And yes, I view some forms of content as inherently better than others. A structure timer that generates a fight between fleets is, in my view, inherently superior to one that does not, for instance.
This change is going to remove fights over structures for small groups in low class wormholes (where L structures are not worth their cost or the attention they attract). Currently, the armor timer is our opportunity to force the attacker to show their hand. We undock for that to make them fight for it, and if we lose we can then decide whether we should evac before the hull timer, or go for round two.
Without the second timer, the first time the attacker has to show their hand is also our final opportunity to contest them. If we lose that fight we lose everything. So why would we not evac as much of our stuff as possible before that fight? And then, if we are going through the effort to evac everything anyway, what is the motivation to put up an actual fight when the time comes?
For our group specifically, we probably would still show up for that final timer anyway because we play Eve for the fights in the first place. But there are many who only fight to defend their stuff - when their krabs get caught or when their structures get attacked. If they already have to evac their stuff and have nothing left to defend, they wonât fight at all. And in our case, weâd show up to defend against the occasional eviction as we already do. But we wouldnât be able to do this multiple times a month - and the single timer incentivises attackers to try it on anyway whenever they roll into us outside of our TZ.
I get that this change probably makes things better for a nullbloc FC. And I get that nullbocs are probably seeing bored members quitting the game because the game is pushing them towards stale structure bashing content. But small groups in wormholes are going to suffer for it. I can forgive you for considering us to be collateral damage for your preferred changes, but at least be honest and admit it.