Resource Redistribution Update

Perhaps you should take one if you dont understand that

So in your world, a reduction in supply and an increase in demand are the same?

Like I said, go take a class.

i find it hard to express the lack of thought in this distribution eve was always a game with layers in essence it was almost 3 games in 1 highsec lowsec and null sec each having diferant needs to live in and survive in now ccp wants to make them reliant on each other i think i will vote with my feet on this and just unsub my mining account

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CCP should very, very, very, very, very strongly consider changing the material requirements of Ventures to be restricted to Tritanium, Pyerite, and Mexallon.

Right now Ventures require Isogen, Nocxium, and Zydrine, which will no longer be available in HS. (It’s interesting to note that, for guerilla miners looking to infiltrate LS/NS/w-space, Miner Is and Inertial Stabilizer Is can be made with just Trit/Pye/Mex.)

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In real life, resource starvation causes conflict, this is NOT the case for this game. Ships are ammo, which means that less ships being made/higher cost to produce means less conflict. This will lead to stagnation and people giving up. CCP doesn’t even understand their own game.

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Honest question CCP do you hate the people that play your game?

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In your world, you think what I said actually means that?

a reduction in supply is not the same thing as a price increase. An increase in demand is not the same thing as a price increase.

A price increase is a price increase. An increase in demand is an increase in demand. A reduction in supply is a reduction in supply.

Inflation with static income is EXACTLY the same thing as a reduction in income. The point was in rebuttal to someone that said these don’t matter unless income is reduced, but that is irrelevant, there is no new income and there is higher prices. This is about as obvious as it gets.

As you can see, everyone is happy with this perfectly thought-out and solving everything solution.

EVE will lost more posible long staing new comers because prices will rise. It’s already a problem to get newcomers into the game, a lot of them leave even now because of the ships prices. some of them wont mine and manufacture. but with one character is mining realy not best income and this will only make it worse. that’s not counting the other problems eve has.

For newcomer 1mil=16min mining in T2 fit venture. meny of them wont to tray Battleships lets sey they will want 240mil battleship 53h of mining guys not counting loses due to CODE. yes, there are those who go to PVE and PVP, but the ships are so expensive and let’s admit that enough of the newcomer starts mining to touch the controls and provide some isk reserve.

Well this not my original Character, I have been to null, I have lived in Null…and I have been in wars… Now i live in High sec with small corp. Training to get more player into eve training to help dont lose newcomers. while numbers in eve are declining and some players arrogantly claim that thy dont need miners and high sec players because PVP is the wey. If it kills mines and prizes, newbies will not stay in the game for more then some days. according to the reactions, I conclude that enough old players will leave, and even if it somehow manages to stabilize, the ships for newcomers will be so expensive that they will cough on the eve. Some PVP players will gradually drive out more old players with their toxicity. there is more I can say but anyone who thinks more about it can perhaps imagine the consequences. I know that everyone is not used to working with people and predicting changes in the market, but even in PVP, small mistakes have a big impact.

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I made it explicitly clear in our meeting today that the players don’t like and are tired of being treated like guinea pigs in a social experiment.

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Focusing on the NPE for a moment, as you will be well aware, the industry and business career agents both require the new player to manufacture a variety of goods, including ammo (differing per faction), cap booster charges, and a T1 frigate. Until now, all of the required minerals (except for a small amount of zydrine) have been easily mined or cheaply bought in HS. The ninth of the ten industry missions, for example, includes mining kernite, which if nothing else gives everything except the zydrine for the T1 frigate that needs to be built for mission 10.

So, if they insist on this insanity, at the very least they need to work out the following BEFORE they implement this next month, or they will instantly break the NPE:

  1. check the mineral requirements for the industry and business manufacturing tasks;
  2. where the mission text currently tells the new player which rocks to mine for which minerals, check whether that will still be true, or whether those rocks still exist in HS; and
  3. if they do not still exist, or the minerals can not be readily accessed, they need to consider very, very carefully whether the manufacturing tasks need to be changed to items that require available minerals, remembering that new players are not rolling in cash, so just assuming they can purchase minerals in short supply is not a sensible option; or else
  4. get the career agents to gift the new player the necessary rarer minerals, just as they gift the BPC.
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Way to miss the metaphor. The point is that if all space is roughly equal in terms of resources, then scarcity doesn’t promote conflict, because nobody has stuff you need to take. If you want scarcity to promote conflict, either some places need to be better, so people can fight over them, or places getting used have to degrade, so people need to move on.

OMG. A reduction in supply or an increase in demand are the two ways a price increase happens. To say they have the same effect because they both cause a price increase is a ludicrous statement.

Inflation doesn’t happen with static income unless supply decreases.

Income is infinite in CCP world as long as people are willing to make more accounts. That’s rather the point. The efficiency of farming isk has been increased relative to the efficiency of farming stuff. That means more isk will be farmed and higher prices will be had. But much of the isk farmed will not be by people playing the game…making stuff generally requires a human behind a keyboard. Making isk does not.

But persist in whatever lame defense of the idiocy CCP has hatch that makes you feel good.

Welcome to botting online!!

Thanks brisc, it feels like decisions are being made by throwing a dice and seeing what happens after.

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your design philosophy was altered the moment you reasoned ‘people want to pve when they want to and pvp when they want to’ what happened to risk/reward.

instanced pvp in a sandbox? where’s the sensitive dependence upon initial conditions?

game design cannot fix issues with player intent.

seems to me the voices of reason weren’t being heeded internally, so they left, and now any voice of reason outside of the organisation of CCP is disregarded because of notions of groupthink toward balance logic and design theory.

you keep talking about your plans for the future, but all i see is inferrence and suggestibility a whole load of logical fallacies and a severely cognitively biased thought process.

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Removed more off topic and non-civil posts. Please remember that the thread is being actively looked at for feedback and constructive criticism, so keep it civil or warnings will be put out. Thank you.

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It’s because they don’t even understand their own game, resource starvation works in real life, people fight over resources. This is not the case for this game and forcing the game to change to this way of thinking is destroying the game.

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If CCP hadn’t made it a purely security status resource split, but largely geographic one, where different regions had different resources, and adjacent regions would not have a full resource set, what effect would that have?

Umm, I have built Fortizars, a Tatarus, a few Athanors and Astrahuses, Jump freighters, a bunch of T2 and T3 ships (all of which i researched the BPC’s myself) and a bunch of T2 modules. So don’t you dare stare down your nose at me

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I play this game for the people and the game is just a catalyst. I also want to point out that we notice your effort to recognize the veteran players. So, thank you!!

But, I must say that CCP just seems to be getting in their own way for any real progress. This is another example of an idea that looks good on paper (and in the board room) but really doesn’t do much for your customers. This game could be so much more but we always seem to get thrown into backward-thinking yet again.

The gaming industry is a difficult place and there are a lot of other options where you can spend your time. I see this every day in my Discord channels as a lot of people seem to be playing other games. If you want to keep and attract new customers, please listen to what they need. Your CSM’s shouldn’t just a marketing campaign, they should be the ones to help build the future.

Please stop taking things away and focus forward-thinking ideas.

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