The SKNR editor changes SKINS for each Hull kind, but many ships that shares the same Hull, needs
their specific SKIN. In case of Marauders, the prices for the exact same Skin multiplies by some magic numbers. And the list goes on and on.
I just miscreated a Skin for a Muninn instead of a Broadsword. I am pissed.
It looks the same, it costs the same, it should be possible to apply it to the same kind of Hulls but no.
We have Fleet issue Skin, We have Pirate issue Skin, We have T1 Skin, T2 Skin, We have sometime 5 or even 6 identical Hulls and everyone of them, needs its own SKIN.
I made an error. The Editor do not allows me to change a SKIN to a different HULL type, which should be possible, if actually the proposal for REUSING an already created SKIN, to make a NEW ONE, was ACCEPTED.
I would pay the price of my error, put the wrong SKIN in the Editor, change HULL type, pay some plexes for my sins, and get my error fixed.
THIS, or the other, which is to nullify the Skins limitations to a single Hull âvariantâ, and let us fit less Skins to more hulls⌠Marauders have some differentiations from their T1 counterparts, but for the vast majority of ships, there is none. Maybe is bad for the market I donât care.
This shouldnât happen if the Editor allowed post-processing of already created Skins.
Itâs too easy to pick the wrong Hull when they are all identical, and you selected the right one but the editor opened the wrong one and you DONT HAVE ANY VISUAL CLUE WHATSOEVER that you have selected the wrong Hull. They are identical. They should be multi-Hull Skins.
Itâs a really simple solution to the problem. SKINS made with the SKINR Editor get the Multi-Hull property by default! Because also frankly, and this must be spoken about, it is BASURD that the prices for a SKIN jacks up when youâre making the exact same SKIN for a T1 or the T2 variant of the same HULL!!! The Paint is the same, the surface to paint is the same, what is this a kind of taxation system??? The same goes with colors. The more Eye-popping, the pricier. Why is that???
I mean I already bought the pricier color on the market, what is the difference that is has to cost million in PLEX more to apply it??? But ok, let say itâs using a different applying method.
Where is the recycling function?? I made a Hull error, I need to change the Hull and revert it back to what I wanted it to be. If it was a ship, I would disassemble it, get back all the material, and start again.
Why this canât be done with a SKIN???
Let me have back all the material or lose the material but get a full PLEX refund for a SKIN I donât want anymore. I want to trash it, recycle it. Get back at least 90% of the PLEX i spent in making it, so I can make a new one.
Itâs been from day one that I have been requesting this change and nobody is hearing.
People will keep making errors. And if there was a recycling policy in place, people would most likely
invest in making NEW Skins, because at least if he donât like its design anymore, he can get a REFUND!!! a partial refund, but nonetheless a REFUND.
Iâm pissed like hell. I wanted my SKIN to be that of a Broadsword, and it didnât appear. FXIYXXâ&(/$â is GOING ON??? Oh, it was a Muninn I selected???