Some thoughts on dealing with hi-sec Triglavian recons squads

Something like this? The shield resistance with modules active is 39/67/64/86 and with modules inactive 13/55/48/57. DPS is 499.9 with Hail or 372.8 with Barrage.

  [Maelstrom, *****Simulated Maelstrom Fitting]
    Gyrostabilizer II
    Gyrostabilizer II
    Tracking Enhancer II
    Shield Power Relay II
    Damage Control II

    Adaptive Invulnerability Field II
    Explosive Deflection Field II
    Large Shield Booster II
    Heavy Stasis Grappler II
    Stasis Webifier II
    Stasis Webifier II

    800mm Repeating Cannon II
    800mm Repeating Cannon II
    800mm Repeating Cannon II
    800mm Repeating Cannon II
    800mm Repeating Cannon II
    800mm Repeating Cannon II
    800mm Repeating Cannon II
    800mm Repeating Cannon II

    Large Projectile Metastasis Adjuster II
    Large Anti-Thermal Screen Reinforcer II
    Large Core Defense Capacitor Safeguard II



    Valkyrie II x5
    Valkyrie SW-600 x2
    Salvage Drone I x5

    Hail L x960

go check on pyfa what it leads to.

Fly 2 Procurers, 10 Hobgoblin 1 and you can take on 5 of those pricks without breaking a sweat. They will focus on the one vessel, when they start breaking into your hull, warp to the nearest station, grab your drones b4 warp activates and go repair. Your other toon will happily beat them down while you do this. Warp back in time to get a shot or two off b4 its over. Salvage.
Solo? fly a skiff

yes this frigs are not balanced at all for highsec… wtf is CCP doing? Now new players cant even mine?

who pays these clowns?

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BOO HOO HOO :sob:

Well said. I came back from a year-long hiatus, started a mining op in my old home system just as ever and aver a few minutes, even with an aligned Hulk, it was blown to pieces in just a few seconds before I was even able to understand it’s not the usual NPC belt rats. I wasn’t AFK mining. I had my ships aligned. It still didn’t help.

Reading through this, it really seems I have to rethink about continuing my EVE subscription. I’m not the carebear type people rant about, I’ve just got not much time to play EVE so I can’t roam with large fleets or play for multiple hours at a time. I log in, mine some ore, do some industry and fly the occiasional mission.

But now, it seems this solo mining has come to an end, and without multiboxing or having other corp members to protect me around, there’s simply no easy way to do this anymore. Yes, I could adapt. Buying a Skiff, upping the tank, and reduce my mining output to such a low figure it’s just not worth it anymore.

With highsec really no longer deserving that name, I’m now at a point I’m no longer suggesting people to start playing EVE, as that is what they’ll experience: they start to make some money, and get blasted by those overpowered NPCs several time in a row, unable to adapt as they lack skill and money to do so, and just quit the game.

This is definitely an item CCP needs to address quickly, as this change has the power to turn away old AND new players alike. If they want a game that’s only played by nullsec veterans, well, that’s okay, they’ll be around for a while and keep the money flowing. But keep in mind that even those player had some new player experience some time ago. If EVE had these recon squads back then, it most probably would’ve died long ago due to a lack of players.

As Johney_Verbect said, there should be a place for people which a) are new to the game and don’t have the skills, experience and money to fight against such enemies, and b) also for people who just can’t afford to put a LOT of playtime into the game or always have a squad of corpmates around to protect them. If I want such a play style, I’ll fly into low- or nullsec.

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1.0/0.9 systems near hubs or rookie systems don’t have Emerging Conduits so no recon squads. Also recons do not go to Ore Anoms, plenty of opportunity for peaceful mining if you want it.

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It’s been like this for 6 months now? Longer? And the game hasn’t died. While I am sure safe, lifeless mining was an attraction to some players, I am also sure it bored generations of potential players out of the game.

I don’t know whether these guys are tuned correctly, but I hope CCP is reviewing the statistics to see what impact, if any, they have had in highsec. But, in general, I don’t buy the argument that the game’s problem right now is that it is ā€œtoo hardā€ and needs to be made safer.

There should be this. But there pretty much already is. Flying a tanked Skiff/Procurer in a higher security system is essentially the safe mining space you are asking for. New players, and players who want to play Eve on the easiest setting can do so. All they have to do is accept that trade off of less income for that increased safety.

This trade off seems to be what you have a problem with. You want to mine in your max-yield Hulk with perfect safety. Yeah, you and all the other veterans had solved that before and CCP decided they didn’t like that and they turned up the difficulty dial some. I get that might be vexing, but it seems completely intentional on CCP’s part.

I will agree though that I hope CCP is monitoring things and will make adjustments if necessary. I’m just less on board that a more dynamic highsec, or more trade offs and choices, is bad. Some will like it, some will not. Just like pretty much everything in life.

Mining no matter where you are requires attention, in system with Trig patrols is the same as mining in a known ganker system, you ether fit for the situation or fly in mining fleets.

In our group only two players have lost ships to the Trig patrols and they leant. Since then none of the group we fly with has lost a ship since.

One of these looses was due to the player not knowing about these NPC’s and didn’t bother asking,and promptly flew out to them thinking easy kill, well he was right easy kill for the NPC fleet, and he dudn’t hear the end of it for a few months.

The other was a player didn’t once dscan or listen to fleet comms when NPC fleet was spotted as incoming, and he got nailed before he got to 25m/s, he was questioned about his fit and why he didn’t notice!

