Don’t need COD/Halo crowd with the attention span of a 2 year old in Eve. Only thing missing is the ability to play with a Xbox controller.
i wonder how the feedback would look like if 20vs20, 50vs50 and even bigger proving grounds were introduced aswell… maybe allow one or three fax on each side too, or a 5 capitals vs 5 capitals proving ground, imagine running out of time in that one
I’d expect the waiting for a match to just reach unreasonable amounts of time - a very real problem that will also eventually happen to 5v5s
to create more sandbox interaction i really like the idea of creating a dedicated system for this to happen (Thera?), but it would make entering the matches much more inconvenient for a big part of the player base
Just as an idea . Yes this instanced PvP is coming. i do still expecting one of clappers will challenge and but while still waiting at day 3. i have another question… to the ones who support the idea
. I do truly believe equality and player rights . I do truly believe discriminations is “BAAD”
We are thriving in a Sanbox game and now some players gain advantage if they want to use it given opportunity and right to do PVP without disturbed without 3. partied … They have guaranteed safe zones safer than high sec ! we cannot attack them … Im PVP er and it deeply disturbs me that there is some players if they want it they can enjoy their game style without 3. partied …
EvE Online Sandbox Game . But some people believe that adding instances to game giving players options not bad … but when they are selfishly clapping that opportunity given to them … but they are not asking same opportunity for their friends …
: they can go into instance and do "SAFE PVP " in instance without worrying about 3. partied. they can enjoy their PVP activity with no outer disruption . There is safe PVE instances optional PVP… How about pure PVE instances ???
MINING is also other way of players enjoying this game … relaxing… but its dangerous even in high sec …And they are target and subject of pvp too … when they are streching their legs watching netflix on side screen. mining with their friends … they can get attacked any second by 3 parties …any second …
There should be also “MINING INSTANCES” where they can go and mine without worry about their major activity wont get harmed by 3. parties … and there can be kind of lootbox in the middle they can get as a reward when they empty all the safe pocket…
I doubt this is going to happen, this is the perfect opportunity to remove the “matchmaking” activity check system of the old proving grounds to introduce something that is probably better made, I doubt they’d be ok with letting two matchmaking systems run alongside each other.
I think the concept of PvEvP is worthy of being salvaged though, maybe in a form that can better show its strenghts, right now the instanced PvP part was tackled to PvE Abyssal Deadspace because they had no other ways to introduce it, the combination between the PvE and PvP was not really thought out.
Yet I think the Abyss is the best place to do PvEvP, but the question is do CCP still care about the concept after they remove the PvP part from the Abyssal Deadspace…
The matchmaking system in the current Arena is that you enter and then a timer on the cache starts running. If no one activates the gate within 5 minutes, then you can take the loot and leave. If someone enters the proving you first see a green flashing light at the Edge and about 15 seconds later he will land in Arena and the timer pauses, then you have 25-30 min(depending when he entered) to kill him, with resistance drop after 8 minutes when the 2nd Player entered Arena.
This concept made it worth to just go into the proving Ground in hope no one shows up for 5 min to get exra loot. This is a great mechanic as it includes extra rewards for extra Risk, giving a decent balance between Risk vs reward.
With the new filaments you wont be able to enter until the system found another Player ativating the filament too. So when you enter Arena, you Always have a fight.
So in the end, it are two completely different Systems, that should be able to coexist. Also you have to Keep in mind that with the new filaments there are times where you wont be able to do Arena PVP(for example July 26-30) at all, while the old proving gate Always spawned, especially since the appearance of bots in Abyssal deadspace.
current system is permanent
new system is limited time Events with 5 day gaps between
@Brisc_Rubal was it exactly that point you brought up to CCP? to leave old Arenas alone and just add the new ones in addition with different mechanic? With that we’d Always have a 1v1 option available whenever we want to, and how it worked since Onslaught
There is a system behind to check if there are enough people running the Abyss to make a Proving Ground gate appear.
Plus, you can’t do matchmaking with the current Abyss, whoever comes is who you get.
It’s a great mechanic but I think in CCP’s eyes it’s not worth not having proper matchmaking and a ladder.
Plus I think that mechanic can be better replicated in open-world, especially low-sec!
The current format is for test, I hope. They are testing the water on which formats will work and hopefully thus will be left permanently in the game.
But when they test, they could ofc still leave the old Arenas during that period as they are right now
And with 1 Event at a time, matchmaking wont be much different either. The first that activates the same filament as you is whoever you get. While now it is the first who enters the Arena is the first to get a fight.
Didn’t they say that it would take the ranking of the other team into account? Gotta go check the dev blog for that.
Anyway, on the topic of team sizes, I guess we gonna have to wait for what happen with them, however there is something I do hope CCP has in mind when choosing them:
- The Core of EVE is Corps and Alliances-based, so you need activities that support those.
