Progression is underwhelming

OP reminds me of a teenager that wants to change the world, “b3cuz ma carb0n footfr1nt” without understanding what those sweeping changes would do.

I’d suggest the individual join a corp like eve uni to learn a bit about the environment, but Dreg really doesn’t seem very teachable.

70% of the reponses seems to be ad hominem its so boring and petty. Everyone else seems to talk about the tactical destroyers. But somehow my suggestion makes the game stale

I guess the big point is that progression is not moving to a bigger ship. Progression is moving towards a ship that does what you like to do better. If you dont like flying bigger ships then your progression isnt going to take you there.

On the flipside, there are really amazing ships of every size and definitely something that fits your niche.

The overhauls you are suggesting range from fine to drastic and theyre not really necessary given the reasons you have for suggesting them.

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Thats just your opinion. Ridiculously low scan resolution and align times are just an unnecesary annoyance at this point, and they give smaller ships far to big of an advantage given they also can speed tank and do high dps. The low scan resolution and slow align times for large ships seems to be from a time when smaller ships couldnt really speed tank. It was also from before faction frigates and assault frigates and what not.

Well, sure does sound like its the majority opinion here so I dont know what to tell ya.

And you should check out the tactical destroyers, they are fantastic ships

What makes the tactical destroyer fantastic? High scan resolution, fast align time? Give this ■■■■ to all ships

Yeah they definitely can have both, as well as great firepower and decent survivability in small engagements.

On the flip side speed tanks are the only tanks that frigates and destroyers have so whats the point if you buff everyone else into nerfing them? Why equip a cruiser with smaller weapons when there are destroyers already in the same niche?

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Why not?

lol, then everyone would just fly big ships because they do more dps and and have more ehp.

Eve is designed to try to make every ship a valuable part of a fleet. They haven’t succeeded perfectly, because quite frankly, balance is hard. But it’s a ton better than it was 15 years ago when the majority of the frigate line was worthless and Titans could just wipe out a whole fleet with their “no one but me is allowed to have fun” button.

I understand you feel attacked when people say you’re lacking experience, but it really is true. You don’t have the breadth of experience needed to be taken seriously when talking about balance.

BTW, big ships are constantly flown, and they absolutely wreck small ships. Don’t believe me? Nothing is stopping you from flying a frigate and going after larger ships.

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Your suggestions makes EvE no longer EvE.

Ships are tools, and all the tools have something they excel at, with pros and cons for each ship.

You are suggesting some sort of artificial progression system. You propose to put EvE on rails and take it out of the sandbox.

No thanks.

While EvE could use some changes, those changes cannot alter the core concepts of EvE. Your suggestions do.

—Gadget enjoys her time in the sandbox

I could also see tackle pilots taking major umbrage targeting slower than their targets

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Yes. I think so? Particularly if you compare EvE’s space fleets with seaborne ones. Battleships at sea are not expected to have even close to the same attributes as anti-aircraft or anti-submarine frigates and detsroyers. In that context, even as a noob in EvE, I don’t really get the point of this post.

I don’t disagree with the underwhelming experience mind you. This from trying to level up the Abyss. Some of the bigger ships even appear to travel backwards. Which appears to be literal when you read that the best tactic for eventually flying the biggest ships is to use a jump drive to start 100 km back?.

Surely tho that’s also the point? Bigger spaceships don’t have DPS that much better than a good frig/ dest but can start applying at 100 km. And with far superior ehp. Who cares if they can’t hit the proverbial barn door when they can simply “vaporize the barn”. Once they actually hit it.

If you are trying to fly a “stable firing platform” in the same way as a “cover or intercept” class of ship, of course that is going to be frustrating. Which seems to be how EvE works? You have to find diff ways to fly diff classes of ship. Because more is sometimes less?

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So 15-second-aligning, instalocking, subcap-slaughtering titans, then?

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Tackle pilot checking in: can confirm.
The fine art of flying Light Tackle would cease to exist.
Light Tackle is one of the hardest things to do well in EVE. It’s taken me literally years of practice (and many asploded ships) to get decent at it.
It’s one of the fleet roles I truly enjoy.
Just shy of 150m SP and most of the time you’ll find me in a Dramiel or a Malediction.

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no big targets fly around null 70% of the time

Interceptors could recieve a role bonus to scan resolution and what not if absolutely necessary. But what if after some of these changes ~everyone just use BS as tacklers, what happens when you rock up in a fleet? The enemey is likely less prepared for a frigate tackler in that case.

It also seems like CCP wants to make BS more attractive but only make small insignificant changes. Here is what i would do!

  1. Change the role bonus from a increase in HP to a increase in HP repair/boost amount
  2. BS should have some of the highest scan resolution in the game not some of the lowest
  3. BS should recieve a 50% increase to agility or something like that.
  4. Give BS bonus to weapons apply to all sizes.

This is likely going to shake things up a bit. In a good way imo.

Also if frigates have a base align time of 4 seconds and battleships have a base align time of 9 seconds the two are more than 100% apart in align time

Just fyi: the USS Gerald Ford (why name a cv after a president who was never elected?) Is doing Sea Trials in that video.
During Sea Trials they do things to the ship that will probably never be done again outside of direct combat.
Throw a cv around like that routinely and repeatedly, things are gonna break sooner rather than later.

Your proposed changes are bad and you should feel bad.

Okay well enjoy your slow af BS, and i hope you think about this thread every time you feel the slight frustration of having to wait an unreasonable amount of time for a ship to enter warp or lock a target

Consider the case closed

The issue is that each ship class must have its own role. That means you can’t have a ship that is plain better than another. When you give more stats to a ship to make a new class, you also need to remove more of other stats to balance out.

I agree that though bigger ships are faster to lock, they should also have the technology to lock faster. The issue is that we are talking 10s of km range, where your own signature impacts the precision of your sensors : consider how hard it is to find a star in a city night due to its light pollution.

Then I also agree that bigger ships should go faster, and for longer durations, but as I already wrote this would mean the (sig) defense of smaller ships would become useless.

Now considering weapon sizes class…

image

Note ; the dual is L size so internal ×2 to damage multiplier compared to heavy. So ×4.8 modifier ; still with rof increase it means dual has 8(base)×4(size)×2.4(mult)/7.2(rof) = 10.67 DPS while heavy has 8×2×4.5/6 = 12 DPS so the dual compared to heavy is

  • ↓ +598% PG req
  • ↓ -81.6% tracking
  • ↓ -70.3% tracking at range (=tracking/(optimal+offset/2) )
  • ↓+27% CPU req
  • ↓ -11.1% DPS
  • ↓ +7.7% GJ/s
  • ↑ +57.9% range

So yes I agree that there are a few issues here. They should have something like same range, same multiplier, 2/3 of rof so +50% DPS, double the cap usage, same tracking at range (so same tracking), +50% CPU and +100% PG .

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