Should 1 man corps be banned?

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That’s a classic!

Chloe is right though, ChloeJonah would have an entirely different ring to it…

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Kinky …

*whispers* i like it

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Dutty gyal quit posting on my threads.

:joy:

:blush::blush::blush::blush::blush::blush::blush:

I’m on … uh … holiday, drinking really bad Jacobs Monarch coffee.
The one with the big grains. It’s disgusting.

I won’t let it define my day, though!
I’ll find better coffee instead!

I can’t throw it away though, now that I’ve made myself a cup. That would just be sad. Even sader than this sad excuse of a coffee. Like, holy ■■■■, I’m so used to quality coffee I want to yell at this one WHY ARE YOU SO BAD, WHY, HOW CAN YOU EXIST … but I won’t, because that’s weird of course.

:blush:

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How many solo players would have their own corp?
I almost never see one man corp

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Sometimes 3 to 6 char corps from 1 human gamer. They cant be login together but corp hangars are used to share stuff.

It then made us smart if you are into this type of gaming,
It is not something that touches us, I do not notice any difference, no man corp or 1000 mans corp =D

Many solo players use a lot of account alphas to pad their corp size to look more intimidating that they really are…

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Killboard say everything, not how many ppl in corp :laughing:

The general idea is basically clutter.

I posted an idea with developed details about possible corp restrictions for opening a corp that would make it difficult for players to remain solo in corps, for example access to limited wallets unless a minimum number of corp officers are recruited and various taxes and monthly bills.

There are so many corporations out there which serve no function other than to act as shell corporations, which means a corporation in name only and no content or players except the owner.

Here’s the post again for your benefit and for the benefit of newcomers:

-at least 1 million sp
-a pop up message on opening the corp:

You must ensure you recruit an Accountant and Director within the next 14 days. If you are unable to then this corporation will enter shutdown mode. Any facilities owned by this corporation when shutdown initiates will be transferred to CCP Holdings until you are able to reinstate your corporation by meeting the minimum recruitment quota.

-if you want to get your corp back from CCP Holdings you must pay the release fee.

-Players who have a corp that has been transferred to CCP Holdings CANNOT open a new corp.

-CANNOT anchor ANY structure unless corp has a minimum of 10 players (must include a Director and maybe two other important corp roles).

-No access to more than 1 corp wallet UNLESS an accountant has been recruited.

-No access to more than 1 station hangar UNLESS a director has been recruited.

  • you get access to +1 corp wallet and station hangar every 3-5 members recruited.

-corporation gets shutdown if nobody comes online in a month.

-corporation base tax of 2% depending on the Empire owning the station where you opened your corp.

-opening fee must vary between regions or across empires: could be between 2.5 mil in easy highsec systems to 150 mil in NPC null.

-Monthly corp administrative fee also based on region.

-CCP will introduce benefits for corp owners based on the tax rate. For example a deduction in tax if you recruit more corp members, and lower resource costs to blueprints for NPC null corps with higher tax bands.

No,
No,
No,
GTFO please

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Your entire idea is bypassed by alphas.

And is also nothing but stick and inconvenience.

If clutter is an issue then set a higher skill barrier to forming a Corp.
And require the current CEO to actually have the Corp skills.

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Yeah, CCP needs to make various career roles ‘Specialized’ again.

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My question is what is the advantage to the single player who is now a corporation? What is the motive for doing it?

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I’m in 2-char corp (this one and an alt) because:
a) If I’m in a multi-member corp, I want to contribute to it, or at least be active;
b) I don’t have time for that anymore;
c) There was a certain group players that I wanted to shoot in high sec, and being in a 1-player corp let us wardec each other and try to do our worst.

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Wardecs require a corporation.
Structure ownership requires a corporation.
Access to corporate Wallet divisions for financial book-keeping.
Access to corporate hanger divisions for inventory management.
Avoidance of the NPC 11% tax rate.

For those with alt characters:
The ability to share assets and isk using the corporation hangers and wallet.
The ability to have one’s allies set standings to all alts, present and future, as a single unit.
The ability to use a single identifier for all alts, present and future, in ACLs.

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Mmm. One I’m not sure has been mentioned yet… but still one heck of a doozy for somebody up to market stuff.

The ability to use corporation limits for contracts instead of personal character limit. This, this right here is one hell of a big reason for a solo character corp even if the character never undocks from a market hub.

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