SKNR editor = Hull specific limitations

The SKNR editor changes SKINS for each Hull kind, but many ships that shares the same Hull, needs

their specific SKIN. In case of Marauders, the prices for the exact same Skin multiplies by some magic numbers. And the list goes on and on.

I just miscreated a Skin for a Muninn instead of a Broadsword. I am pissed.

It looks the same, it costs the same, it should be possible to apply it to the same kind of Hulls but no.

We have Fleet issue Skin, We have Pirate issue Skin, We have T1 Skin, T2 Skin, We have sometime 5 or even 6 identical Hulls and everyone of them, needs its own SKIN.

I made an error. The Editor do not allows me to change a SKIN to a different HULL type, which should be possible, if actually the proposal for REUSING an already created SKIN, to make a NEW ONE, was ACCEPTED.

I would pay the price of my error, put the wrong SKIN in the Editor, change HULL type, pay some plexes for my sins, and get my error fixed.

THIS, or the other, which is to nullify the Skins limitations to a single Hull “variant”, and let us fit less Skins to more hulls… Marauders have some differentiations from their T1 counterparts, but for the vast majority of ships, there is none. Maybe is bad for the market I don’t care.

This shouldn’t happen if the Editor allowed post-processing of already created Skins.

It’s too easy to pick the wrong Hull when they are all identical, and you selected the right one but the editor opened the wrong one and you DONT HAVE ANY VISUAL CLUE WHATSOEVER that you have selected the wrong Hull. They are identical. They should be multi-Hull Skins.

It’s a really simple solution to the problem. SKINS made with the SKINR Editor get the Multi-Hull property by default! Because also frankly, and this must be spoken about, it is BASURD that the prices for a SKIN jacks up when you’re making the exact same SKIN for a T1 or the T2 variant of the same HULL!!! The Paint is the same, the surface to paint is the same, what is this a kind of taxation system??? The same goes with colors. The more Eye-popping, the pricier. Why is that???

I mean I already bought the pricier color on the market, what is the difference that is has to cost million in PLEX more to apply it??? But ok, let say it’s using a different applying method.

Where is the recycling function?? I made a Hull error, I need to change the Hull and revert it back to what I wanted it to be. If it was a ship, I would disassemble it, get back all the material, and start again.

Why this can’t be done with a SKIN???

Let me have back all the material or lose the material but get a full PLEX refund for a SKIN I don’t want anymore. I want to trash it, recycle it. Get back at least 90% of the PLEX i spent in making it, so I can make a new one.

It’s been from day one that I have been requesting this change and nobody is hearing.

People will keep making errors. And if there was a recycling policy in place, people would most likely

invest in making NEW Skins, because at least if he don’t like its design anymore, he can get a REFUND!!! a partial refund, but nonetheless a REFUND.

I’m pissed like hell. I wanted my SKIN to be that of a Broadsword, and it didn’t appear. FXIYXX”&(/$” is GOING ON??? Oh, it was a Muninn I selected???

While hulls of T2 ships often are similar to the T1 base they’re built on, they usually are not identical.

For example take a detailed look at the Onyx, Gila and Eagle in the game.

If I recall correctly the Onyx is much bulkier on the ends of the wings. And I think there were other details different as well.

You will notice small differences in more than just ‘skin textures’.

Likewise a Muninn is not identical to a Broadsword, even though they both use the same base.

While I agree that I too probably wouldn’t be able to tell which hull I’m looking at based on these minor differences alone, the name of the ship usually is a good way to identify which ship you’re dealing with.

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Look on the bright side, you have a Muninn skin!

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Is it though? The ship name is right there in the list, and the Broadsword and Muninn are even under different groupings (one being a HIC and the other a HAC). I’m struggling to understand how you picked the wrong one.

:+1: Uh-huh. I’ve created almost 100 SKINs and never once had that happen.

This is basically all you had to say.

You already did, and at most you’re out what? 75 PLEX? That’s about US$7.50 (EDIT: Not even. More like US$3.75). Based on many years of experience, let me share some wisdom: That’s one of the cheapest mistakes you’ll ever make in life. Just learn from it, move on, and be more careful next time.

^ This is the actionable request. In fact, you should add this to the Little Things/QOL thread: “Prominently display the name of the selected hull in the SKINR editor and in the Finalize Design summary.”

Everything else you asked for is unrealistic.

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Hey! You are supposed to swing with me! Not against me!

We need the recycling of the SKINS!!!

Look at the rigged side, if we had a recycling SKINR editor, we could

dispose of all the SKINS we don’t like…

The Broadsword is under the Muninn in the folders order, I must have opened the folder with the Muninn to see if there was the Bradsword, then moved to the Heavy cruisers folder and thought to have selected the Broadsword, but bc they are literally identical, I must not have noticed that the Editor didn’t in fact selected the Bradsword Hull, and stayed on the Muninn… it’s not that hard to make a mistake in the editor… many times it resets the base Hull for a misclick. Often it reverts to the Ibis corvette bc you misclicked something…

What I’m trying to tell is that it’s not really a perfect system, and it easier than it seems to make a mistake. The Thumbnail also is glitched, and it shows sometime some design different from what you have done. It turned out in the End that even if the Thumbnail was not the same, the final design was. But it was enough to me to think I made a mistake and so I made another Skin just to be sure.

Result? I have Two identical SKINS for the same ship. SO if it was a little more flexible, like it was possible to post-process a SKIN design into something else, for example reprocessing it to change the HULL… It would solve a lot of small issues that are here, now.

