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The basis of your argument that this type of change has to be polarizing by nature is incorrect.

Take for example adding a localization like Russian or Chinese or Spanish. When any new localization is added to the game there isn’t any polarization, it’s simply a user choice as to what makes the UI more accessible to them.

What you’ve done here is add Russian to the UI and removed English. That works great for some people, specifically those that speak and read Russian, but you’ve screwed anyone who reads English. You’ve taken Numbers and replaced it with cursive-Numbers. Maybe some people can now read that, which is great, but for those of us who can’t, you’re telling us to go get f’d because we don’t have the option to select the readable version.

It didn’t have to be this way. You could have given us a choice and you did not.

All of your 0’s and 6’s and 8’s and 9’s now touch each other on my screens. Letters, whether they are bolded or smaller or larger, all touch each other now where didn’t they didn’t before. If that works for some people, great, let them keep this, but for others it’s horrible, let them revert the change.

Double rr’s now look like n’s with a tail. r’s and l’s and i’s and all touch the next character whether they are small or large or bold or not. a’s and e’s no longer have any empty central space, making them blobs on the screen. Character strokes that were a single pixel wide now appear to be multiple smeared pixels wide on each stroke.

This change did not have to be polarizing. The implementation of that design choice is why it is polarizing.

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