New Wardec mechanics - can't wait!

Here’s a good idea force people to leave NPC corporations after X number days put them in a special corporation which players can make with a check mark basically checking I will accept from NPC and they automatically get moved into those corporations or if you didn’t want to do X number of days you could do X number of skill points whichever but something has to change in the game because the War deck mechanic is not going to change and me as a player I learned that after playing for several months the right way playing through the missions things like that right now I’m sitting at an NPC Corporation trying to get back down to null because of my long resume history because of me trying different things making my own Corporation nobody wants to put their self at risk because they’re paranoid which is make me laugh this is Eve for Christ sakes not a real space civilization honestly people are just crazy but anyways I think people need to get forced to Branch out because the Wardec mechanic itself is not going to change people let’s be honest

Do yo know how many times you have to shoot a structure if it has an active module, well obviously you don’t seem to know. So I will tell you, it takes three separate events so three battles under my proposal. You are funny. :roll_eyes:

Despite everything they are saying, it’s clear that structures can be content drivers and the best ways around to commit and make parties fight.

However, downing an Astrahus ask for a certain threshold of firepower, which will limit the amount of players, corps, and alliances that will be able to fight back the war by downing it.

Plus the 2-3 reinforcement cycles can easily take longer than a simpler war would take, with a different type of structures we could have them be about days, instead of weeks.

No, I’m not dumb. You do understand me quite well. It doesn’t matter if it’s one structure or three battles. You’re still only trying to dodge wars.

I can show you a single person taking one down, I think. I will come back to you on that.

Here we go an example:

They say it is so hard…, though I think there was no attempt to defend it, if there was with someone sitting in it then three people are needed.

I suggested that the defender has the choice to extend the war dec to cover the reinforcement period if they wish so the war deckers can’t sneak out of it.

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How many of those structures were you and less than 10 guys in subcap tho? :thinking:

Checkmate dum dum

IMHO the problem with wardecs is that the mechanics currently favour mass wardecs by larger alliances and the camping of hubs and choke points, most of the suggestions here further reinforce the larger groups; a relationship with structures being the main one.

IIRC the last major change to wardecs was made to make them accessible to more players because CCP didn’t think that they were being used enough, unfortunately the opposite seems to have happened and we have the current meta.

Sure there are solo guys and small groups out there, but as I remember it*, when I first started playing in 09 there were more of them.

*dons rose tinted glasses

I have no suggestions for fixing them, because I’m in no way qualified to be in a position to do so.

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He just wants to destroy structures with as little retaliation as possible, because he enjoys it so much.

I see it now

He wants that to happen so he can cry more to CCP so they ultimately remove wars from highsec

It’s the only logical step

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They now have a strategic vulnerability under my proposal where nullsec alliances would be willing to come to hisec to stick it to them. I wonder just how long this larger group will continue to dec people when they keep losing citadels. Would be interesting to see the content generated from that.

And as the majority of kills for hisec war deckers is on nullsec alliances it will reduce the number of targets that they are prepared to war dec, putting pressure on them.

And while I am at it, the war dec system is quite good in the main, just needs some slight adjustments like my proposals.

Just what this game needs; more structure bashing. :expressionless:

Personally I think the current meta is awful, easy to avoid and probably piss boring most of the time, for all involved.

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Wardecs don’t need fixing. They only have an effect in high-sec anyway. To change them by adding further restrictions only moves them further away from the true warfare of low- and null-sec. So it’s completely unnecessary.

It went as far as one group resorting to botting to pay their wardecs. That’s really just bad. Bad because we don’t want botting, and bad because we want players who fight wars, but who then feel restricted by the current mechanic.

Have you blown up an Astrahus? A Fortizar? A Keepstar?

You call them boring, but we had a stonking battle today with Fratenity in Tenerifs blowing up an online Fort and the previous great battle we had as my alliance was on a CVA Fortizar too. Neither were boring and were both bloody good fun.

Do you lot hate this game, why do you play it if it is so boring? I don’t find it boring!

Yeah, that and a RL income for someone plus an automatic SRP for bling.

That wasn’t in my mind when I wrote that but it certainly fits in with my general thoughts on the matter, although in that case I think the main motive was greed, not the mechanics.

I agree with you that further restricting wardecs will make the meta worse, a couple of merc super groups and very few independents.

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No, that cannot be true. Why would the game need fixing? Was it too much fun, Dracvlad?

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You are letting PIRAT off too lightly, even CCP Falcon said how bad it was. They gained a massive advantage in material and members due to this. They made themselves a really difficult alliance to beat due to that botting.

And I should know because I have ships scanned so many of their ships in the past, and their bling was quite astounding…

Nope, I have bashed a POS or two in my time when I lived in WH space (not on this character), and even with defenders I found it fairly boring due to being somewhat restricted as to what I could fly, not my bag so to speak; I much prefer the spreadsheety stuff, I find industry and invention to be fascinating just as I find figuring out how stuff works in RL fascinating.

If you find it fun, then more power to your elbow, others may not.

You should do it, when people defend them it gets quite hairy at times.

He doesn’t understand that HS is not lowsec or nullsec

He doesn’t understand the basic needs and wants of people in highsec

He doesn’t understand the strategic value of cloaky camping either seeing all his whines in that thread :joy:

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