Player Count

Then you have very little hope that CCP will fix the game like I did. I know, I’m a sucker, but I stayed. Doesn’t mean I didn’t do well solo, just not what I came for.

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No one was anti-social in the 2008 days or very very few. Everyone knew the various folks who lived in systems and who was in what corps. Used to chat alot with Daopa in Zimse back when it had the bugged cosmos spawns in the regular belts.

Totally different game.

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If you were not there, you will never get them to understand. I’ve tried to describe it but I’ll never be able to.

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What it does tell me is to treat you with respect and listen to what you have to share with the eve community.

For new pilots to learn from past pilots to take them into the future is what I am thinking right now.

o7

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But they don’t want to learn and I’m not a people person as you might have well guessed.

All I can do is watch a great game like this suffering and I can’t help anymore.
Horribly Slow Murderer with the Extremely Inneficient Weapon - video Dailymotion

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Just by you being here since the beginning is a token of your leadership, even if that leadership only commands your own future in New Eden.

It takes a certain sort of person to admit defeat and I do not see you as defeated. The future topics and discussions won’t go by unnoticed.

“I” individually do not admit defeat “yet”. But I think August will be the turning point.

Everything after that I deleted, but it was good to get it off my chest.

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A new type of warfare for me. RL isk.
DronePro77 - YouTube

I made that link as EVE proof as I could! :rofl:

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I’m from 2007 as well :]

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I never mean to put you on the spot here either, though the more people start to release that Eve Online is evolving such as with the latest news EVE Evolved this fact that New Eden does still contain members from the beginning who had once overcome hurdles of the past are here now together witnessing the current changes. This knowledge alone even though you may not notice this on a daily basis is what holds the Eve community together.

When we start to look inwards at our own decision to continue to play Eve Online we may think about some of the hurdles that almost stopped us. Sharing (within reason) about those hurdles on the forum does also help hold the community together even as new pilots enter and perhaps older pilots leave.

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I find comfort in knowing that no one permanently quits eve they just switch it off and monitor its progress on the side. Once CCP release some good content the health of the game will go up imo.

Would be nice if they add more hurdles thou, everything has been dumbed down way to much. Challenges always make the game much more enjoyable imo and older eve was a lot more challenging for sure.

Maybe its only much easier because eve is 100% worked out by now, CCP might do well to just change things up completely like re-arange the entire map or something. Or introduce modifiers that change all builds on all ships and leave room for discovery and exploration (not remove like ESS as this just makes very little things viable).

We are at the point where we know most outcomes before even starting which leads to very little conflict and excitement.

I know people will hate me for saying this but I do believe that some of the CCP changes are really good. If I compare incomes from 2009 to now new players can make a lot more isk!

Not just isk but value per time spent. So they have more purchasing power which is healthier in general, but the problem is that players where kind of used to being spoilt by rorquals and the time of obesity that it brough that they got used to something unhealthy and unsustainable.

I kind of wish CCP made those changes with some more thought on psycology so that for every nerf they bring to balance economy they bring some type of counter change that is fun rewarding and engaging that doesn’t destroy the economy in another way.

Like for example:
Black out:

If they made it periodic where it was only out for 4 hours a day and during those hour’s people where rewarded more for undocking with small bonuses like +20% to isk making activities the pvp and destruction alone would keep it from breaking the economy but the excitement of being sneaky and trying to get those extra rewards would balance the down sides.

Economy changes:

Too much at once and poor math screwed this over, its not easy for sure but when you have an lp trade in that lets you get a faction ship at the same price as it always was but building from a bpc becomes 8x more expensive then there is a problem one that should have been easy enough to identify before release ? This one to this day puzzles me.

Mining Changes:

People see the residue and and think of how the npc’s hoover up everything and it becomes depressing for them even thou in reality the isk/h is not actually that bad if done in a hulk for example.

If I had a say in changing something I would suggest that everything lost in residue is formed into something else the same way it happens in nature as no energy can be lost only transformed into something else.

So if everything mined and lost to residue turned into minable gas in the same spot the players would feel much better about that loss from residue. And on the side that extra gas mined would lower the price of gas reducing those rediculas build cost’s associated with anything that requires that gas.

ESS.

