But most of the time they are about specific things that can be tweaked in order to provide incentives for people to run into each others.
See, it is not that I think that they are only about structures. I specifically said that Null-sec borders were enforced by force and force and force only.
But you know what High-sec has that Null-sec doesn’t?
CONCORD.
So since we can’t blow each other up, the only solution is those borders to manifest in other ways than simple coercion, else we descend into your current model of wardeccing the entire universe.
I see no better mark of both territories and borders than structures in High-sec, if you see anything else please do tell.
You talk like the current state of High-sec is such a beautiful and meaningful thing.
Dude, you are by far the less talked-about space in this game.
Whenever I heard and hear of High-sec, it’s with the words “Boring”, “Leave it as soon as possible”. Whenever I heard or hear of wardeccing groups, it’s with the word “cancerous” not that far behind.
It’s a mess, it’s not a sandbox, it’s a pile of dirt with corroded tools and toys rotting around.
The less we can do is introduce some structure into that degenerative mess.
I am no stranger to Murphy’s Law, and I damn well know the danger of good intentions.
However, something being unperfect does not mean it is bad.
Are you waiting and wanting for a perfect solution? Cos if that’s the case, you and the game will be long gone before it happens. Most of the systems we have right now in the game are already twisted to some degree.
One word:
Content.