its an ISK faucet when you look at it from a bigger perspective.

Lets assume that we now have 0 ISK(just as an example) in circulation in the EVE economy.

Player A kills few rats and earns 2M ISK. – Thats 2M ISK “in” the economy.

Player A buys a ship for 1M from player B. – Still 2M ISK in economy (player A has 1M, player B has 1M).

Player A insures his ship for 800k payout, the cost is 100k. – Now its 1,9M ISK in economy (player A has 900k, player B has 1M).

Player A gets killed and receives 800k ISK from insurance payout. – Now its 2,7M ISK in economy (player A has the previous 900k + 800k insurance payout, player B still has 1M ISK).

So basically, insurance payout added 700k ISK (800k - its cost 100k) to the EVE economy, raising the number from 2M to 2,7M. Use this example for any ship in the game.

while I love to school you in economics I’d appreciate you not drawing from your own knowledge and read up about economics and how eve’s economy works.

I could line up skills for 6 months not play a wink and come back with all that education, in real life you cant do that. the darker aspects it brings out are magnified to monstrous levels, because at the end of the day there is no real life risk, your identity etc is all safe so as you said can be an ass.

that’s just army recruitment tactics they see a demographic they haven’t tapped and will try to, I will point out the u.s. army is no great standard most blue on blue incidents in any military history.

here some more honest ones

With 0 cash you have access to patents of working designs. Irl
Real life bankers and economists have the same tools available to them that eve marketeer’s have available to play the eve market.

Cool, let’s get into economics and ignore all the rest.
Here’s your hypothetical in real life.

Person is born and survives to working age. They get job at fast food and makes $2,000.
They spend $1000 on a vehicle, and $100 to insure it.
They wreck said vehicle, and insurance pays out the kelley blue book value of $800.
That’s $2,700 into the economy.

When you want to create a hypothetical that ignores everything else, it can and will be used against your argument.
Money has an inherent labor value. It’s a culmination of time and effort, and is traded as such.
In real life, resources are seeded by the universe, long before we got to them.
Similarly, resources are seeded into the eve universe, and we must gather them.
An argument could be made that in eve, resources replenish themselves every 23 hours. Irl, they don’t. That’s the video game side of my argument.
We place value on time and effort, and an economy was built from that.

I love that song! <3 <3 <3

It reminds me of good times what seems like 100 years ago but was just may at 2020.

post #311 for the privilege of referring to this very poignant aural gem from Mz Swift.

okay since real life insurance in no way works the same for a number of factors

In most consumer activities, the customer exchanges money for a product or quickly performed service. Auto insurance is different: The customer pays a fee to the insurance company, and the insurance company maybe provides a service or financial assistance at some point (although if the service is never rendered, both the consumer and the company would probably be pleased).

Auto insurance companies make money through a combination of managed risk and the strategic use of money. Insurers associate together large swaths of their policyholders into “groups” via the risk-assessment criteria discussed earlier – type of car, driving record, and so on. Out of each group, it’s likely that a very small percentage of these policyholders will endure a car accident severe enough to file a claim during the coverage period.

But say that one policyholder in the group does get into an accident that results in a $50,000 payout by the insurance company. Then, imagine that that policyholder has been a client of the insurance company at that point for five years, and has paid a monthly premium of $100. That person has then brought in $6,000 to the insurance company. That would be a direct loss of $44,000 to the insurance company – except it wouldn’t be. That’s because managed risk spreads the short-term financial burden out over the rest of the group, the remaining members of which, in this scenario, haven’t received any payouts that cost the insurance company money.

Further, insurance companies are essentially financial institutions: They take in money and dole out money, just like a bank does. (Many insurance companies are even branches of large banking conglomerates.) Also, like a bank, they invest the money of its customers and policyholders in interest-earning investments. While the shared risk approach allows for large sums of cash on hand for claims payouts, investments are a long-term financial strategy, to make sure that the insurance company will have cash on hand for payouts years down the line.

Finally, and most directly noticeable to the policyholder, insurance companies’ auto insurance policies limit payouts. Limits of liability are set to match the premium rate paid. For example, if the driver pays a $50 monthly premium, he may have a $10,000 liability cap; if he pays $200 a month, the insurer may enable a $50,000 liability cap. This means that the auto insurance company won’t pay for damages or medical bills beyond a specific amount that the driver agrees upon.

now I’ve taught you something of eve’s economy and how car insurance works, this will be my last reply since you seem to be determined to make sloppy parallels.

but the universe seeded these resources at pure random not at the behest of equalizing game, so your point is eve has resources and real life does but eves respawn? yes eve mimics real life in that it has resources. no we place value on supply and demand and every economy is built on that.

It is an epic song, top marks there sir, I havent read this but nice move on using the slaves, someone must of got her right?

