Solution to suicide gankers?

Completely for roleplay purposes and to point out that “Safety would not operate on a cost/benefits basis.” because it would take a huge effort on your part to force me to uninstall.

That I didn’t wish to expose here and I made it very clear about the direction path that I am following with my roleplay.

The thing I am finding out is that you @Sargon_Of_Amerish had taken our discussion to heart and it shows when you broke out of character with that part of your reply.

Isn’t this a mindset common to most of us?

What we’re doing (what we enjoy) is almost always more important to us than the doings and enjoyment of others.

In this respect, gankers are not different from other players.

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Who auto-pilots between Jita and Amarr? Who is that stupid?
Oh… the guy in your head. Ok, carry on…

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sigh go watch some of macgybos vids on you tube. See all the autopiloters going through perimeter.

:slight_smile:

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And of course he just knows they’re all autopiloting. Do they broadcast that or does he have special insights? Did they tell him?

Do you typically warp 10km away from a gate and fly in slowly?

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Who cares about that. Autopilot should be removed, done.

Depends. If in hisec no but if I’m in lowsec I warp in at 50km then if the coast is clear I afterburn to the jump.

Problem isnt those who autopilot, those should learn a lesson i agree. The problem is when you do everything right and still get ganked, happened to me. Code says they only gank inactive pilots and ‘bots’ as they call them but this is outright a lie, same with most gankers.

Gankers have it way way too easy, and not only that but are financed by null sec blocs to ruin high sec gameplay.

Dude, you are a null sec bloc. :rofl:

It has legitimate uses (or a uses lol). It can be incredibly powerful when used in conjunction with a dock bookmark for example. It would be a shame to lose that. At the end of the day my usual position is that i don’t support changes with reduce choice. Autopilot is a choice. If people chose to use it then the consequences are on them.

And i do feel its relevant in the context of this discussion when gankers are being described as lazy. Perhaps it appears that way because their targets are lazy and give them easy targets?

The point i am making since you either missed it or are being obtuse is that warping to a gate at 10km and flying slowly into it is a little silly. It puts you right in range of any gate camps and gives players plenty time to scan you and lock you up. So a player would need to be pretty silly to be doing it right?

This is autopilots default behaviour. The consequence of using it is that it doesn’t insta jump you from system to system. It lands you at 10km and slow boats you in. So when you asked…….

I sarcastically replied referencing the mechanic assuming you would understand what i meant. The fact that in these videos we can observe lots of players displaying this behaviour (landing at 10km and showboating in) in systems that are known to be gate camped regularly means one of 2 things in my mind. 1 those players are autopiloting and are lazy and/or ignorant of mechanics, or 2) they just dont understand the mechanics and are making unforced errors.

Either way ganking becomes an object lesson in how not to navigate New Eden. It doesn’t show ganking is a problem as simply by not autopiloting (a player choice) the gank could be avoided

:slight_smile:

There is a lot to unpack in this very short sentence. Firstly i guess i find it difficult to believe. I cant think of a single instance where i lost a ship and didn’t see at least 1 thing i could have done better or something i could have done to avoid the loss. That applies to instances of ganking and other loses as well. I think its very easy to take the position of “what i did was perfect” and point to game mechanics as the problem. It’s always someone else’s fault and never our own. As such i have a very hard time buying into this as a premise but lets run with it.

Secondly if we accept that you did everything perfectly and still got ganked then how many times has that happened. Were you perfect 1 gank out of 10? 1 gank out of 100? 1 gank out of 1000.? And what about other players? Are they perfect 100% of the time 50% of the time? 1% of the time? I don’t have the answer to that but what i do have is the history of threads on this topic where capsuleers have posted killmails claiming ganking should be nerfed based on ships that were not fitted and ships that were poorly fitted. We have players choosing to mine in ganker hot spots. We have our autopiloters that i mentioned above. None of those instances are examples of “doing everything right”. The evidence just does not support the idea that the ganking is a problem for players doing everything right. If 100% or even 70% of gank victims were players doing everything right then yeah………maybe we could say there is an issue. But the reality is that the vast majority of ganks are as a result of error on the part of the player being ganked.

Thirdly and finally I’d question where “doing everything right and still being ganked” is a bad thing. Take the route from Jita to Amarr for example. Maybe you have a hauler thats following a scout. Your scout tells you the gate next gate is clear so you make the jump and just as you land in system a load of gankers arrive to set up a gate camp and you get caught. You were just unlucky. Is that a broken mechanic? No its New Eden being dynamic in nature and ever changing. It’s what makes space feel alive and what gives us the thrills as we go about our business. Sure it’s possible to be on the receiving end of RNG like that and in other ways. But that in its own way brings a certain amount of balance. It’s not like thats going to happen every time. It’s going to be a very very very low number if you are indeed flying perfectly.

