The November release sees more updates from Team Talos with a reworking of the Micro Jump Field Generator and changes to the Bosonic Field Generator, Ansiblex Jump Gate, Tenebrex Cyno Jammer and more.
We’re excited to add Korean localization to the client alongside localization of the New Eden Store for our supported languages.
Updates to the new player experience make it easier for new capsuleers to get a better understanding of the importance of ISK and looting. The skill requirements for Tech 1 light drones has been reduced to make them more quickly accessible to new capsuleers.
The user interface sees some love with updates to the default window sizes for new users as well as the addition of a ‘One Way Move’ warning prompt when moving items to a corporation owned container.
All of the above alongside a number of defect fixes related to gameplay, fittings, graphics, the UI and more. Check out the full patch notes for details.
Guys, what was the problem with the chat windows? Why did they increase everyone by force? For our convenience, really? For my convenience, I myself could enlarge this window as needed and when needed. What nonsense are you doing again?
Expanded the Chat Window so that you can see many more messages by default
You’re not exapanded it, you’ve increased the minimum window size! Now we can’t decrease chat size forcing it to take unnecessary screen space! Please revert it back and change default window size not the minimum size.
Confirmed, the blueprints tab fails to load, if it contains remote blueprints, which are located in a container. We are working on a fix. Very sorry for the inconveniences.
pro tip: to see more messages in chat you should grab it at the top and drag it up, then grab middle line that goes between chat and members and move it to the right.
upd: no, I don’t need bigger chat windows, there more important stuff to place on my screen. I just removed few windows just to see my capacitor and shields (no, if I drag it I won’t be able to see modules)
Selected item window is now much wider than before. If you set it back to how it was before, it doesn’t save. Every time you undock the selected item window defaults back to being wide again. It refuses to save the size you change it to.
WORKAROUND for the Industry Window bug: Select a specific Structure in the drop down menu and it works fine; it’s only “All Facilities” that is bugged.
Works fine from another station/structure or even in space, as long as I am in the same system. But once through the jump gate I get the “The item is no longer within your reach” message, even after re-selecting the specific structure, and even though the structure is listed in Facilities when filtered by “within skill range”. And, of course, previously unavailable BPs held in the system I’ve just jumped into are now available…