Your explanations are good, but you disregard smaller fleets and solo pilots especially in the quoted point.
Changes in ships affect everyone and not only large fleets. This would have consequences for PvP and PvE in both K-Space and WH-Space. These changes would have to be chosen in a way that life outside of the big battles with these ships is still possible and finding a healthy middle way there is certainly not easy.
Thatâs undoubtedly right as it relates to the isk cost of everything. CCP seems to believe that shortage of supply is the only solution rather than working on the isk faucets in the game. I think thatâs flat wrong. The solution is to control the isk faucets and let contraction in the money supply (over time) drive the outcome rather than putting more constraints on production.
But I think they are too afraid of losing the subs that âbotâ the bulk of the faucet isk whether that be null anoms or incursions.
They donât want to destroy economy.
They want a totally CCP controll economy . With the control of tritanium spawn for exemple, they could make we cznât make more of X ships/Days in the whole server. That the goal:CCP since years now is affraid about the increase of liquid isk and asset ingame => so they decide to take a 100% control on economy
I still havenât seen any mention of what changes are being applied to NPC null. What will mining belts or anoms in Syndicate, Stain, Great Wildlands, Curse, etc. look like?
No, I donât disregard them. But smaller groups are already at a point where people explode. So clearly, thatâs not where CCP feels fights need to be âbloodierâ.
As for how my proposed changes impact smaller groups, Iâm not disregarding that impact, either. With smaller groups, the lack of heavy-tanked DPS means you need to kill fast, even more than now. You have to kill the enemy before the enemy kills you. 1-2 logistics ships, if fitted properly and flown like madmen, might prove incredibly powerful, but most groups will look at the situation and see âI want to do MORE DPS THAN EVERâ. Theyâll emphasize slash-and-run. Small gang⌠will get bloodier. So CCPâs goals get served, all around.
No, they want control not cut.
Cut => the player style have possibility to scale up, but itâs more and more harder.
Control => if CCP decide you will have 1Billions tritanium day on the whole server, you can do what you want you wonât have more.
Good job CCP by destorying game again i tell you whatâs going to change in the game
Les players going to play eve online
More miners going to switch to Ratting
More players going te cheat
No more big battle because more miners losing there ships
Captial rorqual is lost ships no more for use
Hey man, sorry to inform you, but no one is taking your posts seriously since you fail to support your commentary with an real references or knowledge.
Iâm still seriously pissed about the ECM changes. It was clearly to benefit some CCPâs friend(s). I offered alternatives, etc. However it seems that CCP will continue to do things the benefit friends
Does anyone have actuel data , about the results of huge super/titan fights, about what the impact was on the overall economy? a.k.a what did such a battle do to the economy?
I know what will be nextâŚPlayers,do you remeber triglavs?) After this update, they will destroy those systems without players. And âLet make EVE greate again MMOâ plan will be executed