Photon UI - General Feedback

I play with 2560x1440, which is the native screen resolution in and out of game, and Small font size scaling.

I strongly doubt that this is the case at all. You see: In the last screenshot, all the menu buttons only appear when you hover the mouse over the Drones In Space header. If you do not hover over the header, there are no options. This means that CCP failed to properly implement a background fade that hides the text and focuses the new menu buttons.
Which is particularly striking because CCP implemented a proper fade background blocker for the SAME menu buttons that show up by hovering over individual drones. CCP is just way too incompetent when it comes to coding, and Photon is just an incredible mess of small and big details gone wrong on purpose.

Or in this Buy Order window here Photon UI - General Feedback - #215 by Dyver_Phycad
CCP simply did not implement the clean cut-off of text that would go beyond the intended column.
In the same post, you even see that they can do it sorta properly in the window tabs.

None of these issues have anything to do with text scaling on the client side. It has everything to do with poor and bad UI programming.

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Disgusting quality of UI - text doesn’t fit the window.
Also, reported many times, but you still not fixing glaring issues.
Customer’s loyalty decreased.
Untitled

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I was searching for “corp” to find the “Corp Management” skill. Why is it that the Search does not yield the skills even though there are several skills with that name? :thinking:

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because it is still a piece of ■■■■

grafik

Interesting Cargo Deposit quirk. The number field on items expands when you drop it in the CD.


Since I haven’t used Asset Safety in a long time, I didn’t see this earlier. Why is this Deliver To button first of not following the Photon button design principles and secondly so bright that you can barely read the text?

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It seems like with the expansion update, there are a lot of new issues with the Photon UI.

First, it seems like hotkeys are inconsistent. sometimes the default ‘v’ for refreshing the probe scanner does something, sometimes it does nothing but the sfx for it going happens anyway.

Usually the right click menu populates correctly, sometimes right click does nothing on certain overview items (and it stays consistent for the specific item trying to be right clicked), but upon leaving or re-entering system will fix that specific thing but unfix it for some other things. Very odd behavior.

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grafik
New Photon bug: Windows are too narrow, so we don’t move items into a new row anymore, but instead clip it behind the scroll bar.

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Can not read the Number in the ME or the TE boxes for the number of levels…

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Anyone else have this new “Expansion” (Lets call it what it is a giant FU nerf in favour of the “New Pilot Experience”, More on that later) completely nuke all your previous UI and system/chat settings??

6. Please use the correct language when posting.

The default language for posting on the EVE Online forums is English. Please use English when posting as a courtesy to other forum users, unless the forum channel is specifically created for discussion in another language as part of our localized language specific sub-forums.

I will continue to mock the design of Photon, especially in the light of no visible improvement.


There clearly still isn’t enough space to make the fields expand dynamically.

Why wasn’t the assets window simply imported from the old ui in terms of layout?
And why is clicking the “search” tab querying the server every time, when you clearly don’t have to (blank search bar == same view as the first tab, that CLEARLY DOES NOT LAG every time it’s opened).

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Just a general comment. Games are played by all kind of people and we all have different tastes. I Don’t understand why don’t you keep old options to be available in the game?

It’s great if you want to innovate and create new stuff, but things like these that won’t give an edge to players still using old settings. Why don’t you just keep it available in the settings?

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grafik

Photon still doing Photon things. Looks great and so easy and intuitive to use.

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Very intuitive, cognitive overload reducing and straightforward to use: The buttons to reset windows and settings are so far away from the actual text and so damn close squished together, that it becomes quite easy to mis-click and miss the line you want to click. There is nothing that tells you easily and clearly which line you are hovering over, unlike in many other places in the UI, like the overview, market, filters and so on.

#JustPhotonThings

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More #JustPhotonThings

I can of course expand the window to give the text more horizontal room, but that there’s no vertical room despite the window allowing me to make it narrower only shows how well designed and agile and adaptable Photon really is.

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Still the case. Is that the optimal go-to design choice, or did you not have time to iterate upon the design yet?

Still the case, since the inception of Photon. Is it hard to widen the fields’ size, depending on the content within? With some % scaling, if there are more fields competing for space? Will we ever get the iterative improvements photon allowed you to introduce?

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Nope, Eve now is just a test bed for mobile game UI concepts

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Please tell me the skill training tooltips in inventory can be turned off, i literally got fed up with em to the point that i took the time to research how, but i can’t find the option.