Unfortunately all we have are generalized numbers, precise information is unavailable. However I think it’s not nearly as much as we are led to believe.
Thats what I was thinking too.
Yet you have literally not stated this. THats a dead easy way to discount any criticism isnt it, “You dont count because you must be a witch to disagree”. Youre the one trollin, m8.
AFK players are everywhere in nearly every profession. You want rid of bots? You need to accept you are going to have to get rid of them too.
I didnt, Im asking you why its relevent. For the third time.
Ive fixed this to say what you actually meant (changed can to cant).
You are the one now introducing “honest” into this.
Im saying that you want to kill kill bots, then accept you will have a lot of people who play AFK also leaving. Simples.
Last time someone analysed financials was about 300k omega players. I say players because they took the average accounts per player into account with that.
Obviously getting a count on alphas is much harder.
And this was just before the big uptick in PCU also.
well…
Hillmar roughly 10 yrs ago said once that just over 500,000 players were subbed with over 3 million characters created in game.
dont know if that reference helps or not
ETC’s pre-date PLEX and worked on a nearly identical system.
just enough already, thread closed.
I’m not thrilled with a lot of the changes either, it seems like every time I get to the point where I can do something it gets nerfed or removed. But something occurred to me while reading all of this and that is CCP has tried other things for making mining more interactive and got yelled at for that too.
Don’t get me wrong here, I don’t trust them in the slightest anymore, and I’m frankly not interested in paying Perl Abyss to play Eve.
However…
They made mining more dangerous not so long ago by having Triglavians pop in to see what you were doing and pop your ship like a grape. This forced at least some awareness of your surroundings and caused you to either have someone around all the time to fight them or forced you to warp out. People freaked out over that.
The thing is that for the most part highsec mining is not dangerous, there the occasional limp wrist corp like CODE kicking around but for the most part you can mine in a venture with two little drones and fight off the rats that come to visit all by yourself.
I’ve tried to mine in other places, in lowsec I die before I can get somewhere to do it, in nullsec there huge corps sucking it all up and killing anyone who tries being in their systems, and in wormholes it’s kind of a crapshoot, in fact wormholes are safer in some cases than low or nullsec. Still very dangerous, and to me this is what mining maybe ought to be based on. Not just sitting there sucking up blobs all day while antagonizing the cat with a laser pointer.
In wormholes you have to pay attention at all times or you will die, sleepers come and kill you, and other players are a menace to put it mildly. Mining in a wormhole is playing Eve, you can’t be afk or you will die.
Something like this could be done in highsec as well, yes you can be ganked there now, but if you aren’t near a trade hub it’s pretty unlikely. Making mining more interactive would reduce the afk mining issue, it would make it more fun to people like me who think it’s pointlessly dull, it would trash botting and it would increase the actual value (not in isk, but in terms of accomplishment) of what you get out of it. Mining right now ought to be the foundation of the economy, it’s where everything comes from in the long run, but it’s not, there is simply too many people doing it while not having to interact at all (and by interact I do not mean switching your lasers and drones to another astroid every half an hour).
Here’s what I would do:
Make astroids dangerous, colliding with them would blow up your ship.
Make them move, make it so you have to match their speed and trajectory to begin mining.
Make all mining ships like Orcas where they have the ability to have another ship inside of them. Including Ventures.
Dramatically increase the number of rats.
When you arrive at an astroid belt you would need to find the astroid you want, actually fly to it avoiding other astroids, match it’s speed and trajectory and begin mining.
At this point the rats get pissed off and come after you.
You leave your mining ship in something that can do combat and defend the mining ship from the rats and perhaps gankers, all while trying not to smash into an astroid. The gankers should have the same problem with the astroids.
The astroids should be moving in roughly the same direction, but should also be off by a bit and able to collide with each other and having their trajectory and speed changed. When hit by a ship, and it’s ensuing explosion, their trajectory should change along with their speed. I thought about the idea of them breaking into smaller chunks, but computationally that could get out of control.
Not only would this be more fun (at least to me) but it would force CCP to fix collision detection which, as it is now, is embarrassing at best. I think this mechanic is long overdue for an overhaul.
I have to give credit where it is due here, DeLoneWolf gave me this idea with this video about being a highsec nomad flying around in an Orca, because of this, for the first time ever, I want an Orca, which is amusing to me, I hate big slow ships but honestly he amazed me with this video, I think he’s a genius for this.