I agree if we are referring to autopiloters and the other pilots not flying perfectly.

However if a player is flying perfectly and doing everything right then the scales are weighted very heavily in favour of that player. “Perfect” flying will very rarely be caught be gankers.

Not to be overly judge but i think the problem here isn’t gankers. It’s that you think you are doing everything right. Maybe you arnt…….Maybe you still have things to learn and room for growth. Perhaps your biggest crutch is that you have decided you have learnt all there is to learn. I’d question that in its entirety and encourage you to really think about what you and other players are doing that results in ganks and really be honest about whether “everything was done right”

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Right.

So either it’s not noobs and they are stupid or just don’t care or they are noobs who know no better.
Which one flies a bling ship? The noob or the lazy idiot?
Why would one intentionally fly a ship to the slaughter at a gate?

I’m not arguing that point. Ganking is not a problem. Hell, it’s about the only exciting aspect of this game.
I just can’t conceive someone would be as stupid or as lazy to autopilot through gates unless he was a total 2-hour old noob.

Then we are playing a very different game.

There are many people out there that fly with the attitude of “ganking happens to other people. It wont happen to me”. And honestly thats where i think the problems actually lie.

I mean this is exactly my point. Gankers have it way too easy when they can gank anyone that isnt doing everything perfectly… and even then they still can if they really want to. You have to put a lot more effort in avoiding ganks than pew pewing. High sec piracy should require skill, because y’know, high sec.

This is where i really do disagree. I cant remember the last time i even saw a ganker in game.

You make it sound like its a widespread problem. It’s not. It’s confined to a a very specific set of areas. There are over a 1000 high sec systems in game. I can list off all the systems that i know have a reputation for ganking and not get past my fingers and toes. I’m sure you could add more that I’m not aware of but i think collectively we may struggle to get above 100? Avoid those 100 or however many. Live somewhere quiet. Where you live is a choice and if ganking is a problem for you then move.

For example there is absolutely no need to mine in Uedama or the adjacent systems when all those same ores are available in far quieter systems that gankers never visit. Gankers are not going to trawl New Eden hunting when their prey continually comes to them autopiloting, badly fit and under prepared.

And the opposite is also true. For every autopiloter that gets ganked there is one that gets through. It all comes down to having a meaningful choice. You can chose to autopilot or not. You can chose whether to fit for max yield or dps………Or maybe fit more defensively just in case. You can choose to scout gates or take the risk. You can chose to explore a wh connection to allow you to bypass a gate camped bottleneck or take the risk. You can chose to live in quiet space or right in gankerville? It’s all choice.

If you take away ganking then what are we left with? None of the above choices matter. Or even really exist.

Why would any miner in high sec have to make a decision between filling low slots with mining upgrades and fitting a damage control? Because resists no longer matter as there is no risk. Belt rats barely scratch the paint. So the fits will all be max yield. You would be silly to fit anything other than 3 mining upgrades in your lows. Result??? The game becomes less diverse. More ore is mined and less ore is destroyed. Ore prices take a hit. And suddenly we can mine in perfect safety but we make hardly anything because the market gets saturated. Maybe??? Certainly possible.

For haulers there is also zero risk. There is zero threats to those ships. You could haul billions between Amarr and Jita and autopilot and be guaranteed to get there. This would have massive economic implications especially since autopiloting in safety means a second account could be focussed on mining or ratting and making even more isk while the billions are being moved. No choice………just market saturation.

It’s just bad. The risk of being ganked and how players guard against that is what makes the game more diverse. Ganking is a great regulator.

Thanks for putting the context in. Previously I thought he was referring to some silly joke among gankers.

Now I realize it’s a statement revealing that gankers hate and fear anti-gankers, and shake in their boots at the thought of having competition and needing to do actual PvP instead of ganking defenseless industrials.

Looks like New Eden Police Force is the solution to suicide gankers, after all.

I find it difficult to believe in the sincerity of your opinion, given that you’d rather sit in Provi instead of spending your time in the easy life ganking in high sec and getting that generous funding from your nullsec bloc.

I’m not even sure there is a problem. If someone pilots a ship he can’t affort to lose then that’s entirely on him. No need to make a big issue about losing a ship in a game.

Let me check… no, it’s EVE alright.

There certainly isn’t a problem for CCP to fix through mechanics when it comes to ganking. On that i agree.

Nobody can afford to lose a freighter. So you are saying nobody should use them? If you lose one, doesnt matter what you do you just lost days/weeks of grind, especially in high sec. Tanked freighters do die as well, altough not as often as cargo expanded ones. A 3B ship that can fall to a few million worth of catalyst is a pure joke. Mining barges are even worse, one or two catalyst can kill one easily, for a tiny fraction of the value and for no reason whatsoever. Mining barge gankers are just cowards telling themselves they like pvp while avoiding any real pvp

What are you talking about