Thank you. As of now It is a well-established fact that had there been internet in Columbusā days the earth would still be flat today, at least according to you.
Perhaps in an alternate universe (as possibilities in some suggested expansions of the quantum theory) that could be the case, but not in this one. But then we do know for sure that Prof. Einstein did not like quantum theory very much. Itās well documented during his life time.
Are you quantum entangled by any chance ? Could you make it so that your next post comes from the other half of the entangled pair, you know, the reasonable one ? Weāre kinda tired of feeding the troll-ish one.
Iām going to give this just one more shot. I do not feel that I framed the discussion properly at the beginning, and one additional crack at it is worthwhile before I throw in the towel. Here goes:
Desired scenario: Maximum quantity of players engaging other players in legitimate combat situations
Potential roadblock: Playstyle, difficulty, or misunderstanding of these can prevent players from deciding to engage
Specific example: Signal Cartel cannot by action or inaction intentionally cause or allow a situation to arise in which they are engaged in combat with another player. However, this rule does not apply internally, within the corporation, when consent is given.
Potential solution: Ensure that in-corp kills are credited, and that at the very least, frigates are credited if not corvettes
Expected outcome: Removal of potential playstyle, difficulty, and effort related motivational conflicts which may prevent players from deciding to engage. A good number of players will not engage in the actual player versus player combat, and will simply kill-trade with alts, or kill-trade with friends, but this is no easier or more cheese-able than the simple PvE skilling sprees we have already seen; this will not lower that particular bar. However, there will also be a group that would otherwise have simply not participated at all, which will only now, due to the ease and lack of playstyle conflict, choose to actually engage in a legitimate combat situation.
Hopefully this will land the way I want and frame the discussion in a more constructive manner.
Is this YOURāS or CCPās? Because we seem to be starting off on the wrong premise.
You kids already had your Skilling Spree PvE event. Why do you need more when the PvP players get theirās?
Edit: Since I already know you and your type of peopleās response, Iām just gonna leave it at that. CCP wonāt listen to you, lmao. But that being said, just go find a friend to trade kills with during the event. Itās not that hard, kid.
That is my desired scenario and I believe the desired scenario of CCP, though I cannot speak for them definitively, obviously.
Regarding my own plans as a player for this event, Iāll be getting PvP kills in a number of the plain old ways and maybe some new ones on anywhere from 8-15 characters, and on this one, the one in Signal Cartel, Iāll hopefully be able to arrange an in-corp brawl every day in some inexpensive frigates, getting players experience in fights that they may not have had yet.
Edit: I also feel that while itās important for me to take your comments seriously and reply to them earnestly, it is important as well to point out that your hostility and derision isnāt helpful or constructive, and makes you come off as a bad-faith participant in the dialogue. I said Iām out, and I really do think Iāve put my point as best I could. I want more players to get shooting, and I think this event has potential to make lots of that happen.
Not all events have to target all players or activities. Itās perfectly fine for CCP to have some events to incentivize some activities or even types of players, but not others. Itās fine to have an event that rewards exploration one month, and mining the next. Itās fine to have one that is mostly for alpha clones or new players, and then one that is mostly targeted at high SP veterans. Or one that reward direct PvP ship combat, especially during a quadrant dedicated to that.
In fact, itās probably a better strategy as it encourages players to try new things, or learn about different aspects of the game. If you want to reward all players equally, just do it via a login reward or something.
If some small amount of players canāt, wonāt, or donāt want to engage with some short-term event, thatās fine.
Second, you seem overly concerned about an event we havenāt even seen the details of. CCP could release this PvP event such that only reward ganking new players in started systems, but is that very likely? Iād wait until you at least until you see how the event is structured before you declare that the event is inaccessible to you or the groups of supposed other players you are white-knighting for.
I mean, it is a very short-term, limited event, probably being used by CCP to test some change to how certain activities are rewarded and the effect on players. Itās hard for me to get very concerned that a single corp might not be able to participate in something because of self-imposed restrictions, especially given how other groups and playstyles have not been served by the current lame skilling spree incarnation for so long.
I bet CCP disagrees with you, this is not a pvp game this is a game that includes pvp. if everybody would leave who isnt playing pvp ccp could shut their gates and you would be force to leave as wellā¦ but i guess understanding basic causality needs more than 20 iq
A few good points, thank you. Iād suggest that while you are correct that not event has to directly target, or even consider every player, when I see an event ripe for convincing players to get in a frigates and shoot each other, I really, really want everyone in there as much as possible. Not forcefully (so we provide easy ways to sorta ācheeseā it) but rather just removing roadblocks to players wanting to get a little shooty towards each other - even if it means other players āget away withā some easy SP, itās at least somewhat onerous, and there are still the players that are now legitimately participating that were not before.
