The way to solve this problem is to petition CCP to remove auto piloting from the game. I never afk while in game and never auto pilot. Who were the auto pilots who were they associated with and did they not fear ganking because they or their friends are associated with the gankers? It is easy to move through friendly controlled space when no one else is hunting you.
Do you have a citation for that one, then?
I mean, the last Iāve seen on the topic CCP were quite happy saying that ganking/loss actually increased retention.
So, only the last ten years, encompassing the highest player counts that Eve ever had. Gotcha.
Iām not talking about moving the hubs. Iām talking about resource gathering corpsā tendency to set up within a relatively small number of jumps of a hub. Because logistics is far easier.
Please do look into it. Iām 100% confident this is not the case, the people I know in that part of the game - those that are still playing - are pretty clear on the topic.
Ultimately it comes down to, if you like, an aesthetic or philosophical question: is the freedom to commit violence in highsec (within boundaries) fundamental to the āidea of Eveā? Does continually chipping away at this concept of Eve as dark and dangerous to appease safety loving carebears benefit the ācoreā of Eve as a concept? I would argue that it does, significantly, and any temporary increase in numbers would be exactly that - temporary, before everyone just fades away.
The fact is that the world of Eve online is a large part of what attracts people - the scams, the ganks, the treachery, the wheeler-dealing, the stupid corp politics - all of that. Even people who detest the ganking culture admit that. What we cannot know is by how much that āfeelā is reduced each time core elements are whittled away in appeasements, but from that perspective these are dangerous things you suggest tinkering with.
What is this? Iām afraid I donāt understand it.
What needs to be done to make every player play the game?
Remove auto pilot from the game. This will make players play the game.
Make standing in high sec mean something, the new mechanics is a start, High sec a place of law and order to a point. It will not keep the random crack head from smoking on the sub way but it will help.
Low sec should not have a standing hit for PVP, just more gate guns and stronger gate guns but only on gates from high sec to low sec.
CCP these are reasonable changes so PVP can still thrive.
Personally Null sec players have no clue how to PVP and only Low Sec Players as well as Worm Hole Players are pure PVPers. Everyone over the years know that Null Sec is nothing but a Farmville and that they are adverse to loss unable to adapt to real dangers. I once listened to a Null Nerd on his groups pod cast say that his opinion only mattered ( while pretending to represent the populous of eve) and that if we wanted an opinion that we could get our own pod cast. THESE FORUMS ARE OUR POD CAST AND WE ARE CALLING YOU OUT DUDE.
Oh my god. I just agreed with Lucas on something.
I mean, if coming into a long-standing open-world PvP game and demanding that basically all piracy (a core tenet of the relatively rare āspaceship westernā theme) be replaced with ācompetitive miningā isnāt indicative of the presence of some kind of mental disorder, I donāt know what is.
There was a movie called Butch Cassidy and the Sundance Kid. These two guys ran around and got into a bunch of mischief, it was a lot of fun. But they ended up getting in trouble with the faction police (or the 1899 Mexican equivalent). At the end, they were outnumbered having a shootout. They knew that their odds werenāt good, but they decided that their best chance was to charge out with guns blazing, trying to get past the police in the street, and on to freedom.
What they didnāt realize was that, while they were talking, half the Mexican army arrived and set up in the street with the police, complete with machine guns and a hundred more soldiers. Butch and Sundance didnāt have any chance of winning whatsoever. The movie ends with them bursting out of the church shooting their guns. The movie never shows them getting killed. The picture I put up is the final frame of the movie.
The comparison I was making is that QuakeGod and these other players that are claiming that this-or-that will ruin Eve are like the two guys in the church versus the Mexican Army. They still think they can win, because there might be some hopeful areas left in the game. When, in fact, the game is already lost and there is no way to save it. I guess you can continue to enjoy it until CCP removes the very last bit of enjoyable gameplay, but we can all be sure that they will, eventually. Or perhaps we will never get to that point and the servers will go dark before CCP manages to fully kill everything great that Eve ever was.
Yep.
People also donāt understand the market forces at play either.
It was always level. People just suck at the game and had to cry to CCP for help.
Except all PvP is consensual
Iām sad the Division series fell off. The Dark Zone was super fun and a good mix of PvE and PvP, esp getting the loot out.
So intense waiting for the helo to come and all the firefights it started.
It wasnāt ganking making them quit LOL.
And we all know why you want this bruv
It aināt to help the game or the nubs. Its to help you
Only because they donāt understand the game they are playing. In reality, all pilots are PvP pilots whether they want to be or not. If more people took the time to know the game they are actually playing, itād be different.
Itās a slow burn. The ganking nerf is a clear signal tho.
UO didnāt self destruct over night either.
Without meaningful loss, there can be no meaningful stories.
Yea, this is honestly my biggest problem with the āPvE Onlyā club. They are a plague in every game nowadays and have destroyed every PvP based MMO Iāve ever been apart of. If theyād stop complaining and just L2P Iād be all about it. PvE away.
This āI shouldnāt have to overcome any hardshipsā mentality is pure entitlement and if youāre one of these players you really donāt deserve any consideration. Actually, you deserved to get ruthlessly hunted out of every PvP game you try to destroy.
Honestly Iāve started playing Albion recently and it seems theyāve had the same issues. Watering down of PvP content because of risk averse clowns that should quite simply be playing a different game.
Thatās really the thing these folks donāt understand. Thereās a million games that cater to them specifically. Thereās only 2 games that have what I want (eve and Albion) and both have been watered down to the point of not being any fun for a PvP player because of incessant whining from carebears.
You want two whole games to cater to you specifically? Sounds a bit selfish to meā¦
I would actually appreciate just one. Literally one. Because currently there are none. Albion and Eve have both been castrated content-wise. Both for basically the same reason: Entitled brats whining that they canāt be 100% safe from PvP⦠In a PvP game.
Destroying PvP games is a minor problem. These same entitled people are damaging the entire social fabric at every level.
Try UO Outlands. Free UO server. Great depth to PvE as well as PvP.
Tons of murderers and people who fight them.
People hate on Aiko for RPing, wait till they meet all the orcs and drow RPers there who murder peeps on the regular
This is the uncomfortable truth.
If you donāt appreciate the massive gains made to social progress and donāt want to conform to your newly improved and expanded liberties, well, maybe you should just die then?
Re-Watch Demolition Man. We are living in that movie.
Who, What When Where, āThese entitled peopleā. Who are you talking about
The only effect of the ganking changes is that I ditched my 600 DPS Alpha clone gankerā¦and now have an 800 DPS Omega ganker. I wish to thank all the anti gankers for helping to improve my ganking skills.
People who think that the world needs to change.
The same goes for bumping. The only way to deal with some guy who keeps on and on bumping miners is to gank them. Remove ganking, and bumpers become invincible.