It does actually
Anyone in the business knows that.
Faylee is also right on everything else.
I mean, the guys bumped and killed more freighters than any remaining bumper… and definitely more than you too
It does actually
Anyone in the business knows that.
Faylee is also right on everything else.
I mean, the guys bumped and killed more freighters than any remaining bumper… and definitely more than you too
When you blame anything (I. E. This thread) on some “ganker alt”, you hate on all of us lol
And of course I’m going to antagonize you is you say stupid stuff or spread terrible information around, friend or not, brother or not
It’s how I roll
These guys do work in groups you know…unlike most haulers.
Or, if your gank fleet is going to be awhile you have an alt or another player in a noob ship fly in take one pot shot at the guy. He gets exploded by CONCORD, you got more time to bump and for the gank fleet to arrive.
Is there a lore explanation as to how two ships can forcefully collide without damaging each other? I think it’s kinda lame and immersion-destroying.
Not that I know of. Think of the alternative–i.e. it causes damage. The people doing the ganking are already fine with losing a ship, you think taking damage and inflicting damage would be an issue for them?
And as for simply removing bumping it is used for more than just ganking. Bumping a titan or another capital in LS/NS for example. If they have a fatigue timer and you don’t have HICs or DICs on field you try to hold them via bumping.
Or bumping a friendly back inside the POS shields. I did that once a corp mate thought he had hit approach, but didn’t and was slow boating out of the shields. I kept him bumped till he got back.
Do we want to toss that out the window? I often argue that any change to the mechanics should not cause those not causing the “problem” no loss of game play. That test is not satisfied here.
You’re so wrong on every front dude
That is a good link. Zarek often posts good stuff and yes, it does appear that only offensive modules are deactivated and that other modules do remain active, from the link,
- Module functionality after log off: Once the server declares you logged off, all offensive modules, to include guns, webs and scrams immediately deactivate. However all other tested modules, to include shield boosters, armor reppers, hardeners and prop mods continue to function until the 5 min aggression timer elapses.
However, the claim was not that modules do not continue to function, but that the benefit skills impart are no longer a factor. Zarek’s post does not address that really.
Good points.
Is that DMC dude once again posting paragraphs and paragraphs about something he clearly knows nothing about?
Well color me surprised!
This really is a doosie. We shouldn’t let him get away with this one. How dishonest…
The potential for hilarity would be epic though, especially as the main victims of being kamikazed by hordes of newb ships would fall into the same group that currently get bumped and then suicide ganked.
Ironically it’s exactly what many of them have been asking for for years, more realistic bumping physics.
Yes, and consider this…
CONCORD would unlikely respond. Because if CONCORD does respond, how will it determine between intentional damage in this manner an unintentional damage.
So no more timers for suicide ganking.
This is a horrible path to go down…thus I totally expect many people upset about freighter ganking will absolutely love it.
Edit: And with the ability to use ultra-cheap ships it could very well end up with Gank All the Things.
Seriously, just giving them this for a few weeks then rolling it back would be awesome. I’d have to stock up on a 6 month supply of caramel popcorn just because of the forum raging…
I’d have to up my popcorn gif collection, 'cause it’d get repetitive.
If they want 4-4 to be a no-undock-in-any-small-ship zone, so be it hahahahah
I can already see the flock of freighters camping the undock 24/7
To build on my earlier comment about CONCORD and collision damage, my guess is that if CONCORD responds they’d destroy both parties, for the gankers, no problem. For those opposed, big problems. After all there is no computer program that will be able to divine intention. In fact, ganking might become vastly easier, just ram the ship with your noob ship, CONCORD blows up both, the loot scoopers go to work. Now you could gank ships with very low cargo values.
Also pretty sure this idea has been discussed to death.
So my guess is that CCP would not have CONCORD respond classify such damage as non-aggression based and gankers could just gank away in cheap frigates. Again, not exactly the intended outcome…but then again people who often complain and moan very loudly on the forums suffer from a curious inability to consider down stream implications and spot the potential “unintended consequences/perverse incentives”.
Yes, see this great fanfest presentation:
#PEG4LYF
@DeMichael_Crimson are you even comprehending what I’ve typed? I never said that any module stops working upon logging out. I have said twice now that skills such as hull upgrades and bonuses that implants give stop working when you log out. This makes you a lot easier to gank.
Why are you even arguing? You should thank me for taking the time to stoop down and consult with you about the finer mechanics related to ganking. It is clear that you aren’t up to snuff in these discussions, but I’m more than happy to educate you further if you stop being a
AWWW YEEAAAAHHHHHh
I know who you are talking about, and welcome to the life of a ganker.
Second of all, since I now know this I will start bumping you to get you out of amarr(since you are competition).
Thank you for making this thread and have a great day!