They don’t have to move it into USTZ. They could just move it forward to 1600 EVE time and everyone would be happy. That’s when Chinese go to bed because it’s midnight, you are comatose for hours already and EUTZ has dinner. Even for Russians it would still be around Dinner time.
But CCP can’t do that because they need the hours after 1100 EVE time exactly for the instances when they break something with their impeccable development quality.
Plan better and bring more BLOPs? It is not like DT is a new phenomenon. This is more a problem with poor planing on your end than with DT.
They would not. It is not like they use the 5 hours before DT for quality checks anyway, so it doesn’t make any difference if they have only 3 hours.
@CCP_Explorer
“We now want to observe how that ecosystem holds up with no downtime of the primary game cluster, making sure no assumptions have been made about a daily downtime.”
I’m not sure DT is a necessarily a bad thing. It adds more dimensions to gaming process. As a player you need to remember about it, align your plans accordingly. Sometimes it can be a pain or a saving moment and only hope. It’s several minutes of safe time to pass camped gates. Even though this mechanic is kinda consequence of tech limitation - it’s adds many cool stuff.
So, if you guys will manage to eliminate DTs, i’ll be missing them. Fortunately looks like we are not there yet, and worse we get - is like one DT per two days or two DTs a week.
What will happen to infrastructure hub upgrades that only start functioning when the next downtime hits? Specifically, I’m thinking about Ore Prospecting Arrays and Pirate Detection Arrays that sample the system’s military and industrial indexes at downtime, decide which upgrades are active, and start spawning the appropriate sites.
The blog says they fixed all these issues if they include Ihub DT reliance in the following paragraph:
First and foremost we discovered reliance on downtime as an event to mark the beginning of a daily cycle, and a reliance on a daily startup, such as structures not finishing 24+ hour timers and corporations not joining Faction Warfare. We fixed all those issues that we found, and those you reported to us. Now we want to verify them further (of course they have been tested but our test environments don’t have Tranquility’s scale) and look for more such issues.
It seems to me that getting rid of downtime will fix the problems caused by having it in the first place.
For me it only happens for about half the year because of daylight savings time, I love it when I don’t have to deal with it, and don’t love it at all when I do.
As for all the things that happen at downtime they will just make it so they don’t depend on it. This seems obvious to me.
Downtime only effects people in some timezones and not others, some people have to plan for it while the things that happen in Eve organically, like fights, aren’t something you can plan for.
Getting rid of it would (will I hope) be great.
It will benefit everyone who isn’t making use of some trick it’s existence makes useful, but I don’t think those are really an important worry. Maybe they should be seen as rather tacky, semi-exploits instead that need to be done away with.
So death to downtime, up with continuous game play!
That’s why it’s called a test. In this case they have to do it on the live servers to see how it goes. Maybe this time it will work better, or, who knows? Flawlessly.
The more tests they do the closer they can get to getting rid of downtime forever.
You never know, maybe this will be the last test they need to do.
Sometimes the changes are internal. For example, in the last 10 days or so, the majority of the updates were build system or technology framework fixes.
The issue isn’t that we’re lacking a time sync source, a regular NTP will do just fine. It was getting old code to do new things, such as listening to that NTP source and correcting itself regularly while always moving time forward.
I love these tech posts, though I have no idea what most of it means most of the time XD. But a few questions:
Is it possible to eventually have a downtime while not having to logg off and on again? Just stay in the game and the downtime is lets say ten seconds and you can do less network hungry stuff such as marketing.
Will the downtime get smaller is you upgrade your servers with faster SSDs with PCIe 4.0 or later? What about upgrading to DDR5 RAM eventually?
Is it possible to have updates installed while you’re still playing the game?
Is there anything users can do on their end to decrease downtime?