From my perspective as a pvp player it seems fair only because if the guys in null fight more they get rewarded more but I think again psychology becomes a problem. To them the pve is a type of progression so the more they do of it the more progress they make but ESS reverses this psycology and the more progress they make the less well they do which is depressing.

So a change that would make this better is drop the minimum in null sec leave it at 100% but it can go up maybe to 125% if they fight in that system so that it encourages people to undock without being punished for trying to make progress with their pve.

The ESS mechanics are problematic for combat aswell becuase the game is balanced around MWD vs AB and removing MWD destroy’s the balance of small gang vs blob imo and pigeon hole’s all viability down to a very few ships which destroys the fun part of it.

At this point in time I don’t think many people would mind if the ESS just got removed completely for a bit until those mechanics could be revised and made more fun for both parties, as tax as a whole is a big drain on moral and excitement and being locked into someones home where they can scan inside and see your fleet comp then just undock in a perfect counter with lots of time to spare is not fun or engaging game play either, especially in Marauder meta where it just works vs everything.

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It would be interesting to see those Examples turn into their own threads as they hold discussion that would dive too deep on this thread alone. Wouldn’t wish to lose those suggestions.

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Gas huffing, these days is a low risk high income activity, as it pays more than R64 exhumer crabbing and you do it with a Venture that comes at less then 10M including the fit. You don’t need to anchor and defend a multi-billion-isk asset only to drill for a moon belt, either.

WH Space has sleeper npcs spawning that are way more powerful then any belt rat in k-space, while Lowsec “is full of” gankers. WH space has gankers, too, but chances to get ganked in WH space are way lower, as there’s no local in WH telling the gankers there’s prey for them.

Most miners don’t want to take the risk of low and wh harvesting. Those who do… get rich.

Shouldn’t highsec get a 200% bounty minimum then, and low 500% ?
Null may have filamenters, but High has Safety and Customs Professionals and Security Escort and whatnot, NPCs that pod players, and most high and lowsecs have non-blues in local permanently.
What about WH space? Sleeper drops haven’t become more expensive, but gankers that get trapped in a WH because they get their out-hole either rolled or camped can filament into safety just as null roamers that find themselves trapped.

The Bounty Reward Modifier should adapt way faster then it does. An army of ishtars getting clapped isn’t an indication for a null being dangerous, but rather for a content WH having opened, or hotdroppers having come to play. The system will remain dangerous only while the WH/droppers are still around, and a day later it’ll have returned into its’ usual carebear-ness. But when does the BRM adapt? Days and weeks later, when the danger’s long gone?

This would mean 100% bounty only, which is considerably less then most nulls pay these days.

Marauders don’t work against everything, either. Just dictor’ them on the ESS entry gate and force them to play on your terms.

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Depends on what you bring and how long you decide to stay out there.

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This is incorrect please refer to this:

Also Hulks can mine gas a lot quicker than smaller ships like a prospect.

I see. Lowsec gas huffing with a Venture is more isk/hour then moon crabbing with an exhumer, excepted by Lopardite which is more isk then any gas. It might also turn higher yields for some other ores as the R64 crabs might have Rorquals Foreman buffs, while gas huffing ops are usually not bfufed by ships larger then a Porpoise. Moon belts can also have a jackpot pull… but some alliances have special conditions (as in mining fees) for jackpot mining, potentially neglecting most of the jackpot gains.

They can indeed, but while a Hulk huffs almost twice as much gas as a Venture in the same time, it is also an order of magnitude more expensive, and more prone to getting wrecked in combat, as it gets locked on faster, aligns slower, lacks the hull warp core stab bonus, and, and most importantly, is considered “a good killmail”, making it a high-risk / high-gain tool for the job, while a venture is a throwaway-boat i.e. low-risk / high-gain…

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Risk reward is not linear and wont be thou any time soon.

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These are the last twitches. That’s it.

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Freaking epiphany!! Duuude!
I want the tee shirt.
THAT would make the game fun again. CHEAP wars. CHEAP ships. CHEAP ammo. NO implants (excuse not to undock).

How many slashers, thrashers, and rifters should it take to bring down a Titan?
Charge rent and maintenance on ships in your hangar over a count of 10, like overage for extra bags on planes.
One 10th the sec hit on aggression in low sec.

Get out there and die for your game.

:scream: I would be outta isk real quick if that happened! :rofl:

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