My family loves Eve…
You help me by posting no-nonsense views on what EVE really is and what it should be. All new players should visit your blog and by doing so will understand how to play this game the right way. There, I said it.
That goes for any game tho. Comes a time when everything in a game feels stale and then other games become more appealing. It’s especially true for online multiplayer games with no story or set goals and a Lore that isn’t updated.
I still play offline games from 15 years ago but I only play one MMO these days.
I used to play World of Warship, Wurm, LotR, STO, Blade&Soul, Destiny2, Mortal Online… but I got bored with them because of grind and no new stuff.
I purchased Hell Let Loose last year. It’s a hard game, PvP ( no “griefing” in there🙄, lol ) but I haven’t taken the time to play it as much as I play EVE. It’s a good game and I already have several kills. I will probably go to it more and more once EVE starts feeling stale. I hope it’s not for many years but no one knows.
I have to assume this post is some sort of satire. Otherwise, whatever substance you’re partaking of, you really need to cut back on.
Yeah, arguments take longer when you’re trying to spin BS out of whole cloth, I guess.
Assuming the whole thing wasn’t written as a spoof, your points are so far separated from reality that they can’t even apply in a virtual, we-made-up-the-rules setting.
I can’t think of many examples where people try to hang a ‘moral value’ on a player’s sec status, but I can think of lots of examples where seeing a pilot with a flashy sec indicator showing he’s at -5.0 or below indicates a ganker/looter/pirate. And I can’t think of too many times that seeing someone with a +3.0 or higher sec rating revealed a career ganker or pirate.
You seem to be having some sort of all-or-nothing spasm: either a number is a perfect indicator of everything a person has ever done in a game, or it’s completely meaningless.
Sec rating is more of a “range of probabilities” indicator - the higher it is, the less chance I’m dealing with an in-game serial-murderer. The lower it is, the more chance this guy’s freezer is stuffed with body parts.
I won’t even bother contesting the rest of your points, it’d be like arguing with a flat-earther.
Most of the rah-rah-PvP crowd seems to be going off the rails lately with absurd arguments and ridiculous overstatements of the “carebear/entitled generation agenda”. I guess when you haven’t got realistically supportable arguments to put forth, you have to dip into the realm of fantasy.
I’m not going to address your personal attacks. I am sincere.
You’re far more likely to get a better indicator of ganker/looter/pirate of alliance affiliation, zkill intel gathering, and good old-fasioned tailing of their activities for observation, than ever looking at a number. People tag up, roll new alts, or buy other characters. It’s that simple.
The fact that you feel it “necessary” to respond to me and fill it up with 8 paragraphs of nothing but personal attacks shows my “far separated from reality” points can actually stand on their own regardless of A) whether or not you feel like you have a need to address them and B) whether or not you actually address them and C) in spite of your condescending belittlement.
I’m glad to revisit this conversation whenever you decide to take me seriously, until then enjoy your grandstanding virtue signalling to an alleged audience and attempts to shoe me into “a side”.
Carebear ignorance is so prevalent, that I occasionally have to go out and shoot a high-sec Venture just so that my sec status is low enough for people to not think I’m some kind of Scordite-gobbling pussy.
It’s a hard-knock life, man. I just want to be able to do my skill point dailies without random players inviting me to join their mining fleets all the time.
I did the opposite when I lived in Derelik and had access to Provi nullsec. Whenever my sec status hit zero, I just hunted clone soldiers and then grind through some Sansha Havens/Sanctums to get back to +2.5 to +3 or so, then go right back to tanking it by third partying in the Minmatar/Amarr warzone.
Though that was more so I didn’t have to pay for tagging up. It made zero difference in my targets’ behavior because they’d all look at my active suspect flag, alliance, and zkill. Pretty sure the only people who maybe ever cared about sec status were the rare first-time-in-lowsec folks I encountered. It is a number that really doesn’t mean anything.
Pfft, yeah, because when a name shows up in local, or warps onto my grid, I’ve definitely got a spare hour or two to spend checking his corp history, alliance activity, zkillboard, and follow him around for a week.
You’re getting pretty sensitive lately for a guy who draws such a hard line in the sand. I mean, Destiny gave up all semblance of rationality years ago in favor of “opinion-based reality - things are what I say they are, no proof needed”.
You used to be able to do better, but I guess that got to be too much effort.