These NPC fleets are only bad if your stupid, anyone that’s been ganked while mining or at a gate knows how to deal with these ships. They aren’t as bad as PVP Gankers, but act very similar in some ones.

Me, just over a month old. Loosing a ship a day is getting old. It’s not the ISK lost but the time to reequip a new ship. Never AFK, not once. I am either dead the instant I warp in or can’t warp out in time to get away.

Absolutely pointless for any new player to have to deal with this.

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two MSE a day, keeps the KM away.

Unless you are in invaded space they don’t scram so as long as you align out and pay attention you should be fine. You won’t have much time in a venture or retriever once they close on you though. I should think an orca could clear them, I’ve heard of people clearing Emerging Conduits with an Orca and then stripping the Talassonite. Not sure if a skiff has the dronage.

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A Skiff works for killing the Trig patrols that visit the asteroid belts. I’ve killed 4 of them without losing a single drone in a Skiff.

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The pattern here should be educational to all - high skill players telling new players to use expensive, high skill solutions.

The solutions being thrown out come from year plus old players. They are all around telling people to fly T2 miners, multibox, or get a fleet together in high sec. These are mostly out of reach or simply not attractive to almost all new players and are being thrown out by people playing and training for years with alts and a bank roll who have forgotten or just don’t care about the new player experience.

Challenge any of you to start a new characters and get them up to skiff mining without using alts or their seed money - you’ll hate it because it’s not fun to progress anymore. You have to eithier go do something else for months while you background train or you have to jump into a corp. Given Eve’s reputation you have probably forgotten how stressful going a corp is for a new player.

Most of those saying WTF?!? are newer players that can’t earn a 300mil skiff in any decent time, especially when NPC gankers keep blowing up the ships they spent days or weeks earning for. The safe systems are now over crowded and picked over as everyone shifts there, so mining (which was one of the largest sources of starter ISK) is now effectively something you can’t do as a new player without being forced into an almost null sec play style in high sec.

There are better ways to deal with bots and AFK’ers without chasing new players out of the game. The sandbox is dying as we limit viable play styles more and more and cut out more of the paying audience. Solve bot problems, but ā€œI don’t like how you playā€ isn’t something to be solved by game mechanics.

Eve used to be famous as the ultimate sandbox where players joined up, could have fun playing around in high sec to learn the complexity and get excited by the greater rewards and adventure of low and null. The vocal minority who hate the casual player that isn’t cannon fodder for them, have pushed the game to the point where the first six months of Eve just aren’t much fun for most players. There is no mining progression anymore as you have to train for months to get into a survivable ship and that just isn’t a fun game. Missioning is a grind to get skills, but if you like combat then there is at least still a progression. Most of the other activities eithier require high skills and a bank roll or offer little challenge beyond time logged in.

I get it, you don’t like to mine - you like combat, but miners should be able to mine the basic ores without combat. Hey, maybe we should start having rocks drop into the middle of battles that start poping a ship every 30 seconds until the fleet mines the rock - these combat bears never have to produce anything. They should be forced to spend more time on the production play style…

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Miners have never been able to mine even basic ores without combat. There have always been asteroid belt rats since day 1. High sec does not equal safe mining. If it weren’t Triglavian patrols shooting at you, it would be belt rats, or FOB rats, or gankers. New players have been figuring this out since day 1 and, well, it obviously works out because here EVE is 17 years later, and still going. The problem is with the new players of THIS generation that want everything served to them on a silver platter for little or no time investment. It’s not a problem with EVE or it’s gameplay, it’s a problem with the current generation of players…

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Again a multi year player forgetting that new players can’t fight these rats in a new player friendly way. They used to be able to fit up a mining ship that could effectively defend against rats but still mostly play a miner. Now they are being forced to mostly PvE combat fit and play with some mining in between. I did not say no combat, I said they should not be forced into combat focused PvE if they want to play industrial PvE.
If I’m wrong link the fit a two-four week skill miner can fly and fight off these rats.

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Brand new players won’t be able to fight off these Triglavian patrol rats. Just like brand new PvP or even PvE players can’t just hop right into nullsec and stomp other players and high-end PvE mobs. New mining and industrial players will have to do what every other player of EVE has done since day 1. Pay attention. If the Triglavian belt rats warp in, then warp out and go to the next belt and continue mining. It’s that simple. I’m sorry if that cuts into their AFK Netflix mining time, but like I said, it’s a current generation problem, not a problem inherent with the gameplay of EVE…

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They aren’t in null or lowsec they are in .8 high sec. You obviously have no idea what you are talking about as they will jump between belts as well and instantly respawn in the systems, so you get to mine for like five minutes. Not sure if you are really that dense or just having fun playing the part, but go try it with a newish toon before you continue to spout nonsense.

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Yes, I do know what I’m talking about, because I mine in high sec every single day. I can go for hours in a belt and not see a single Trig rat. Sometimes they warp in within 5 minutes. When that happens, I kill them. Newer players will simply have to move on to the next belt, or mine in anomalies or ice belts because the Trig rats don’t spawn there. Like I said, most players who whine about the Trig rats are the ones who are wanting to AFK. Simply set up bookmarks inside the asteroid belts of the system that you are mining in, and when the Trigs warp in, you warp out to the next bookmark and you are back to mining in less than a minute. And then later on when these new players have skilled into a Skiff, they can kill them as well and not have to move belts ever again…

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Ok, so having fun trolling…

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