I almost suggested that but figured it was sort of obvious. Now that I think about it though I haven’t looked in the agency in a very very very long time so I actually have no idea if it’s changed. For all I know it could be nothing but popups telling you that you need plex to get revenge and expert systems to survive goon gate camps. You know, all those things that look good on paper and yet don’t do anything.
I wish I could revert to not knowing anything about Eve so I could try those things out, spend a lot of money and experience winning Eve by rage quit.
This would allow me to have a full blown temper tantrum and I could get my self openly mocked on the forums and have people ask for stuff I don’t have anymore.
Alas it’s too late for me, I have seen to much.
If I were bald I could wiped the sweat dripping from my head and whisper “the horror”.
Melodrama at its best.
Aside from the obvious part of having to log off and wait to log on, and that all this stuff replenishes after downtime, what would be the advantage of the current system over things dynamically replenishing on a constant basis? It seems to me that if things come back after some amount of time always it would be better than them getting wiped out at some point during the day and then coming back all at once. During the course of a day they do get wiped out in a lot of places and the people who login after that happens kind of get shafted while people who tend to log in just after downtime have everything handed to them.
Wouldn’t this be better? I can’t think of any way that it couldn’t be better, but I usually don’t run into this unless I’m up super early and in one half of daylight savings time. This part of the year I’m almost always on right after downtime, but I have played a lot right before and it can be hard to find stuff.