1v1 and 2v2 are too small for that, those are numbers for loners and close friends or couples.
At the minimum 3v3 should be the default, and even 3v3 isn’t enough to sustain a Corp. Or at best it can only sustain a really small one, like family-size one.
So I’d say 5v5 should be the target format, it would sustain corps of at least 10 players, 1v1 in maybe just for the symbolic aspect. 10v10 more closely relate to the AT size and thus would be more adapted for the small-gang population.
20v20 might be too much though, but it would be glorious!
So, 1v1, 5v5, 10v10.
This is What CCP informed us . and what is in our hand …
This is CCP Dopamine opened this thread …
of course here we are sharing opinions… i did also shared some alternative ideas too…
But just mention about them once and passed…
But not begin to make long chains about something doesnt exist … different thing … Asking from CSM member that some infotmation that CCP havent choose to release different thing… carrying this on another thing
I really would like to focuse on this threads subject which is DEV Blog post … And its already experienced tried by many players in SISI…
Now we have DEV Blog… And now we have some observations about how this arena structured and how pvp happen in this Arenas…
I would like to hear some solid PVP ers evaluations about current content mentioned in first paragraph of this post in this new arena
You have the right Person here (at least if you refer to the Arenas we have on TQ atm)
The current Abyssal Arenas are nice, but not very popular, just like ressource wars or mining missions. At this time you Need to spend at least 2b on fit + implants to be good in it. However, there are cheap options like the 300mil triple magstab Deimos that can be extremely good. Most of the people that enter took the wrong gate by accident. So it usually ends up with a 300mil pve Gila getting destroyed + some salty Tears.
Other times you get people blinging their Ikitursas to hell with officer gun + maxed out abyssal rolled modules, myself included. I remeber having had once an Ikitursa with 54 killmarks from Arena kills or Winning like 100 times in a row without a loss(was between September 19’ and January 20’).
Activity was big when it came out, but then slowly decreased over time during spring 2019. Then CCP made some changes to travel mechanic in Abyss, which caused the counting system for the Arena to break an resulted that the proving gate only appeared from downtime to 13:00 evetime. That was the entire summer so, until I bugreported it and CCP fixed it in September. Then activity suddenly increased massively. From then on we had mostly between 10 and 25 kills per day. With days where it was lower and other days where it was higher. That is still about the amount of kills that we get in most FW Systems. So activity looks decent.
Also, you should remember the skillers in the Abyss Event, there were like 150-200+ kills in the provings per day.
It has room for improvements to make it better for everyone, the points I brought up during last year was:
- add a small Arena to Tier 1 + 2 sites that only allow T1 ships with t1 fit, to make it more accessible to newer Players not willing to spend 5+ bil.
- Improve value of cache,for example add PLEX, Skill extractors and Veles rad sinks to it
- Add more visuals to it, it only has 3 different locations(Crystal rocks, Stonehenge rock formation and a big long dark rock)
- Ban all EWAR other than cap Warfare, web, scram and target painters(which should be considered in the new Arenas ofc)
Overall, the way they work is great and I enjoy them. That is why I think CCP should not remove them, rather improve them.
Hello . when i say current I actually mean the one CCP currently intoroduced in DEV post and what we observed in SISI atm which is center of this forum threads creation …
Though i did read and value your observations and contributions regarding to they are result of experience with very similair content currently exisit in TQ servers for long time now . and i can hear the voice of experienced PVP er which is also another refrehsing point
I have to admit i do value more these kind of posts like yours more contributive constructive and knowledgable . Which helps us to evaluate techical details / compare / come with suggestions about current arena meta ,
I did came with some evaluations around data presented in current DEV post and based on applications in SISI… but its day 3 and up to now… noone could challenged and done could deny them
… also since this update is on the way regardless to most pilots of this forum post give it thumbs down they are also came with solid reasoning and questioned and mentally challenged what is pushed into their throats …
On the other hand a few pilots who is clapping still havent show any sign of single technical capability to argue this subject in that lvl… instead just keep answering by repeating same memorised sentences with zero rasoning back ups and explanations …
that fact is mostly whats worries me… consuming without questioning it… consuming and accepting without having insight about mechanics of given content
… Currently our opinions around this point valueless … it will be served … yes. therefor . i do would like to come with these analysis and im expecting those supporters knowledgable contributions so we can come with more solid suggestions to CCP by minimising damage at least.
Therefor im pushing this in that intellectual lvl… kind of creating awareness… on both sides … cooperating … simply Damage Control…
ahh lol sry, you should have formulated that a bit clearly, I did not have the time to test it out so far, but what I hear from others is that currently on SISI you sit for hous in queue and end up not getting a match. Someone posted a Picture of that above. I also watched a stream yesterday where someone tested it out and it ended up him sitting in queue for ages.
I might test the new Arenas out during weekend, but for now I stick to the old ones, hopefully queue times will be better then.