Post-processing of SKINS is unrealistic or is it? really?

I followed your SQL advice anyway, so there is a thread over there also.

PS:

Don’t you lecture me on Economics value of PLEX.

Players are more likely to invest into SKINS IF there is a “cushion” system in place.

So you don’t know what you are talking about clearly.

Avoid making these puppy comments next time.

Yes.

Good. That, at least, is productive. EDIT: Doofus, you just created another whine thread. You didn’t do what I suggested and add a “little things” item to the list that the devs are (theoretically) looking at. A simple change like prominently displaying the hull name in SKINR would have solved your immediate problem, and is one of those 10-minute fixes very likely to get done. Nope, instead you reiterated your demand that they re-work everything to please you, in a subforum that the devs largely ignore. SMH.

I wasn’t lecturing you. I was trying to assuage you. You clearly got butthurt enough over losing $3.75 worth of arcade tokens that you wrote a rambling screed about it. I was trying to talk you off the ledge and put things in perspective. My mistake, I guess. :unamused_face:

Okay, 1) it’s a lousy $3.75, and 2) SKINs aren’t an “investment.”* Stop being such a drama llama. You effed up and made a simple mistake. We don’t need to re-engineer the entire system to accommodate your lack of attentiveness. Just take the L and move on, my dude. :roll_eyes: Geez…

EDIT:
* To clarify, once activated and no longer sellable.

I don’t mean to make fun of you, but they don’t look alike almost at all! Yeah, it’s the same base hull, but the nose and top are completely different!

I do get it that it can be frustrating that you activated the SKIN on the wrong hull. I feel for you. Hope you’ll pay more attention next time then. If it makes you feel any better I once mistyped and didn’t add a single 0 to the end of one of my sale orders. It went straight to someone’s buy order then 10 times cheaper. My ask price was around 2b, so I ended up selling the thing for 200m.

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Exactly my point!

It seems many people aren’t aware that while many ships share the same base hull for lore and gameplay reasons, they actually have unique models.

Even if the Muninn and Broadsword’s are T2 ships based on the design of the Rupture they do not share the exact same model.

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Your first mistake was spending plex to make that crap in the first place.

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How else would you understand that CCP won’t ever make a recycling option for Skins that gve back the PLEX spent? Materials maybe, but PLEX, never…

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Look there’s insurance for ship loss right?

This wouldn’t be much different than insuring a ship, but because we are talking PLEX involved,

it is somewhat NATURAL to assume that if you insure something that you payed PLEX for, you would be given some PLEX back in case of loss, or intentional TRASH, because you committed an error, and even if the SKIN is ACTIVATED, I should still be able to TRASH the DAMN THING!

WHat do I have to do, Trash my whole 132Mil SP character just bc I can reset my SKINS!

I DONT WANT TO SEE THAT MFKN SKIN IN MT SKINS! IT makes me sick!

You are too CAPITALIST visioned, in a very BAD way, let me tell you AGAIN!

The “cushion system” MUST INVOLVE PLEX PAYBACK, or else it WIILL NOT WORK!

Huu, yeah, that is like the difference between a T1 Raven and a GOLEM.

Post-processing of Identical base-shape Hulls, but with some difference, would involve a TAX.

ONLY if the Hull is 100% Identical The Pos-tProcessing PLEX TAX would be LESS, but you would

need to pay whatsoever.

Activated or NON ACTIVATED, this Also needs to change.

I want to Activate my SKINS for my CORP WISE MEMBERS. I make 100 identical SKINS:

Picture this. YOu come up with a NEW LOGO. You need to REDESIGN ALL 100 SKINS.

You should be allowed to do so, take your Activated 100 SKINS; deactivate them, repackage them

in a SKINR format, re-process them, PAY THE PLEX TAX, and re-Activate them.

BOOM!

Why Is that so difficult to conceive?

The Permanent Activation of the SKINS is an ABUSE of power.

You can interchange SKINS everytime, so it’s not like the SKINS have been implanted into your Neural system!!! Is just an arbitrary choice, a blatantly exploitative choice.

And all of this combined is limiting players Freedom, AKA Free market, AKA it’s limiting ECONOMY Overall. It’s damaging it!

User created Overlay would be TOO MUCH FREEDOM, but that is a TOPIC that needs to be addressed, with Events, with the first prize to be able to upload your CORP LOGO into the SKINR Overlay system, and be gifted Idk… 1000 UU of the deposited design for the Winner of the Event.

We are barely scratching the surface of the SKINR editor.

We are in its infancy years.

It IS working FINE though, IS it NOT?

Lots OF people ENGAGE with SKINR and CREATE and BUY nee SKINS as FAR as I could TELL. In MY alliance I see LOTS of NICE creations OF skinr SKINS even WITHOUT plex PAYBACK.

I think IT’s FINE.

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You are shortvisioned.

Payback is just one proposal, Post-processing is another where there is no Payback or specific

PLEX investments insurance policy, which could be applied to ALL things regarding PLEX.

You DONT WANT one thing you payed PLEX FOR? If you are insured you get a % back.

WHY I have to live with something in my inventory that reminds me of an ERROR for the rest of time!!!

I’d rather Seppuku, sell the character, than have to see that MFKN SKIN in my SKIN tab for the rest of life.

It’s called ‘shortsighted’ and I’ve got glasses to negate the effects.

I’m also shortsighted. You are shortvisioned.