It does not take an hour. I literally have a zkill tab open at all times. CTRL+C the name in the local window as soon as they jump into system, CTRL+V in zkill, press v for Dscan, and boom he isn’t on my grid and I have his zkill pulled up. It doesn’t take much to scan and see what kind of activities they get themselves into. You greatly exaggerate.
This is all so far from “bounty system should be tied to sec status” argument that spawned this tangent, that it’s really not worth continuing further.
You also continue with the personal attacks. You used to be better than this, but I guess you’re just back to resorting to tribal “us vs them” echo chamber mentality. Ah well, my points still stand regardless. Maybe one day you’ll see I’m more than just a “rah rah PVPer” in your identity politics.
TBH I don’t feel you’re ‘just’ a rah-rah-PvPer.
However, I respond to posts as the post stands, and take into some account the person’s “body of posting”.
If the poster is normally rational, but the post is utter balderdash, I treat it as utter balderdash. If the poster is normally a flaming troll, but makes a reasonable post and supports it, they get a like and a worthwhile reply.
Thus, Destiny Corrupted becomes “incredibly biased poster, warps and twists facts most of the time, rarely has a fact-based argument but instead makes up anecdotes, wierd analogies, and perfectly imaginary numbers to support their arguments. Has quite a bit of useful game knowledge though, and occasionally employs it to make a useful post. Gets a like if they do. Can be amusing on very rare occasions.”
You’re in the “not a raving madman (usually)” category. “Mostly makes reasonable arguments, tries to provide good framework for them, roughly half the time. Has strong opinions about EVE needing to be harsh, isn’t afraid to distort his arguments to support that. Relies too much on anecdotes and outliers to support viewpoints. Has a sense of balance and humor, occasionally funny. Is more flexible than some other posters.”
Destiny’s “Forum Poster” rating is -3.2. Yours is +2.5.
As you can see, the numbers make all the difference.
(Note that evaluations are based on observed posting behavior and argument structure. ‘Personal’ evaluations or assumptions of character are irrelevant for the process.)
Your posts are too long.
Nobody is reading all that.
Can you TLDR for us?
he dont like u
Damn now I have to upgrade two “occasionally amusing” scores.
I’m running out of numbers here people, please try to stay consistent!
OMG
Can someone tell me how to disable getting likes from specific people?
I don’t think I’ve ever actually experienced getting griefed before, until I saw that.
Suddenly everything I’ve ever done to other people in this game has taken on a whole new context. I think I’ve got some introspection to perform now…I’ll see y’all in like a week…
No, its part of the new bounty system. With a bounty of 46 likes that can be converted into tears for jealous people and traded in for quantum cores.
That one made me smirk. A bit.
@topic:
Simple as that. I can put any bounty on any player for any reason here at the boards. CCP even moves the topic to “mercenary contracts” or something, so obviously they don’t have any problem with X offering ISK for killing Y.
But doing it via the boards or some third-party-bounty-website/tool just encourages players even more to not play the game but using out-of-game tools to get what they want. Having it directly in the game would by win/win. Because not only I could place a bounty much more easily, the target is even warned that he has one on him (which he isn’t if I simply hire someone via the boards). And not to forget, ways outside the game just open the door for scams, which frustrate your players, so it would be even win/win/win.
Why care who gets the bounty?
It’s not like there is a real death that happens so we’re talking about a zkill, a ship+modules, cargo and potential implants. Even if killed by your alt there is real in-game loss and purpose for the bounty.
Maybe put a cap on the amount. I think 500mil is a good threshold.
That’s pretty much the point, yes. Anything we actually want implemented has to be pretty close to something that CCP can copy-paste and edit from existing code, because that’s what they’ve mostly been doing the past 8 years or so.
You’re welcome to detail how you would abuse/exploit the mechanic I outlined.
This was my take on the bounty system as well. Even when some a-holes tried to “grief” with it, by slapping bounties on newbies in Rookie Chat, it served an ultimately benefical purpose. It made rookies speak up and ask “WTF?”, in which case they would be subjected to some ribbing, some trolling, and several explanations of how the bounty system worked, that it was essentially irrelevant, but that they should always be on the lookout for people trying to rattle or exploit them. In other words, they’d learn early, at no cost to themselves, a bit of how EVE works.
In over 15 years of EVEing, I’ve never once heard a newbie say they were quitting because a bounty was placed on them. It became even less scary once they took the big “Wanted” poster off your char page.
The end version of bounties was so lame (IIRC it was 20% of the hull value) that it was essentially irrelevant and likely not worth maintaining the code for. I strongly suspect that’s why it’s still gone, and not due to any “abuses”.