Greetings fellow capsuleers,
It has come to my attention that my in-game actions have caused deep grievances and also arouse suspicions among certain players. In the spirit of friendship and transparency, I would like to address these suspicions.
With regard to the 3.720 m/s bumping Macharial – this is not at all something special. I will be overly revealing and say that I use an abyssal 500MN Microwarp Drive and two or three Overdrive Injectors II. I don’t even use snake implants to fly it. As other people pointed out, a full-speed Machariel fit can do over 4.000 m/s. As to the constant and continuous bumping – I only overheat during the final cycle or two before the bump, then stop the overheat. With Thermodynamics skill 5, that lasts quite a while until the module burns out.
Concerning the fabled “teleport” kill, and may I say that took me by surprise too and had to think about it for a few moments. Luckily I remember that game session. Here is what happened: I was in the null-sec system with the besieged faction fortizar. I shot it about 10 minutes before I estimated it would be destroyed. I waited about 50 seconds then began warping to an NPC station in Querious where I had my null-sec “base of operations”. I must have been there within 5 or 6 minutes. Then I clone-jumped or self-destructed to my home base, I can’t remember exactly and boarded my Stratios with the intend on heading to somewhere I thought at the time that there will be some PvP action – a high-sec structure Hull timer siege. As I undocked, warped to the gate and exiting warp near the gate, I saw a suspect Heron looking a wreck. I stopped my ship before jumping, pointed and drew drones on the Heron. It exploded, then I had time to catch the pod too. I convo’d the pilot asking what he was doing or trying to ransom him, then destroyed the pod too. As fate would have it, the Heron got destroyed first, then the null-sec fortizar got destroyed, then the pod, this creating the illusion that I was in high-sec, then in the same minute in null, 40-something jumps away, then 2 minutes later back 40 jumps in high-sec.
The Nereus kills: dear people, just fit a Nereus with a T2 blaster and some T2 drones and test it against an Orca or Gila or whatever on this very interesting thing CCP has put at our disposal, called the “Test Server”. I even went as far as to get one of those Nereuses killed today so you have a fresh example directly on my killboard. Also, you can actually find most of my fights, bait part included on my youtube channel:
The frigate on Astrahus kill: that was a fitted but undefended Astrahus. I shot it with a battleship, then switched to the frigate when it had 1% left. Simple as that, as multiple people already pointed out. And yes, a polarized and full DPS fit Daredevil can generate enough DPS to even pause the repair timer.
As to the ganking: No. Just no. I’ll be succinct and to the point: suspect baiting, kill-right activation and sometimes even catching other miners stealing.
Evading CONCORD: Again – no. And on top of that, I don’t gank. If concord arrives at one of my fights, it’s only to take pictures and notes and maybe ask for an autograph after the fight.
Now for the 5.1 positive security standing: I myself don’t know how I got that. I had 5.0 standing for a long time, then one day I noticed I had 5.1. I do not know how, when and why it happened. I, myself would like to know. I read some of other players theories, it may have been that I juggled between 5.0 and 4.9 because of Low-Sec fights, then when doing a mission with a big increase the game maybe glitched and didn’t cap the security gain at 5.0.
One thing I think may have happened is that I sometimes suspect bait people running missions or rat sites and those people engage me and we fight. During the fight, the NPC rats are still there and sometimes the aggress me and sometimes the damage is concerningly high so I have to keep the player pointed and kill several rats. Maybe I did so against a player that had below 5.0 security status, while I had 5.0 and because we were engaged in combat, when I killed several of his mission rats, the game must have somehow applied reward mechanics of fleet and since he got a security increased, I was also given me a “forced” security increase. It seems far-fetched, but I don’t know of anything else. I haven’t trained the social skill to a higher level since having 5.0, I never killed a Null-Sec Officer spawn and I certainly wasn’t around when the CONCORD agents were available. I am at a loss to explain this occurrence.
I hope these explanations were satisfactory and I sincerely apologize if I went too far PvP’ing some of you in-game. I never intended to make other people “live in a constant state of fear”.