Hello,
The Great Escape, one of our upcoming updates, is now available for testing on the Singularity Test Server. After a number of conversations with the CSM, we would love to hear feedback from the rest of the community on these changes!
Please keep in mind that what you see on the Singularity Test Server is a work in progress and we may tweak the numbers or adjust the design based on testing and player feedback before the Great Escape hits Tranquility later this month.
OVERVIEW
Updates to nullification and warp core stabilizer gameplay are live on Singularity. This includes converting nullification and warp core stabilizers to stand as active modules that have a substantial cooldown between uses will add depth and alleviate concerns around their previous use as a powerful means to escape.
NULLIFICATION
Nullification modules will be available for the following ship classes:
- Interceptors
- Blockade Runners
- Covert Ops Frigates
- Deep Space Transports
- Luxury Yachts
- Strategic Cruisers
- Tech I and Faction Frigates
- Stealth Bombers
Fleet Interceptors, Luxury Yachts, and Tech III Propulsion subsystems will grant bonuses to the active duration and cooldown duration for interdiction nullification module.
Classes formerly specializing in nullification will have strong bonuses, making them a much more attractive choice overall:
- Interceptors, Luxury Yachts, and nullification Propulsion subsystems have the passive nullification removed.
- Interceptors, Luxury Yachts, and nullification Propulsion subsystems now have new role bonuses:
- 50% reduced target range penalty and reactivation delay for interdiction nullification module
- 100% increased duration for interdiction nullification module
- Passive nullification will be added to all shuttles.
MODULES:
Interdiction Nullifier I (NEW)
- Slot: Low
- Powergrid: 1 MW
- CPU: 38 tf
- Active Time: 10s
- Cooldown: 150s
- Activation cost: 150
- Target Range Penalty: 50%
- Scan Resolution Penalty: 50%
- Max Group Fitted: 1
- Required Skill: Warp Drive Operation 4
Compact Interdiction Nullifier
- Slot: Low
- Powergrid: 1 MW
- CPU: 32 tf
- Active Time: 12s
- Cooldown: 150s
- Activation cost: 150
- Target Range Penalty: 50%
- Scan Resolution Penalty: 50%
- Max Group Fitted: 1
- Required Skill: Warp Drive Operation 4
Restrained Interdiction Nullifier
- Slot: Low
- Powergrid: 1 MW
- CPU: 38 tf
- Active Time: 12s
- Cooldown: 150s
- Activation cost: 150
- Target Range Penalty: 50%
- Scan Resolution Penalty: 50%
- Max Group Fitted: 1
- Required Skill: Warp Drive Operation 4
Interdiction Nullifier II (NEW)
- Slot: Low
- Powergrid: 1 MW
- CPU: 46 tf
- Active Time: 15s
- Cooldown: 150s
- Activation cost: 150
- Target Range Penalty: 50%
- Scan Resolution Penalty: 50%
- Max Group Fitted: 1
- Required Skill: Warp Drive Operation 5
WARP CORE STABILIZERS
The penalties to ship performance remain as a passive effect and only the warp strength will improve when the module is active. Stats:
- Activation cost: 50
- Active duration: 20s
- Cooldown: 120s
- Warp Strength increase: 1
- Targeting Range reduction: -50
- Scan Resolution reduction: -50%
- Drone Bandwidth reduction: -50%
In addition to these changes, we’ll also be adding a new attribute to select modules that will allow them to activate while under the stargate cloak. This ability will be added to both the new Nullification modules, and also the Warp Core Stabilizer modules. We’d like to hear more feedback on what other modules you would like to see this ability with!