Punish Pirates in high sec

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I don’t mine anything. I buy the resources for 600k and make the thing and sell for a few mil. I made an indy alt for when my missus starts playing and found i can simply buy resources and make things for a defent profit without even mining.

I dont think the inflation is entirety based on demand, but a large part of greedy competition. Have a look at the cost of resources for some stuff and the actual profit. It’s well out of whack. In fact the people who are mining and selling their goods might not even be aware how they are also getting screwed :laughing:

I say those who are -10 should be allowed through gates. My suggestion is if they are -10, then they are fair game, flashing or not.

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they are fair game
criminals and suspects can be shotted by anyone

if people are willing to pay, why does it matter if inflation is supply oriented or profit oriented? If you want to change the economy, start mining and mass producing.

You miss the point. I dont care about any of that. I buy plex to skip the entire grind aspect of the game. The point is that costs are out of whack with the actual cost to make in a lot of areas and that hurts new players. People have to pay and it’s also not an issue for vets.

The indy char is to do indy things with my missus until she knows what she’s doing properly. She likes farmville and farming simulator :laughing:

I’m not missing the point.
We’re in a proliferation stage after a costly war. I don’t care that things are selling for more than it costs to make, that’s how any business works. New players get free ships through career missions, as well as several groups of people that hand out free stuff to them.
Microtransactions are just how the current video game industry survives. Takes money to keep the lights on, especially with irl market volatility.
“This too, shall pass”
Trying to turn everything into a new player gatekeeping issue is how you turn people away from caring about new player experiences. This is the long game, for patient players. One could argue that learning this at the beginning of your eve life would benefit you more than having everything handed to you with no risk or cost.
Give a man a fish, or teach a man to fish. Which do you think is better, long term?

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It’s a game not a business. The costs are definitely way out of whack but yeah You’re right.

It’s not actually my problem and fk the new players. They should be content with their venture and t1 frig :laughing:

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It’s a game about business.
You choose to buy plex instead of learn the methods for new players to plex. You’re not playing the long game.
your all-or-nothing attitude isnt going to benefit you in new eden for very long. It certainly doesn’t help your argument any.
Again, if you want to change the economy, do it. Nobody is going to stop you.

Awww that’s a really cute narrative. Way to go ott too.

I buy plex so i can spend my time actually playing and not grinding. It’s that simple.

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Good for you.
Since you can’t be bothered to take action on issues you complain about, I expect you’re going to burn out fairly quickly. Probably once the credit card is maxed out.

Their discontent is supposed to be the source of profit for CCP. That’s just biznezz.

Some folks have very deep credit cards. Bill G. couldn’t care less about the price of gas.

Acknowledging what i believe to be a problem with the game has absolutely nothing to do with whether i should spend my free time on it. People dont become game devs if they think there are issues with games.

No i have plenty of enough disposable income. Why would i get burnt out? Im not grinding for isk am i :laughing:

Dont be mad bro.

So you want changes, but aren’t willing to do anything yourself? You don’t have to be a developer to impact the economy.
Regardless of your asenine argument, loss promotes a healthy economy. Without it, the economy and game would stagnate, and nobody would play.

Your point is completely asinine. I have said what i think is wrong with the game and for that matter it isn’t actually my problem. I see an issue for new players and isk cost and time sink. To say i need to do something about it is asinine and you should think about that next time you think of any problem you observe anywhere and do nothing about it yourself. There is absolutely not asiniabout observation.

I totally agree that pirates should be punished in high sec. Maybe even as harshly as mission runners, haulers and miners should be punished. Well, ok, not that harshly. But pretty harshly. Just by players, not CCP.

Hey maybe you want to play another mmo. I think world of warcraft has a setting that removes all pvp if you don’t want it. Eve is all about risk and reward. You undock from space, you are at risk. If you don’t like getting ganked, perhaps you should ask yourself how and why they do it to you. If you can’t figure that out maybe do something else in eve. This game is not for the weak.

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I understand hthe risk involved with getting a timer from shooting a pirate, but that’s part of the game. So doing that is reserved for those who like that kind of excitement. But it is possible to punish “pirates” in h-sec. Harsly.

I do not like npc’s of any kind so I’m opposed to “navies” or “empire military” getting a bigger role.

As for ganking: There was a time when h-sec could be turned into nullsec in less than 15 minutes. There was a group so adept at keeping their tank up against concord everybody else could do whatever they wanted in the meantime. Most importantly of those; the rest of their group.

If you cannot stop a gank; deal with it properly. Die with a bit of dignity by having a reasonably fit ship. As in a damagecontrol, an extender rig, some rigs to plug a gap etc.
Use a faction or T2 BS designed to take a hit. That way you wont go down to one guy. That’s just not right.

Also: don’t worry too much about pixels. You’re truly immortal in EVE. All you need to do is wake up each morning.

Regards,

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