You logic is flawed… Of course they can have a Structure in the sandbox that is EVE.
What is stopping them?
The fear of loss does not mean EVE is not a sandbox because somebody is afraid to loose to something. In games that classify themselves as a sandbox it very definition is derived from what your goals are and how you choose to achieve it using the mechanics given to you buy the game creators.
In a game like X3 that is also a sanbox it allows you play and build and conquer at your own pace. EVE allows you to do the same, but add in the MMO element where others players have their own goals that might just might impact your ability to achieve your goals. Suddenly you need to be a bit more creative as you are no longer dealing with NPC but actual people hell bend on playing the game the way they want using the tools provided to them by the game.
A owner can now choose to loose the structure or… hire somebody to defend it. Either way, his choices has an impact on whether that structure lives or dies. Or he might not build one, use somebody elses that has the ability to defend it.
What is your flawed expectation of a sandbox? I can do what I want when I want without other players impact me? In a game where the economy is player driver you know that is impossible right? It means you are looking for a single player game.
Nice try, putting “EVE is a sandbox” before some irrelevant words… I can do that too.
EVE is not a Sandbox which you don’t need to be strong but have enough friends to kick over another player’s sandcastle. Which brings around my other point that there is no PvE in EVE, just PvP.
I agree that linking war decs to structures is not ideal and I agree that there are different solutions for each problem.
However, I don’t think the current ‘cores’ solution to encourage commitment for anchoring structures is a bad one, and have not yet seen a better suggestion.
If it hurts when you press with your finger on any place of your body, no matter where you press, maybe the finger is broken?