Progression is underwhelming

This guy doesnt know about the Align To key

Which is pretty much my point … why expect ships of these classes to be even be this close? As for the “Gerald Ford”, it would be tricky launching anything from the platform during that turn. And that same concept also applies in EvE, with transverals and inability to hit/ be hit whilst ships are in fast orbital motion. With a slow BS, but 100 km away that is less of a problem as everything has to head towards you, allowing you to pick them off in straight shots. Simplistic, but you get the principle. It’s a diff type of combat.

Plus, for any ship in EvE, 10 sec (12 sec?) align is pretty much the limit as you just cycle a MWD once and off you go. This is how orca pilots get around the 18 sec or whatever align time they have to deal with if tanked. Freighters, sadly, seem the exception, and appear underwhelming to progress to in the hauler class. So, again, empathy with your headline point, but there are optional “mechanics” already in play.

I wouldn’t object to a flat doubling of all warp speeds. Roaming with battleships is a bit bleagh.

However, the rest of your ideas truly suck.

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I see no reason why warp speed couldnt be increased across the board unless theres some latency issue involved, great suggestion.

Not like you cant hotdrop a hundred people at once.

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Personally, I’d like to see more options for customizing ships so they could operate at the very edge of the envelope they were built for. Why not battleships with cruiser speed and agility, perhaps at the cost of being forced to fit smaller guns? Or a heavily armored frigate that can take cruiser-level damage by sacrificing a bit of speed and maneuvering? Its been done In RL and (supposedly) Eve draws heavily from real-world naval theory. Allowing ships to nearly impersonate another ship class could probably be done entirely through rigs if the bonuses and drawbacks were rethought. I just don’t like how much CCP has steadily pigeonholed every ship over the years. I’d rather have more versatile hulls than new, hyper-specialized ones added. Currently, the downsides of attempting this are just too big (with a couple of exceptions that are only useful in specific scenarios).

Then it’s called a cruiser.

What defines a “battleship” in “naval theory” is its firepower, its firing range (Also resilience but there’s nothing to say about that). The issue in Eve is that firing range is irrelevant when you can warp on top of your target.

Then, the platform allows to embark more observation/coordination tools. Those are useless in Eve where every bit of information is already provided, whatever your range, ship you’re in, fit, etc. Also similar roles are already filled by command ships (which is a good thing).

Because you can already pretty much do this with a battleship and you dont need to sacrifice firepower to do it either. Slap a MWD on a Vindicator and eat cruisers for breakfast.

That has to be one of the top 10 bits of total self-contradiction I’ve ever read. Theorycrafting master detected, LOL!

You’ve obviously never heard of inertial stabilisers…which you can fit in those additional low slots that your bigger ship has. You can be flying a 2.6 second align time battlecruiser…I have a Gnosis with just such fitting…with a little fitting practice.

Why didnt i think of that

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