You’re full of shi.t and you know it.
What an intellectual comeback.
Out of witty remarks and snide backhanders are we?
gently sets the mic on its recharging cradle
Moon mining needs to be instanced. Also incursions and actually every PVE content.
Most of these forum’s regulars are full of it. You made the mistake of asking for a source of the bullsht you read and Ramona ( who calls himself ‘Ramona’? Like ‘Gix’
WT.actual.F lmao! ) and he was stuck with a lie he couldn’t back up. Your willingness to go to Null stomped him so he moved the goalpost and projected all his SHT on you.
Standard M.O of the sexually-frustrated brain-dead consumers whose galactic-sized idiocies we all pay for now.
Check out the zkill stats. We’ve gone, since these changes, from half a dozen freighters per day being killed to one on a good day - and those are wardecs rather than ganks.
Now there is no reason not to autopilot a freighter wherever you want. Because the folks doing the ganking have looked at the hassle of it, and decided not to bother.
This essentially means that all those Amazon guys, they don’t have as much of a market any more - a significant proportion of their business is moving stuff others could, but don’t really want to risk.
Those trading between Jita and Amarr - used to be, if you were quick on your feet you could make good money on arbitrage. Now, there’s no reason not to just afk the 45 jumps the ping way round, so that’s gone.
I could go on, there are more connected industries and playstyles.
You claim that people running PushX are doing so using bots or automation - care to back that up? Or are you just making assumptions / laying claims to support your dubious position? Interested to see if you have anything beyond hot air to back this up.
I don’t particularly care about the wider gaming market. There’s orders of magnitude more people playing games today than in 2003. This means that Eve can have a wider pool of potential players without needing to remove itself from its niche - which, as stated earlier, has been what has created and sustained the game over two decades.
The number of people who watch a Josh Strife Hayes video and believe they know about games marketing is utterly incredible. If you have a product that is successful at doing a certain thing, the one thing you do not do is change what makes it unique, as the success it has is based on that thing.
rain falls on the temple…
@Un_tamed Oh well. Just another day on the forum.
Ok, so which is it? If ganking has no relevance, why bother nerfing it at all? If it has so little impact on the game, there’s surely no need to change it.
Not sure when you started playing, but Eve has had ganking for no reason other than you can since I started in 2009, and far far earlier. It’s the reason Concord exists. I actually stopped playing in 2010 because a random wardec corp camped the corp I was in into station for like two weeks. So I don’t disagree that some changes made were for the benefit of the game. I’m not arguing for total stagnation.
However, what I’m saying is that removing too much risk from highsec will have wider-ranging impacts on the game that are pretty self-evident with some thought.
At the broadest level, let’s think for a moment what it is that limits resource production in highsec. There are really only two things - risk of being ganked, and resource availability. However, the second is only really a factor in areas close to trade hubs, as people don’t want to move large volumes long distances. Why not? The risk of being ganked in their freighter. Now we remove both of these elements, there is no real risk of being ganked either in your mining ship or in your freighter - so the supply of resources becomes exponentially higher, while the demand on these resources is reduced through lack of destruction. What is the final result of this? A glut of resources, and no profits for the average industrialist.
If you’d like an example of this, look at the prices of moon goo from null, and the commensurate price of T2 ships. No-one is making any more money on these activities, because the availability of ores is so high that there is more than can be mined, so the demand is filled multiple times over. The same will happen in highsec.
Unless you set autopilot before going to work, or whatever. It’s only “tied up” if you would otherwise be using the account for something else. The only reason not to do this is the risk of being ganked - name me another? Now that risk is gone, there is no reason not to.
It means your argument is entirely predicated on supposition rather than reality. It is therefore irrelevant to a serious conversation about the issue at hand.
In particular, nerfs that affected the income of those PvE activities. As set out above, if highsec resource production goes through the roof (as I and many others have predicted) following these changes, and the income for those players falls commensurately, what do you imagine will happen to the number of players taking part in that gameplay?
You have an option to make your own game !!!
You
LOL. The fact that you don’t understand says it all in terms of your “market acumen”
They already did that thru crying
LOL. You already know I’m right bruv. That’s why you dodging
The only one pretending here is you bruv But everyone is savvy to that by now
Bruv, we all know the sophistry by now. We know you like to AFK your freighters
Then go to NMS
Just play on Test
Sure you have bruv
Is it my fault you’re so nerd inept you don’t know where my name comes from?
Actually, it’s not really an option, unless I fully self-fund the game and release it as some kind of free service without expecting to turn a profit from it.
If I make a game like this with the intent to make money (or at least recoup costs), it’s going to get review-bombed by people whom the game doesn’t cater to and wasn’t advertised to, unless I give in to their demands of a market-friendly rule set.
This is something that happened to one of my favorite survival games of all time, H1Z1.
Originally meant to be a no-compromises hardcore zombie survival title, it was PR-bombed until the design team was pretty much made by corporate to add PvE servers to it. John Smedley even jokingly made fun of the whiny carebears on twitter a few times, and in return they tried to “cancel” him and get him fired.
So the game got PvE servers. The gameplay on the PvE servers was extremely bad. The entire map, any ground that could be built on, got covered in a player-structure favela within like two days, and people were running around with stacks of tens of thousands of ammunition, killing every single NPC entity without thought. It was horrible, and left newer players with nothing to do. Or players just followed other players around constantly shooting their guns in their faces in order to try to annoy-grief them.
What happened next was absolutely surreal. The carebears started going on the forums and demanding that the devs add PvP a toggle to the PvP servers, so that they could go there and farm in safety, and when they had enough stuff, they could go around and surprise-kill the “PvP server griefers” by selectively toggling off when they were ready. When they didn’t get this, for obvious reasons, the game was forum-bombed and started getting terrible reviews, which was probably one of the major factors in why Daybreak made the survival component (that couldn’t be salvaged anymore) a completely separate title from the Battle Royale component, which was still doing well (and was a precursor to the much-better PUBG that overtook it later).
This is why the idea of a PvE server for EVE won’t really work. Once the carebears get tired of having all of their stuff being completely worthless, they’re going to demand to bring it over to TQ to be able to sell it to the “griefers,” and when they won’t get that, they’re going to bomb this game just like they do today, and we’ll be back to square one, except with a broken TQ population and a useless PvE server where the only item that is used for trading that has any real value is PLEX, just like SOJs in Diablo 2.
So this doesn’t sound like “theory” to anyone: I had somewhere between 1,000 - 2,000 hours of play time in that game, with probably around 50-100 hours on the PvE servers (because various friends asked me to, all of whom quit within about 3-4 days because they got bored), and the rest on regular servers and BR.

