I just don’t understand how this particular nerf will improve the game…it seems to be an “unbalancing” of a previously well-balanced part of the game. Also, was the WCS change publicised? At all? I don’t remember seeing it anywhere, so much so I submitted a ticket when I couldn’t undock some of my ships.
It improves the life of career explorers and career Haulers. This is too much buff for me as a career explorer.
Okay so, I am not unhappy about the warp core stabs changes. Putting stabs on everything, particularly 2-3 stabs on ratting ishtars had gotten out of control. So I will give the warp core stab changes a thumbs up.
However, as for the interdiction nullification changes…
WHAT
ON
EARTH?!?!?
(Picard double face palm)
There should be 2 ships in the game with nullification and that is the tackly ceptors and strategic cruisers and that is it. Instead of some new fangled mod, how about making warping out of bubbles cause heat damage to your ship? This could be explained by the heavy toll that transferring power into the engine takes on the ship in general. Or just have it over heat your prop mod.
To be honest, most things would in fact be better than the proposed changes to nullification. If these changes are honestly going to be implemented, please make it so the new mods are limited to tackley ceptors and strategic cruisers. Otherwise you are just creating a whole new problem.
On WCS a better change would be applying the Drone bandwidth limitation during the Cool down or just allow the module to be onlined/ offlined on the fly to regain full bandwidth while the module is powered down. This would be much more reasonable.
Your warp core stabs aren’t what saved you from a suicide gank in highsec…
:::places all prints having to do with T3 production, interceptors, asteros, and cloaky haulers next to my toilet, readying them for the only thing they’re good for now:::
Could there be changes or tweaks made to Mobile Warp Disruptor in the near future?
They are a passive tool within the game that is by far way more powerful when compared to the active Warp Disruption Probes. Three mins is a good joke when compared to a seven day structure (two if tech one). The cost of a fitted interdictor with probes and a pilot (subscription…) when compared in weight to the number of Mobile Lager Warp Disruptor T2 that could be bought and place each week is far from equal, in coverage. The lifespan of an interdictor comparatively to any Mobile Warp Disruptor is no where remotely close, when under fire.
I realize these comparisons have holes in them. It’s just my attempt to make people look at passive interdiction. It has issues to it and that may be a reason for many people being very outspoken about why they dislike the Nullification changes. I suspect that Nullification was add as a counter to Mobile Warp Disruptor and Warp Disruptor Probes. Why wouldn’t people be upset? A change to Mobile Warp Disruptor replicating balance would help.
I for one like the concept of Nullification being active for more emergent game play. I may not like the stats of the module that have no correlation with the Nullification Issue. I personally do not like that some ships in my opinion are out of place with access to Nullification. An interceptor is basically a glorified T1 frigate with out a real role when T1 class frigates gain access to what set them apart. They have been clearly classified as something other then a frigate, along with a few other small ships, when the frigate escape bays where added to battle ships.
Suggestions for types of changes:
Like a shorter life cycle for Mobile Warp Disruptor, along with a slight reduction in cost to build. (1-6 hours for T1 and 3-18 hours for T2)
Auto Anchoring with reduced anchoring time.(If skills met, just deploy them and ready in half normal time)
No ability to pick them, so you must commit them. (Once placed must decay or be destroyed.)
Reduced EHP to where they can be destroyed quickly in the heat of the moment.
Reduced there coverage to avoid excessive spamming.
No allowing multiple warp stabs is ridiculous. I get that you want ships blowing up but the game needs to be balanced. If people can have -3 warp on you, then you have to have a way of countering that.
Don’t get scrammed.
Genius reply there. I could also say, don’t be there, or bad ship, or too bad. What we going to do after that - call each other names? Of course, “not getting scrammed” is the only answer left - that is my point. Balance the dam game. Up until now, there was a cat/mouse game between fittings and sacrificed capabilities. Now we opened up for gate camps to be shooting galleries with little to no chance of actually escaping. CCP wants people to move to high-sec and never take any risks (because a risk is the opposite of certain death) - well they getting that from many people.
Here’s the even more hilarious part. With all WCS’s (regardless of meta) now getting -2 to strength, ‘stoic’ and ‘halcyon’ WCS’s (coming in at -9 and -11 CPU cost respectively over the T2 WCS), will be bank compared to the T2 WCS’s now. Yup, well thought out, this, making a T2 module the least desirable of the lot at 35tf.
Zkill is showing a lot of Industry ships with a empty low slots (WCS?) and Christmas has come early for gate campers.
Gee, I wonder how many of those were DST’s…
It was on the launcher. Don’t see how you could have missed it.
The changes reek but, CCP, my business thanks you.
The latest patches only prove that the CCP is simply aggressively trying to make money by increasing the sale of plexes. All mechanics change just for this. Take it all back!
Havent logged in to try this new patch and after reading all the comments not in a hurry to either
Im wondering who asked the nulification change?
I never heard anyone saying that this was broken.
IT Just makes krabbing so much safer in NS.
Guess its time tot change the sec status of NS tot HS.
Great job CCP. More safety in NS Will not really help to het more destruction.
Hi,
unfortunately that is exactly what is currently live on TQ. Cannnot undock with Epithal with 1 WCS (had more before so was converted for the update) - error message says: Message: ‘TooManyModulesOfGroup’
Args: {‘groupName’: (7, 315), ‘noOfModulesFitted’: 3, ‘noOfModulesAllowed’: 1}".
You really botched this, CCP! Please work on your communications and product quality assurance. Will not play until fixed.
Zoltan
Actually, no.
Its a nerf to nullification, not a buff.
You should be asking what CCP gains by making it harder to nullify a ship, and why they feel the need to obfuscate the nerf by applying Nullers to these other ships and calling it a buff.