Now you’re bringing in other factors, since your own hypothetical didn’t work.
You’re trying to nitpick enough to dance around the initial debate.
Not only am I saying the skills you learn in eve have relevance in real life, but it turns out the US military thinks the same thing.
I linked 2 articles, and you ignored one in favor of the other.

You have no grounds for debate, because the issue has been studied by hundreds, probably thousands of people, on various games and platforms.
The consensus is in. Playing video games has an effect on real life. Real life has an effect on your video game experience.
If you’re an idiot irl, you’re an idiot in the game. If you’re an idiot in the game, chances are you’re an idiot irl.
Of course, there’s the variable to include people that will pay real money for game currency, and make bad choices just for fun. I’m not talking about those people.
Those people have already made the right choices irl to be able to afford their reckless nature in a video game.

*Edit; I didn’t even finish reading your condescending post. I know how insurance works, and how the economy works.
You can’t stick to the initial debate because you know you have no argument.

You know, there’s a growing thought exercise that considers that we’re living in a simulation right now.
If that is the case, and there is some evidence to suggest it is, then the resources are not random.
It turns out, for example, that we have enough resources on the planet to start going to space.
It turns out that the closest body to our planet is rich in an element that is suitable for stable fusion, our next fuel source.
Beyond that, there are two planets that we can test terraforming technology on, and just a bit further out is an asteroid belt that will provide enough resources to truly launch our space civilization.
The creators of our simulation are pretty smart, tbh.

no I pointed to the exact process in how eve insurance works EVERY time, and why your able to get insurance for a car in real life, which has a few extra steps since there is a reason why you can get it, because if you had an accident every day, or are a new driver with a porche you wouldnt be able to even get insurance.

honestly just because they say they value your skills, doesnt mean it is the full truth, recruit enough those who cant hack it will get dropped in basic, those who went to the gym and played team sports also have valuable skills, the multi-linguist, an ability to look at screens and deal with fabricated pressure with “focus” is a type of skill but lets not over sell it

Nick Bostrom’s premise:

Many works of science fiction as well as some forecasts by serious technologists and futurologists predict that enormous amounts of computing power will be available in the future. Let us suppose for a moment that these predictions are correct. One thing that later generations might do with their super-powerful computers is run detailed simulations of their forebears or of people like their forebears. Because their computers would be so powerful, they could run a great many such simulations. Suppose that these simulated people are conscious (as they would be if the simulations were sufficiently fine-grained and if a certain quite widely accepted position in the philosophy of mind is correct). Then it could be the case that the vast majority of minds like ours do not belong to the original race but rather to people simulated by the advanced descendants of an original race.

Nick Bostrom’s conclusion:

Nick Bostrom in 2014

It is then possible to argue that, if this were the case, we would be rational to think that we are likely among the simulated minds rather than among the original biological ones.

Therefore, if we don’t think that we are currently living in a computer simulation, we are not entitled to believe that we will have descendants who will run lots of such simulations of their forebears.

nothing to do with resources, now shut up

I seriously would love to find that porche for $2000.

You’re trying to insult a valuable skill set because you either don’t understand, or don’t want to understand the value.
I was critical to begin with too, but then I actually started reading.
Not only do video games teach you how to act under pressure (same chemicals in the brain as if you were in a real life situation, interestingly enough.) But it also teaches you superior reflexes and hand eye coordination.
On a side note, it also teaches you comms etiquette, and how to survive and thrive in a hierarchy.
In short, video games help teach discipline, at higher competitive play.

Lol

You do understand how simulations work, right?
If you’re trying to understand how advancement and evolution work, as an example, you seed the right resources for the development and evolution. Simulations are run with parameters that exercise a goal.
If the goal is to become a space civilization, you seed the correct resources to achieve it. Otherwise your simulation fails 100% of the time.

this is true, thank you for the discussion I do agree games such as eve can cultivate certain skills and these can be reflected in real life, my use of spreadsheets for industry has taught me new skills even, for the rest the parallels and to what degree art imitates life and vice versa is a defined by degrees, I do hope that one day humanity is able to reach the stars and perhaps in said future games like eve and writers like arthur c clarke can be seen as inspiration to do so. until then gf my esteemed rival :wink:

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If we’re not in a simulation, I kind of hope humanity turns into what eve has built.
If we are in a simulation, I hope our creators just wanted inspiration for their own eve game, and that we’ll be allowed to play.

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No, the whole thing kind of fizzled out. :confused: Unfortunate as it would have been mildly interesting to see if Komi really would have taken his RP as a “baseliner” far enough to actually biomass that character. The experiment was left incomplete. To his credit, Komi actually was a good sport about it and I gave him one of my lower csm votes because of that.