MTU would make it hard, fleet hangar would make it impossible, but “stolen faster than the ventures would make them” would require very easily spotted ore thiefs.
You have to know where someone is venture mining to pull it off and it is realistic…Unfortunately.
Mtu is questionable. It makes it easier to steal. It’s sitting in space ready to be shot and then swiped. Or just shot again and again so you lose 50% of your ore inside.
No one, especially 20 ventures, are going to start a fight with an ore thief…
It can be interesting if you outfit the ventures with guns webs and scrams, waiting with a bunch of cans with 1 veldspar each. ;3
But it is annoying to set up traps like that.
Oh I’ve got plenty of times where I was a hauler and used an MTU to collect fleet jetcans. You get about 2 seconds before it poofs into the MTU which I can loot instantly afterwords and scoop the MTU back to hold if necessary. All the miners can have a shield rep module and target the MTU also.
Assuming 20 miners with all shield reps and the hauler with an armor for when damage gets past the shield you have to have ability to do more than 1700 damage in 4 seconds just to clear the shields. Each frigate can keep this up for 5 cycles without risk to the frigate. Adding this past the fact that 10k shield points before you even reach armor makes it fairly safe to use to collect things up. It’s easier instead to just drop a freighter with an EFC which it can just scoop in case of anything showing up. Shield rep it and web it to punt it away then fleet warp away.
Convert this over to a simple fleet hangar and they can then apply their mass shield benefits to the target instead making it even harder to gank. Picture a maxed shield tanked orca with instant warp ability. Popping a venture is what… a few hundred K? Less if you build it yourself? Basically would only need Zydrine.
ps… 3 webs on a target make it go away really really fast… Picture 20 (if they can even be activated that fast)
Hurts your yield a bit. And now you’re not only mining with 20 vents but going to try and pvp with 20 vents as well.
This is getting ridiculous…
It is not trying if you have done it and of course it hurts your yield, but thieves always come back. ;3
Don’t assume that because I spent $200 US on cheepo laptops and flew a 20 venture fleet for experiments, that mining is my primary source of fun in eve.
It’s even more entertaining when you use some of those frigates to make an instalock frigate and hold their pod hostage.
You know the plan too well. ;3
You pvp in 20 ventures using alpha accounts on 20 different laptops.
Lets just let that sink in…
It means that people who do not have access to 20 laptops and a fast internet connection are always at a disadvantage against someone who dose.
It means that no mater how you slice it, not making mining more active and the 20 laptop guy can always out mine a normal player.
Oh and if you want to replicate the 20 ship fleet for (research) hot keys are your friends.
Yeah…
I too have hotkeys on my main laptop that activates commands on OTHER laptops.
Just make a congo line one following the next ship in line as close as possible, with set destination to nearest citadel just in case so hot key lock target, fire on each lap top, set your overview to Identify enemy ships only.
Takes only 4 seconds to lock all 20 on same target and start cycling weapons.
That is hitting 40 sets of hot keys on 20 separate laptops.
Gotta be fast!
It’s not rocket science and takes no skill in coding.
It falls apart when multiple targets are involved though.
Uh huh…and this is the real way to pvp. Anyone who doesn’t do this is at an disadvantage.
For essentially solo engagements or up to 2 maybe 3 enemy ships, as long as you have ships that can match the enemy in tank and put out a decent amount of DPS, but yes any well coordinated individual with a high speed internet, several accounts and PCs has the advantage.
Pay to win.
That is how Goon swarm operates.
Unless you have friends.
Which is why I don’t like it.
There will always be someone with more money, scripts and bots giving them an edge.
I think I’m at about my max with handling 23 ships actively, but after that, it is just more targets for my enemy’s to shot at.
I just can not physically move fast enough to handle more key boards.
What benefit? Lower income? Making mining even less interesting and fostering even more AFK play–i.e. players are even less engaged in the game?
What? Shooting mining ships can be done with few ships. It is not like somebody shooting a mining ship is going to result in soul crushing TIDI.
Anyone who rage-quits was not going to stay. Making the game less interesting to keep the dubious players is not a favor to anyone, especially those who prefer a more challenging game. CCP Rise did a presentation on new player ganking and the results were counter to what intuition says. Those ganked stay longer/more likely to stay. There is a post by him as well indicating they have tried to validate this view of yours and he called it a myth in that they have failed to validate it and the results were counter to your claims.
Player-on-player interaction is what we want. Cooperative, non-cooperative, mutually beneficial, zero sum. We want it all…as that is what the typical EVE player likes. Yes EVE is a niche game, it is a niche game for those who like having the freedom to do what they want. If they want to mine, run missions, gank, be LS pirates, participate in epic battles in NS (that are admittedly fought in soul crushing TIDI…although possibly better than just watching a black screen), etc.
Isolating players…that is what tends to cause them to quit. Adding a module that makes it easier to not interact is probably the wrong way to go.
Admittedly this is a result of a self-reported survey…take it with a grain of salt…
Of course to listen to those who think ship loss is a major driver of people leaving the game…why is that number not higher? If they are so angry why are they not taking the chance to tell CCP?