Progression is underwhelming

Bye, sweetie. Enjoy the next multi-decade old game you show up to “fix”.

–Gadget waves

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You better turn off email notifications because i will be back soon enough with a told you so. So you better start running

Yep, and not only that, SMALLER ships become more dangerous to you. Imagine if CCPs hierarchy was applied in the real world. lol.

Bigger = less dangerous in CCPs universe.

Also, I’ll repeat this on every post no matter the topic forever more. Every ship costs too much in materials and time to make. Make ships more accessible and increase mining yields. More ships = cheaper ships = more fun for everyone.

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Good luck with that.

:roll_eyes:

All your ideas are absolutely terrible.

It is fine when players suggests how to make the game better, but if these players doesn’t know how the game work and didn’t even played it much then it results to threads like these with which you are only making fool of yourself.

Please learn the game before suggesting any other bullsh…

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I don’t think I’ve ever seen a lamer threat.

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Going to a bigger ship is not progression.

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It’s better to hook a fish by its tail than it’s head!

/alright it didn’t come out the way I wanted but still made me laugh!

Going to a bigger ship is not progression

I guess we agree

These changes are not that bad anyway.

  1. The bigger ships can lock a target faster than smaller ships
  2. Nearly all ships receive a reduction in align times. The bigger ones receive the biggest reduction
  3. Ship bonuses will not discriminate against size of turret

These are simple changes that buffs bigger ships. You can still yeet around in a frigate and gank whatever. But targeting is slower and you may find yourself fighting against a cruiser that fitted small weps that can track you at close range so get rekt. This cruiser will likely lose to a cruiser that fitted medium weps. I hope you understand how the game improves from this or can prove me wrong?

image

Once again, not how burden of proof works. Illogical. And still bad ideas with poor assessments.

To summarize, you want a lazy “I win button” for your “big ship” to punch down instead of having to think and work for your victory. The game is designed otherwise. Bigger ships can’t stand alone against organized gangs of smaller ships on purpose. Even in real life a lone carrier will be wrecked by a bunch of fast boats without support fleet.

Learn to play.

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Your “creative juices” are more than a little off.
Maybe learn a thing or two about eve before suggesting massive changes that you don’t understand the ramifications of.
Your killboard suggests you have very little experience at pvp in this game. So I question your credentials to be calling for such changes.

Why though ? It’s easier to eye track a bird than a mosquito. Its also faster to know where it is, from noise, before you can start tracking it.

However yes, even when less agile a bigger ship should be able to sustain higher speed or for longest time. The issue with higher speed is that it would make the agility of smaller ships useless since they would have to follow the bigger one, becoming easy target. Longest time would be doable with AB/MWD having a cooldown (like MJD), with uptime increasing as size becomes bigger. However doing so would break too many fits, so it would be better to add a sized module that has AB cap consumption but MWD speed and a cooldown of 10/6/4/2s for S/M/L/XL sizes. Or 10s cooldown but 10/14/20/30s duration. But then that would compete with MJD…

Yes they would be.

Reason: you introduce the phenomenon of Power Creep.

If you don’t know what that is, look it up.

Second reason: you damage all known roles for smaller ships in pvp situations, effectively making the game completely unbalanced and stale.

While your primary concern is that “big ships can’t punch down” (one of the many other threads you started on your creative ideas rampage), because you lack any experience or insight, you want to create a worse situation where “small ships can’t punch up”.

Sorry, this has to be graded F.

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Yet just about a dozen posts later:

So you are going to go through each ship in the game and suggest how they should be changed to fit your idea, but just talking about your theory a little on forums wears you out…

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Entertain the fool

You are WELL past your ‘last thing’.
Now you are just trollin’.

Seriously, post these ideas on your main.
You know they are detrimental to the game - The Core of what EvE is. That’s why you are are on an alt.

–Gadget knows Nimbleness has its place in EvE

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moved to Player Features & Ideas - EVE Online Forums

I would suggest that OP take a look at more advanced smaller ships rather than bigger ships. The Tactical Destroyers in particular are a lot of fun. The Ishkur is a behemoth of a frigate. If you like an adaptable middle ground T3 Cruisers are phenomenally powerful for PvE and PvP content.

There is progression beyond just flying bigger ships. Start cross training, there are some truly fantastic non-empire ships. If you dont own a Gila you really should.

Theres also a flipside where some of us just like piloting big boats. I certainly do. I find Battleships a lot more methodical and enjoyable than I find frigates.