Reading the patch notes wouldn’t have solved anything in this case. If players logged in to a situation, and could then reference the patch notes to find out what changed and how to deal with it, that’s one thing.
In this case, you had to read dev blogs and ■■■■■■■ reddit. Not the same thing. We’re not even at the standard of reading patch notes, as far as this debate goes.
Why the F do you think I even post to a game I hardly play anymore? I invested too much time and rl money to watch it go poof while I don’t have the rl time to play? Pay attn to your investments.
Go right ahead. I never denied that reading the patch notes is important, but it’s also important in most other online games if you want to succeed. Your point about catastrophic losses is blatantly moving the goalposts from “you need to read the patch notes” to “you will suffer permanent losses if you don’t”, when the only reason you don’t suffer permanent losses in other games is that you never suffer permanent losses in those games.
PS: better read your Diablo 2/3 patch notes if you play hardcore otherwise your character may be dead before you realize your skills/items got nerfed.
If the point of abandoned state was to remove citadel spam, then grandfathering assets in citadels deployed before the patch so that asset safety applied by the old rules would still have accomplished the goal. Assets in asset safety are the same as assets in any NPC station.
Few of them successful. Though I imagine in those games it’s absolutely vital that you read the patch notes if you don’t want to suffer painful losses.
This is precisely why it matters so much in EVE and why more consideration must be given in EVE than any other game to mechanics changes, to the mechanics themselves, and to grandfathering mechanics from old to new mechanics.
Trig invasion time, baby. Even has the right star for Final Liminality.
Imagine -1.0 Jita Trigsec…
And CCP can just claim that the players did it themselves.
I think what brought up the flawed idea of asset safety was the feature of player-driven markets. CCP was aware that not many would even consider to use a citadel market without any form of safety. Even today most people still trade in Jita, despite the higher broker fees. And why? Because of missing trust and ingame politics. The owner can lock you out whenever he/she wants. Even perfect asset safety is not enough to fully trust a player-driven market. So just remove asset safety and let people put their PLEX and Skill Injectors at risk if they want to save broker fees.
CCP should add bank account hacking. There should be like maybe one week of vague notifications, but no real effort should be made to ensure anyone is notified. OK! Let’s bank acount hack. All you have to do is know the name of another character. Now, you roll ten random numbers, between 1-10. If you get all 10 numbers right in the proper row, then you WIN all the isk the other player has!
Oh boy, oh boy, CCP sure knows how to make a fun game that people will actually want to play. Also, every day you should get a chance to win a keypass. If your keypass has the WINNING COMBINATION then you can go to any NPC station and take all the assets there belonging to all the players who ever put an asset there!!! OH BOY OH BOY THAT IS STIMULATING GAMEPLAY! WHEEEE!