Second, regarding my level of interest in this issue, in my opener I completely buried the lead and several other errors in judgment were made that resulted in my message not getting through. What was intended, and what I would have gone with, if Iād spent more time re-reading before clicking post, would be far more succinct, and would be a scaled down version of what I posted a few posts ago, the quick breakdown of I want people shooting, these are things that might stop them, since the event hasnāt been released yet and maybe CCP hasnāt made 100% of the decisions yet we have an opportunity to impact those decisions, and maybe we can think of a way to encourage more participation in this event across the board, since this event features a core aspect of the Eve gameplay.
Honestly, you are somewhat right about the level of concern - I would say that I am very concerned, maybe not overly. I got excited when I saw how much potential this had to get people out and fighting.
Regarding the single corp, again a victim of me not reading this over. I was using the membership of one of my toons in this corp as a window into one particular example of a type of player who can is in that group of potential participants that might not be able to be included unless the event is designed a certain way, it wasnāt meant to be the entire basis of the argument.
Finally, regarding the original PvE skilling spree, I have actually mentioned in conversation a few times that the sheer ease and simplicity and minmaxability of that type of task, combined with the value of the reward, makes it almost oppressively demanding in terms of the need to not let one go by. Feels a lot like daily quests in certain other massively multiplayer online games that shall remain unnamed. Didnāt love them there, donāt super love them here. Donāt get me wrong, Iāll take the SP, at least for a while, but an event that urges actual content to happen is far superior in my mind.
Ok. Thatās noble. But CCP probably wants the same. Given we havenāt seen the reward structure, why are you worried that CCP wonāt try to make it as accessible as possible?
Ok, I get it, itās CCP. But still, I think you are jumping the gun here.
Sure, but that example is pretty niche. And even there, it is very possible there will be some provision for a pacifist group to engage in a friendly arranged brawl to meet the PvP objectives if they must have these optional skill rewards. But if some player or group of players donāt like PvP at all, this event (and the development focus of this quadrant) simply just arenāt for them. Thatās fine. There has been plenty of focus on PvE and other non-ship combat activities in the recent past, and there will be again in the upcoming quadrants.
Citing the fact that a feature or event isnāt universally applicable to all players isnāt useful. It applies to basically everything CCP does to the game.
The recent versions of the current Skilling Spree were terrible. They were an embarrassingly low effort āeventā that rewarded so much they were not really optional, yet added nothing to the game other than tedium. They should have just kept the SP rewards for logging in to the login screen, and added real, rotating objectives for this event. Or better yet, reward these SP via cerebral boosters that were found, built and traded like the actually good seasonal events in the past.
Iāll take a PvP-orientated task list over the current āshoot 1 ratā , that I will also point out, doesnāt serve non-NPC shooting playstyles. I have no sympathy for those that are moaning that it is unfair now that other activities in New Eden are being rewarded instead of their brainless activity of shooting hapless NPCs.
So while I share your concern and hope that CCP get this event right so that it encourages broadly ship PvP and is accessible to as many players as possible, I have no problems with it excluding a few niche playstyles like the non-aggressive one you are championing. Itās a few week event. Let CCP experiment and save the criticisms until at least after the rule set is released, or better yet, after you see how players engage with the event.
Iām not sure that is true. CCP havenāt asked for advice from the community and we know that for a number of these events, even the CSM has had only a little more notice than the rest of us.
If there is anything that features like the red dot, blackout, different skilling sprees, etc. have shown - CCP are currently on a path of doing their own thing and seeing what happens.
Additionaly, they donāt seem to have sort much feedback from the community on the existing events, nor adopted any of the voluntarily provided suggestions.
So I think you are assuming something that on the basis of recent history, hasnāt played out.
That doesnāt mean, dontā make a thread. Just probably need to temper the expectation, because for the most part, threads here are no more than players talking at each other, with no real interest from CCP devs.
They have stated outright that this is a PvP game and we have been telling people like you to leave for years. Having care bears leave is a GOOD thing because they all they do is complain about the game, wanting to change it into something it is not. Demanding content patches and stuff no one needs.
Back to The River Fodder with you, you are too small to keep.
When someone says āit would be best if a PvP event is structured in such a way as to include as many players as possibleā, and the PvP-trolls all jump in with āf-off, go away, youāre carebear trash, weāve been telling people like you to leave for years, EVE is a PvP game, youāre asking for crazy things, you suckāā¦
Well, it just tells you why weāve dropped from 40,000 or more active, paying players, to 10,000 active paying and 20,000 bots, freebies and trolls.