I would like to hear some solid PVP ers evaluations about current content mentioned in first paragraph of this post in this new arena
corrected thanks for heads up .
and that doesnt makes the facts you had shared nor vain nor less valuable. that kind of experiences observations and feedbacks are things we can think and work on it together .
andy virus has about 6 hour video in his twitch channel where he made several runs… you can look at it
might check it out later.
The point I wanted to make is that CCP should not remove the current Arenas we have on TQ. It is something some people enjoyed a lot over the past year. It is also some great streaming content. Check out Torvald Uruz, TheCorrupted or my streams.
I am sure CCP can find a way to make both coexist at least for the beginning

I did came with some evaluations around data presented in current DEV post and based on applications in SISI… but its day 3 and up to now… noone could challenged and done could deny them
Your point would have been adressed if you actually listened to the people challenging them.
If your issue is that the engagement allows for immediate sniping, instead of kiting, that’s a legitimate worry but not a problem as it can be handled either by team comp or by changing the mechanics of the Proving Grounds. Lack of Warp Disruptors is not a problem as the Proving Grounds can develop their own meta and don’t have to replicate the PvP of other spaces. Both ABs and MWDs are both used in the Abyss right now, so here too I do not see a problem.
Pretty much, everything you point as issues to be challenged is a non-issue. Abyssal PvP ought to ease people into PvP, not be the sole and only form of PvP, that simple.
Hopefully you will respond to this in a measured and calm manner, but I’m not holding my breath on that…

Your point would have been adressed if you actually listened to the people challenging them.
im reading and answering every message carefully . No it doesnt challenged .

Both ABs and MWDs are both used in the Abyss right now, so here too I do not see a problem.
Of course you may use it but not if you want any chance to win …
AB users condemned to die there by starting fight 65 km off up against MWD fits.
For example Andy virus run that site 6 hours in row. And mentioned what is obvious to everybody that AB fits in this arena No Go. And you claiming opposite here. Interesting…

If your issue is that the engagement allows for immediate sniping , instead of kiting, that’s a legitimate worry but not a problem as it can be handled either by team comp or by changing the mechanics of the Proving Grounds.
In small groups compensation possibilities for this kind of situations become extremely limited to nothing .
If you had even 1 real competetiv experience you never made that type of sentence Its something everybody with experience knows. Here you are giving yourself away.
and thats not a worry but current FACT in given conditions and we are talking about given conditions . CCP havent announced any changing about this yet. so of course i have to mentioned it and keep it updated. Thats one of reason we are here .

Lack of Warp Disruptors is not a problem as the Proving Grounds can develop their own meta
Current form represented in DEV Blog and what we see in the arena is NUL SEC meta. ( more details and reasonings are presented before) its not so much open to create fruitfull because given conditions limits the options for creativity . and makes it impossible to carry beauty of richness of fittings mechanics and piloting strategies .
We are talking about some modules which is created and dedicated for PVP . Main existance reason is PvP . Thrown out of the window… and you are saying its OK . yes.

Pretty much, everything you point as issues to be challenged is a non-issue. Abyssal PvP ought to ease people into PvP
Again it havent been challenged. Not even close . And sad but you have to understand.
Mostly you make a statement .
Like those Two sentences. Very good example. But sentences are not supported by reasoning .
You are just saying and expecting that its self proven all mighty sentences, NO . no.
As pilot who is growing new pilots into PvP last years… as trainer and mentor. i have already evaluated this in that challenge post. now again You are not bringing anything else than memorised sentence .you telling but cant reason it .

Hopefully you will respond to this in a measured and calm manner, but I’m not holding my breath on that…
up to now i do answer forum messages pretty solid and rational way .
I cant see any reason why this time different…
Also i cant see any reason you need to mention that now…
did you get offended or such? because of im using my right to share my opinions. and challenge yours with given facts which are not fitting to you?

@Brisc_Rubal was it exactly that point you brought up to CCP? to leave old Arenas alone and just add the new ones in addition with different mechanic? With that we’d Always have a 1v1 option available whenever we want to, and how it worked since Onslaught
What I told them was that there was likely going to be a group of players who enjoy the old system and will want to keep it, and they should be mindful of that.
woderful
now i am just speculating ok? and hoping that may be this bring some more cheerfull hope to you.
This is the ship profile pilots prefer when they are running up today ( in TQ ) abyssal grounds which mentioned by CCP in their DEV blog:
My optimistic guess is… they may be remove it now… To see and have raw participation lvl of the all New Eden pilots to this New Arena … Then they can have chance to make comparison between numbers…
As you can see in that graphic… ship profile totally different than this incoming new arena. …those hulls are far more expensive . and when they explode more isk destroy and thats also they consider. And different class ships… And there is lot of pilots prefer to fly these type ships habitual. And you cannot substitue this new arena to old abyysal arenas …
i think they will bring it back simply for that reason after some time …