I guess. I didn’t do the analysis and the details were never made public so obviously I can’t address your hypothetical flaws in it. But at a minimum the fact your chances of being ganked in the first 15 days are minuscule as stated in this study, and in the one @EveDataRules did from public killboard data (Where are new characters getting killed?) it isn’t even a factor in the mix for most players. New players just don’t get ganked very often which is logical because they don’t have any good stuff.
The OP asserted it was a problem and invented a hypothetical new player who quit because of it as a reason to implement his ideas to change to the game. It is perfectly fine to point out to him the studies that have been done at least cast doubt on his claim, and go on to point out the self-serving nature of his think-of-the-children rhetoric.