Here’s the video:
This sort of thing would potentially fix a bunch of stuff at once, afk mining, the level of boredom mining has built into it, and could snuff out botting overnight. To put it simply it would be fun (again, to me, the afk miners are going to freak the hell out of this is implemented, the multiboxers are going to want to skin me alive and wear my skin as a hat.
All this is is just an idea, I don’t expect it to happen, or anything like it to happen, I expect more nerfs and time gates, and that sucks. Knowing to expect the worst from CCP, or rather Perl Abyss, really really seems like a poor way of looking at the creator of ones universe, evil and clumsy gods are horrible and no one should have to deal with them.
Anyhow, there’s a lot of stuff this could be done with, imagine if industry were more efficient if done in an industrial ship…
No.
That would require a complete overhaul of the physics in this game, and they already have server problems.
Next you’ll be wanting mines and collision damage back.
While this is a mmo, a lot of people play solo and just enjoy building things. That’s what brought me to eve in the first place. I honestly don’t enjoy a lot of player interaction, outside of the economy.
So ganking miners is now cost free just requiring bumping… amazing idea!
Well, bumping itself would also be a collision and cause damage.
So if you can manage to get your (cloaked) ship in front of the miner while he moves, so that he bumps you, he’ll pull CONCORD with that illegal action.
BWAHAHAHA
Yeah, no.
That is impossible to solve the ‘who is Concorded’ on. It’s been debated over the years, there is no non abusable way.
sits in his freighter on the jita undock
Why are all these people illegally bumping into me?
Your ideas have merit and worth exploring.
The bumping thing is just… well, NO.
The asteroids moving to where we have to match speed to mine… Interesting! Feasible? Probably. Code-wise? Possibly. Only, the Devs are already having a hard time with server maintenance and old unreplaceable code so I wouldn’t hold my breath on that.
Ships blowing up on colision with asteroids… Sounds cool but then there will have to be better handling for the ships and better user-controlled camera view . That double-click for changing direction isn’t the greatest thing and the camera is so static… More code and headaches for already challenged Devs.
To leave your skiff to board another ship would leave you open to get your skiff stolen by another player warping in a capsule. Not cool at all.
Worrying about matching speed, collision with asteroids, other ships plus rats plus potential gankers… yikes! New players would have a hell of a time just with the basics of those mechanics. EVE’s learning curve would be even steeper while CCP tries to apeal to a wider audience and retain its new players.
It’s simply too much.
Thanks for the video!
o7
Feasible, not at all.
For it to be a speed that matters, the asteroids leave the grid far too fast, this is not a single player game where nothing exists till you warp into it. Gameplay wise it doesn’t work.
Except not workable because it turns into risk free ganking by bumping you into the asteroids.
All in all, it’s an unworkable idea. It might be cool for some single player space sim game, or something near enough to single player, but unworkable in the context of EVE.
It doesn’t have to be a linear movement. An orbital drift around an imaginary point at the center of the asteroid field would suffice.
Never said it was “workable”, only that it sounded cool and it does sound cool.
Bumping a ship into an asteroid or trapping it inside a bubble like they do now, not much diffence to me. It’s still “risk free” and not much of a “battle” at all and certainly nothing to be proud of.
Never said it was worktable, simply interesting.
I agree.
2021: Feasible now means unworkable. Genius
While I wholeheartedly support the introduction of orbital drift to EVE, I would think that this ‘imaginary point’ at the center of the asteroid field orbiting at high velocity is an object with significant mass, such as the planet the asteroid field is orbiting.
The center of mass of the asteroid field itself could be another minor orbital point, but not for the suggested orbital speeds that involve “Quick! Move the ship out of that incoming asteroid’s parth or we’ll be cru… aaargh kzzzzzzz - Ping!*”
*insurance payout
That would make sense in real life but since EVE is made-up space the Devs can afford themselves a lot of leeway.
In real life, our solar system’s Asteroid Belt orbits our sun. In EVE, the belt can orbit anything, a point in space, a larger asteroid…
The orbital speed for the asteroids can be anything the Devs choose so ship speed can match it. It’s a game, not real life.
Asteroids may be stable as they are now, but there can be slow moving damaging gas clouds for example.