It used to bug me that pirates get no real punishment in HI Sec. It broke emersion for me because it was just so unrealistic to have rules and not enforce them.
Then I realized what the devs were trying to say with it.
Hi Sec is a lie. Like nearly everything politicians do. It’s not actually meant to stop piracy or keep your ship safe. You pay taxes to the factions that manage it, and to Concord for “protecting” you, but they do no such thing.
Why? Because they are meant to be just like politicians in real life: they say one thing and do another. It’s an in game, story line, scam perpetrated by the NPC’s of Eve.
When you realize that, the cynical nature of it all is amusing.
The Eve universe is basically like a giant, corrupt, third world country. But you get to play as one of the elite in that social structure.
CONCORD does exactly what it says it will do. 100% of the time without failure or favour. Commit a criminal act in highsec and you lose your ship, sec status and get a killright issued.
Any ‘security’ that is not proactive is not security at all…least of all ‘high’ security. I mean, who’d hire a bodyguard solely for the purpose of shooting the bad guys after they got shot, rather than for protection ?
CONCORD have never claimed to be proactive and they are most definitely not a body guard.
If you want proactive protection, hire players. That’s what the game is about - social activity, not anti-social behaviour where it’s expected that NPCs guard you instead.
Sigh. I never said they were. Does Eve eliminate people’s reading comprehension skills after a few years ? I’m simply pointing out that ‘high security’ is a farcical description for such a state.
While CONCORD forces do react quickly and with force, they do not have a mandate to protect attacked players and as such will not necessarily be able to prevent eventual losses if attackers can field sufficient firepower to destroy their targets before CONCORD can intervene. CONCORD should therefore be regarded as a force of retribution, not one of protection.
…they do not have a mandate to protect attacked players…
…will not necessarily be able to prevent eventual losses…
…regarded as a force of retribution, not one of protection…
Many places are labeled “high security,” when they in fact aren’t, at least by your apparent definition of the concept. For example, the UN Headquarters is supposed to be a very high security area. And yet, when if I took a bunch of bath salts I sneaked into the bathroom and then emerged and started biting people’s faces off like an anime shirt-wearing zombie, it would take some time for the security personnel to show up and tase me to the point where my brain is melted enough to start thinking that an ice cream cone Pokemon actually kind of makes sense. In fact, it will probably take them considerably longer to respond than the couple of seconds it takes CONCORD to ram itself up your ship’s exhaust port after you’re mean to a miner.
Just no to this comment. Fly less bling if u want to fly bling go null where there is intel etc. U cant b a care bear in a bling marauder all your days
I would bet that if a bunch of 20 people with pirate hats and cutlasses hung about just outside the UN entrance, having already previously done piracy on the occupants just half an hour earlier, the security response would not be ’ oh…its those pirates again…let’s just sit here and do nothing and only make a move if they rob someone ’
But this is a game, and games operate on much smaller time scales than real life (otherwise they wouldn’t be games). That’s why a criminal timer is 15 minutes and not thirty years to life.