The carebears started going on the forums and demanding that the devs add PvP a toggle to the PvP servers, so that they could go there and farm in safety, and when they had enough stuff, they could go around and surprise-kill the “PvP server griefers” by selectively toggling off when they were ready.
It takes a lot of brain cells for these folks to realize they can get exactly what they want without having to turn the PVP toggle off (aka not having the toggle at all). They can farm their materials just like with “opting out”, the only difference is they have to take precautions along the way — like everyone else! Equitable.
Not having to worry about permanent loss in a game entirely about meaningful loss defeats the point and undermines players’ agency: when losing stuff doesn’t matter, there is no motivation to have and exert agency in the first place. It becomes purely about ego and griefing at that point.
All those PVE-er’s only opting into the PVP they’re guaranteed to win because their fragile minds cannot handle loss.
You are not busting my bubble. Ganking is necessary and any null sec farmer can make as many alphas as needed as long as they plex them to omega and continue to gank. No illusions here. What is good for the game is that now they will have to support the game more to have their fun and support CCPs bottom line. Brillant move from CCP IMO. What this does do is level the playing field a bit more is all the new mechanics do. It has always been my PO that Ganking is necessary and that Jita and Perimetter must be ganked into oblivion to save the game. No hard feelings, its just nice to put more work on the gankers where it belongs.
That is a refreshing point of view that is not often expressed on this forum. However, the vocal minority won’t be happy until they whine and moan and complain enough that CCP removes ganking altogether…
Same thing…

It takes a lot of brain cells for these folks to realize they can get exactly what they want without having to turn the PVP toggle off (aka not having the toggle at all). They can farm their materials just like with “opting out”, the only difference is they have to take precautions along the way — like everyone else! Equitable.
Not having to worry about permanent loss in a game entirely about meaningful loss defeats the point and undermines players’ agency: when losing stuff doesn’t matter, there is no motivation to have and exert agency in the first place. It becomes purely about ego and griefing at that point.
All those PVE-er’s only opting into the PVP they’re guaranteed to win because their fragile minds cannot handle loss.
Oh god, it was so bad on the PvE servers, you have no idea. The game had some clever zombie spawn logic that slowly built up herds of zombies around points where players congregated (e.g. if you hole up in a building, they would start accumulating outside). There were no zombies or animals anywhere. It was literally just a never-ending cacophony of people running around, shooting their guns at nothing, and yelling the n-word or the f-word or the other f-word over and over.
I occasionally trolled the locals when they got too uppity by telling them the name of my server and inviting them to come there to settle differences or show me how tough they are, and the most common response was along the lines of “how about I come to your house and shotgun-blast your face instead you stupid ______!”
This kind of dynamic could only exist in a game environment where the population is split like this. I’ve played quite a few other games with split servers where things were similar, but H1Z1 stands out because it was a popular game. In less-popular games, the PvE servers are usually empty.
What this mechanic hopefully will do is bring more people back into the game that stay longer than two weeks. What this means for the Null Sec Care bears with control issues is that they will have to get their game on to recruit all these new players so they can dominate the game. I personally would like to see jita and perimeter ghost towns but this will not happen due to the new mechanics. So where are all the new players going to go? Will they go to a group that voted their own into power and vocally say they represent all of eve, what a load of dog pill. Now you care bears will have to clean up your act, quit or in the future be relegated to some where else then where you squat now. Love this game

No, it’s really not, because a PvE server would have no PvP, so no wars, no lowsec PvP, no nullsec PvP, no wormhole PvP, etc.
The server most PvE players have called for is effectively the same as TQ but with no ability to toggle safety to red. The reason you guys have to strawman and keep claiming people are calling for a “PvE server” is because you know if they released a no ganking server it would be more popular.
It is the same thing, because in a hybrid server like that, everyone would move to high-sec for their grinding because other areas of space would now have a disproportionate amount of PvP players desperately looking for content, and doing PvE stuff there would become much more difficult, and meaningless anyway, since high-sec offers such good income as-is. It’s either this outcome, or there would be no PvPers at all, so the server would emulate a full-PvE server anyway. Kind of like the traditional Chinese server did, in which no one fought anyone else voluntarily. I remember when we proxied into the Chinese server like a decade or so ago, they were completely unprepared for a small number of us going on a killing spree because they had no idea how to fight other players.
This is exactly why two-thirds of the player base in EVE Echoes lives in Jita. At least with a full PvE model, players could branch out and experience the entirety of the game’s PvE content.
Profile - Destiny_Corrupted - EVE Online Forums Love your comments always on point. Did you see the lattest Broad cast from the Talking in Stations Pod cast where CCP Aurora admitted she played the game and had multiple toons that she played? That is why in my opinion she had something solid for fan fest while the rest, except for the art department had squat. Good show. Thanks CCP Aurora for your dedication to the game.