Wohoo. I can’t wait for the hacking changes that will allow me to steal these
Now that you have done this at least add fighters to all medium structures.
I do believe that pushing people to form up larger groups in hisec is a good thing, the only question is how many people will bother. I do expect war deckers to start crying at some point as they run out of prey however.
And a final thought is that I think CCP need to adjust the benefit from the rigs in hisec and lowsec to be the same as nullsec. There is no reason to do this anymore.
PS CCP you should note what @Tau_Cabalander says, he is a hisec indy player that knows his stuff
Nobody is going to hire mercs weekly.
We’ve hired them to defend. Starting price was 4 billion for one-time timer defence.
Then there was the time in lowsec with an attacker in supercarrier >2000 km from the structure (outside of defenses range) was threatened by defenders, and they bat-phoned for a dread-bomb that completely wiped-out all defenders. A single dread was destroyed, and of course the super got away.
Mercs just aren’t practical.
You don’t. You are boned by CCP once again.
This change will just incentivize the blue donut all over again. The one thing everyone doesn’t want to see. No one would want to be next to a neighbor 2x their size to have the structures bashed every other week for profit.
Where on the blog does it say it is a solution for anything in particular. I must have missed that part.
You sir are a genius. However, you forget how dumb the developers at CCP can be at times.
Common sense would disagree with you…When it comes to Industry, It all comes down to margins…A corp that is able to use a citadel will make more than anyone using NPC stations…This effectively shuts out anyone not in a citadel because they will not be able to compete with the market due to increased margins of having to use said NPC station, which just means the rich get richer and there is less competition in the game.
I bet the minmatar defend there citadel like they have defended every trig invasion, we should learn from them, for so many players it’s not about isk it’s about content,
EVEryone can win this game<?>
EVEntually just quit<!>
They already have risk to structures. I have been shooting and have lost structures in HS fighting wars in the last few weeks. However these were wars against a specific group and were good fun. What we are going to see is large HS merc groups stomp emerging corps they have no beef with. The payout is 8 times the war dec cost on a raitaru.
HS should be safer than null and it simply wont be for strictures once this change hits and small corps wont have a safe environment in the game to develop and grow without joining other groups.
I do think some tweaking to make killing a structure a better incentive, but this is too much.
Quantum Cores is Phase 2 of the plan: “Citadells only for big Alliances”
Ouch ouch ouch. I am part of Legacy and am, let us say, disappointed, you have decided to intervene in the ongoing war. As much as these changes are to the benefit of PAPI I am horrfied CCP again messes up an ongoing war.
You guys should really really think things over and ask yourself the question whether you are suited to do this job any more. Suffice to say I think you don’t and should leave the development of this game to other developers with at least a pinch of integrity.
This is a pretty good change. Gives content etc. Good for anti structure spamming.
On the other hand, it would be bad to wormholes: we don’t have nice readymade structures in wormholes. At least do something to change that. Structure owning also makes people satisfy their own vanity, and that, while not a gameplay reason, should be a consideration. The fact that structures mostly have taxes is counteracted by the increased efficiency there.
For the small indie corps it is quite bothersome and trying out something new in some whole new part of space becomes more difficult now, meanwhile, the defensive effort needed increases, people can’t hope to Krab forever. To be honest this might facilitate some actual diplomacy to protect structures, which is VERY, VERY nice.
It’s not going to be a good isk sink, and it will only be temporary. I would say having a 80% drop rate (to make it sort of a permanent isk sink). Make them manufacturable with isk faucet items, like sleeper data caches you get in wormholes, so you reduce inflation but still make it more player based (but still because sleeper data cores sell for isk you still get quite a stable price). Also, you’re trying to change citadels, not nerf them, make it so that they’re more powerful or something, dunno how.
Also, trust problem in small corps and awoxing. This thing is gonna make eve drama come again.
Structure owning shouldn’t have such a big bottleneck though, try getting us small structures with no reinforcement timers and no offense capability, costing 200mil and 200mil in cores. Maybe only allow them in WHs where there are a lack of NPC stations and no risk of 69ing?
Also… 50k m3… this is very confusing. Change plz.
Please tell me how you do it. I want to earn 600mil isk/h. (this is a serious question)
Probably 69ing means giving the enemy free 69*600mil isk.
(Also, every single damn devblog makes me have to read 500->1000 forum threads. This is very very tiring, please change… topic discussion or something…)
@CCP_Dopamine Once again you are ****ing over the little guys trying to make a name for themselves and giving the massive corporations much more. This is an absolutely ridiculous additional game mechanic. You did it first with the introduction of a huge increase in wormhole spawns and now again you’re doing it to give the big corporations more content for themselves and screwing over the small corps…cheers CCP
@CCP_Dopamine why have different sizes?
If would better to have one size and different quantities required for different sized structures.
The problem with current idea is it kills anything that can’t be carried in a DST won’t be able to built in wormhole space, and those with the larger size structures will loose their structures after January as they won’t be able to bring quantum core in for their structure.
Astrahus
Astrahus Upwell Quantum Core
600,000,000 isk
500 m3
Athanor
Athanor Upwell Quantum Core
700,000,000 isk
500 m3
Raitaru
Raitaru Upwell Quantum Core
800,000,000 isk
500 m3
Fortizar
Fortizar Upwell Quantum Core
4,000,000,000 isk
50,000 m3
Tatara
Tatara Upwell Quantum Core
3,500,000,000 isk
50,000 m3
Azbel
Azbel Upwell Quantum Core
3,000,000,000 isk
50,000 m3
Keepstar
Keepstar Upwell Quantum Core
30,000,000,000 isk
250,000 m3
Sotiyo
Sotiyo Upwell Quantum Core
10,000,000,000 isk
250,000 m3
If it was me I would have gone with one m3 sized core, but different versions that are required depending upon which structure modules and rigs installed, and amount governed by the size of the model.
Like the following;
industry quantum core
Utility quantum core
Offense quantum core
Defense quantum core
And make a similar effect CCP are trying for you could go with the following:
small modules and RIGs require 1 core each
medium version require 4 cores each
large 16 cores each module/rig.
Sure the cost related to XL structures will be up there, and require a large amount of logistics to move, but can be done by ether a freighter or multiple smaller transporters.
And ideally when players have access to make cores, I see using different Worm Hole gases for each core and also different material requirements.
The current idea hasn’t been thought through.
By PLEX with $ … sell PLEX for ISK
Certainly, there’s an implicit understanding that the devs can change things. They can offline the servers, flush all of our gameplay over the past decade or so. However, as paying customers (some of us have stayed subscribed for over a decade), we should be able to have some input on developer choices. Which is what these dev-sponsored forum threads are for; this is precisely the place to draw such parallels in the abstract.
I agree with D’Kins, it’s more like the government coming along later and demanding more money for something you’ve already bought. Or better yet, the planned obsolescence of most products under late stage capitalism. Constantly being forced to buy the newer model to stay competitive vs modular futureproofed designs, etc, only now those business practices are in our video game economies, promoting microtransactions for PLEX.
Video games were meant to provide escape from the real world, no? Do we really want stratified wealth inequity in both worlds? Is that truly the story of the post-human future that is EVE Online? What cynical, boring humdrum. In the early days of EVE, pilots did things just to see if they could. There was a sense of the unknown through the next gate jump, at the end of the warp tunnel, in that next system you couldn’t pronounce. Now it’s just big business.
I was never involved in big alliance war, but I can imagine, that structure spam could be a problem,
but the side effects on small corps is really big, so maybe there could be solution to avoid structure spamming without wiping out smaller corps/alliances.