Revert UI design now. It’s too damn vertical, It’s not a floating window.
CCP made the Hypernet window unmodifieable so that users can’t break the UI by changing its size and then CCP screws the UI up by themselves.
ui scaling effect
Yep it is
here the mouse pointer was above the “Explorer” button in the shape of a magnifier, it didn’t respond to clicks and showed the Proteus tooltip.
I submitted the ticket in game and wanted to add the screenshot later (I couldn’t get the tooltip to show via the bug reporter) but apparently there is no way to access your opened bug reports…
#JustPhotonThings
“aw”… It is just happy for you to have a long and interesting journey to pickup your gourmet groceries
how is this still a thing? It has been reported several months ago. Photon UI team, you continue to amaze me.
and inb4 some apologetic clowns blitz in here and says “what if that’s a really hard bug to untangle??”
Well, you ■■■■■■■ remade the entire UI, supposedly to fix that specific issue - of spaghetti code, lack of modular design, legacy issues.
If that’s not what you achieved, then I’m in awe.
I was planning on posting it on the Photon anniversary [when it replaced the old, terrible UI] , but I will most likely forget, coz RL gets in the way.
So, a little early.
Let’s have a toast for iterative improvements enabled by novel and modular design!
Yes, the old UI was so much more terrible than
Praise to Photon!
its truly a masterpiece of art !!!1111
I just found the newest Photon masterpiece! This is absolutely amazing! Check this out!
First pic is a wider window, where the UI cuts of the shortest tab title.
Second pic is a much narrower window, where the UI cuts off all tabs but makes the shortest tab wider.
Hilarious.
Next thing, hot in:
BUG 1:
after downtime some of the accepted missions UNTRACK themselves, so I have to manually go to OPPORTUNITIES folder and press “track” toggle.
BUG 2:
Suddenly I have two OPPORTUNITIES headers, not sure if it’s intentional, but looks wheird.
There’s still way too much padding around scroll bars.
Basic OS-level input shortcuts should not be rebindable. All existing shortcuts supported by the underlying OS should work in all inputs. I wanted to make ⌘ my root key for all my shortcuts–for autopilot, I wanted ⌘ + A. I can’t do that because it’ll make select all stop working, which is obviously undesirable.
Impecable Photon UI quality. Outstanding. You cannot see that this is a “1” and you do not see the up/down arrows to change the quanity. This UI makes the usage so much “easier and more streamlined and reduces cognitive overload so much”.
I see the terrible Photon UI still crushes any desire to come back. I’ll check back in another year, see if they’ve replaced the work experience people who butchered the UI with some actual UI devs.
Photon doing its best to be “clear, easy to use and cognitive overload reducing”.
@Dyver_Phycad I’ve noticed lots of your issues are related to text not fitting in narrow spacess.
What is your os set screen resolution and
font size/scalling setting and screen resolution set in game client?
The solution could be that labels had autoscalling if their text clipps/overflows. but it would look awfull imho if the screen was dotted with texts of inconsistent sizes