I may have been quick in word, I’m sorry, English is not my first language.
If I said that the position of AD is “irrelevant” it is for it’s exploration.
As I said in my study, gravitational maelstrom are the opposite of gravitational resonances, which are where the wormholes can appear.
Gravitational Maelstrom are particular places.
Given what concord have released on informations about filament, the use of filament change the functioning of the warp core and make you jump to a specific maelstrom. that’s why when you use multiple filament, you end returning to a previously visited place (for now I have used 5 filaments of same kind and get twice in the same maelstrom).
When this technology is mastered, we may be able to know precisely where we are going to end.
To draw a comparison with the wormholes.
The filament is the wormhole (anomaly), and the maelstrom is the wormhole (system).
ON the revolution of FTL travel, you draw the exact same conclusion than me: yes, it IS a revolution !
When mastered, and when mapped, we could solve the actual problem of colonisation !
now, on the exact location of abyssal deadspace.
The use of deadspace isn’t to overlook: a deadspace pocket is a region of space where your warp drive can’t reach.
That’s why deadspace pockets are generally accessed by acceleration gate which are more like “catapults” than “gate”.
Back on tracks
Here is how the warp function:
(original work by @Max_Singularity, thank you for it )
My hypothesis is that our current warp drive tech is based on the use of “calm” gravitational waves, and therefore work only in area where such waves are calm enough to be passed through without danger.
An abyssal deadspace pocket is a pocket where gravitational waves are much stronger, (on the previous graph we would be under the “subspace” category.
Interaction between jump layer and gravitational maelstrom could be the key of the peralles incident if a gravitational maelstrom were to be near a “tunnel” of hyperspace it could have “snitched” the actual matter of the ship.
And that’s why the use of filament render your ship unstable, eventually leading to an explosion of your warp core. Because, yes, it is you ship that explode, not it’s surrounding.
It all fit: the communication between the two gate being quantum entangled, it would of course be without interference but the actual ship would never arrive.
As I mentioned on my thesis about gravitational waves, those abyssal deadspaces pockets are pockets of space time folded so tightly by gravitational forces that it could be in a solar system and not being detected.
Many solar systems have “missing” planets (known as “planet X”, don’t ask me why this name, I do not know, apparently it’s a tradition, the X could be for “missing” since it’s the basic representation of a spot on a map but I digress) , those “missing planets” could actually not exist but simple be gravitational maelstrom, affecting it’s surroundings and being not observable on a telescope.
To summarize my hypothesis:
Where are those places located?
- Probably in K-space
Are they reachable by conventional mean?
- no because our warp core can’t reach it.
The true question is in the number of these pockets.
- have we visited every single one of them? (I don’t think so)
- can we determine how the filament work, and use it as an alternative to jumping technology ?
- can we localize those pockets in our space? probably but it would be a scientific prowess because the only possible way of doing it is from inside the pockets. And with current instability, we simply do not have time.
I hope it is clearer ^^"
As always, It’s open for discussion !