Sven Bauer for CSM20

Hi friends,
I am Sven Bauer, Youtube Content Creator, Theorycrafting enthusiast, dreadnought enjoyer, and now also a CSM 20 candidate!

There’s a good chance you have already heard of me, whether through my YouTube channel, the groups I’ve flown with, or community spaces like the EVE Discord. You may also recognize me from a mention in the Community Beat, or from CCP Swift’s shout-out during the Fanfest opening ceremony.

For those who dont know who I am, I’ve played pretty much every day since 2019, investing over 12,000 hours into New Eden. I’ve taken all of Detorid in a 10-man alliance, helped lead trillion-ISK dread brawls in lowsec, and tested myself in every part of the sandbox. From Rorqual mining to small-gang roams, heavy armor brawls, black ops hunting, capital crabbing, and dreadbombing titans in hostile staging systems, I bring experience across the full scope of the eve sandbox EVE.


Actions speak louder than words

Even without the tools of the CSM I have been fighting to improve EVE, successfully having gotten multiple changes implemented into the game.

I was the main driving force behind the much needed re-balance of Smartbombs, as well as improvements to UI clarity with changes such as color-coded Isotope Icons.

I have also successfully advised multiple current CSM members on specifics of ship-balance, with my feedback playing a part in us recently getting some of the best balance patches in years.

I take great pride in helping improve the game we love and I hope to successfully tackle many more issues if selected as a member of the CSM.


Goals

These are the high level goals for what I plan to accomplish on the CSM:

Continue my ongoing efforts to Improve EVE’s UI customization and accessibility for everyone

Reduce Capital prices to make both PVE and PVP in capitals fun and rewarding

Continue helping keep EVE’s ship balance healthy

Further down in this post I have a long and detailed breakdown of my opinions on relevant issues and topics.


Come talk to me!

Discord: sven_bauer

Hit me up with anything, be it your most niche frustration or a funny meme. I love talking about EVE and I want to hear what you have to say.


Detailed Standpoint Breakdowns

EVE is a complex game with complex Issues, if you want to know more about what I think on a certain topic, feel free to send me a DM on discord

Accessibility and Quality of Life

More UI customization and accessibility options

Missing important information because its a 5x5 pixel square on the screen really sucks. EVE’s UI should be able to accommodate the needs of all pilots.

  • Scaling Options + Different styles of capacitor/health UI
  • Fully unrestricted placement of Capacitor/Health UI
  • Options for Overview font size and space between rows
  • Wider selection of standing colors
  • Ability to Re-Size Watchlist HP bars
  • Options for larger Local-chat Standing’s Icons / Standings based colored text background

Unique Icons for all modules

The ECM Burst Jammer and the Multispectral ECM Targeted jam both share the same Icon, to the utter dismay of all widow pilots.

Example Icons I made for unique Burst jam / targeted jam Icon suggestions

My suggestion on the left for the burst jam, inspired by the SRS

The target icon could also be used to differentiate the targeted ECM

There are no size indications on Shield Extenders / Armor Plates / Propulsion Modules / Neuts etc. leading to many cases of mistakenly using undersized modules.

Missing Skinnr Features

Skinnr has had a lot of great additions added over the last few expansions, however, it is still missing a few important features

  • Selectable lighting and sky-boxes to see how the skin actually looks in space before spending plex on sequencing
  • Transaction history for skinnr sales
  • Fitting-style text exports of a skin’s colors and pattern layout to share skins outside of the game client

Adding ‘Broadcast Target for Repair’ to the broadcast radial menu

There are unused slots still available!

ACL Based Hangars/Wallets

LP Transaction History

UI Sounds (Shield/Armor/Hull alarms, etc.) without the significant Ram and CPU usage of the full sound engine

Ability to Export and Import Key-binds

A Visual representation within the settings of all key-binds and their layout

Here is an example with my current key-bind layout


Capital Ecosystem

Inflated Ship Cost

I believe that a majority of the frustrations of the current capital ecosystem stem from inflated cost

  • The Risk-Reward for using Caps in PvE only makes sense under an umbrella
  • Dropping Caps in PvP for the ‘fun of it’ is only available to the richest players
  • The cost of feeding dreads to punch up and punish large overconfident groups is too high for most groups to afford
  • Super-caps are only very rarely used in combat as a chance of losing even a single super-capital usually doesn’t outweigh the benefit of dropping them
  • Cheaper caps mean you don’t need game-breaking amounts of ISK/h or extreme safety to risk them in space, leading to healthier and more engaging PvE activities

CRAB Beacons

CRAB Beacons just kinda suck for both the PvE and PvP players, yet are the only widespread capital PvE

Here’s a full recording of what running a crab beacon in a dread looks like if you havent run one before.

The PvE perspective:

  • They are extremely boring with very low APM, spawning a mere 2-5 rats every 1-2 minutes
  • There is zero player agency with deciding how they want to play, such as running riskier hyper/full damage fits for more income
  • No skill expression such as using fighter bombs to blitz a big wave, or bosoning the right spot to clear the rest of an entire site
  • CRAB’s show on the map, meaning it doesn’t make sense to run without an umbrella
  • Extremely Low ISK/H compared to the cost of the ships required
  • Limited number of beacons per day

The PvP perspective:

  • Crab beacons are run on a static grid meaning Cyno characters can sit at pre-made bookmarks
  • The static nature of CRAB’s also means that target capitals are only ever going to be near full-tank fit
  • All the challenge of finding and catching targets has been taken out of hunting through map interference, which for many hunters is the fun part that keep them motivated
  • Whaling crab beacon runners is a binary equation of, can you kill the target before he warps his cyno in from his bookmark and lights

Pre-Scarcity crabbing and whaling of supers and dreads in combat anoms was more engaging for all participants, leading to more people in space having more fun while doing so.

Carriers

Carriers have received some very useful abilities, however, none of the changes so far have increased their usefulness in direct combat. Limiting carrier fighter control range to 300KM would allow for significant buffs to the application and speed of carrier fighters while simultaneously removing the ability to sky-net fighters onto gates for defensive fights.

Diminishing returns

I have already done a deep dive into the math and mechanics of the issues with diminishing returns that I wrote up into a summary for the current CSM.

tldr:

  1. Diminishing Returns kicks in too hard for faxes against capital DPS

  2. Diminishing Returns punishes many small reps more than one big Rep (Subcap VS Fax)

  3. The formula has rounding issues leading to unintuitive behavior

Link to the document: Diminishing Returns

Rorqs in space!

While the economic effects of the Rorqual era were devastating to the health of the economy, the amount of exciting and fun content created between the counter-play of whaling fleets and defense fleets is sorely missing from today’s ecosystem.

Negative effects of Mobile Observatories

The implementation of mobile observatories completely overlooked their impacts on both the process of moving capitals as well as using caps behind enemy lines. I suggest capitals should have an available ‘heavy cloaking device’ with a heavy fitting downside but increased cloak stabilization, allowing for more caps to die in combat and less while trying to simply move.


My EVE History

I started playing EVE in 2019, joining Pandemic Horde after being ganked in highsec by Goonswarm Catalysts. I spent my first three years in Horde learning the game and growing as a pilot. Eager to join a corp with a stronger identity, I first moved to Capital Fusion, which unfortunately wasn’t the type of culture I was looking for, and then to Fancypants Inc., where I got my first taste of how amazing the EVE community can be. During my time in Horde I participated in the highs and lows of the unforgettable WWB2. Fancypants was great, but after a few years in Horde I was craving new EVE experiences. This coincided with the signing of the South-East Agreement, which opened up the region for new groups to take sov space.

I packed my capitals with all my belongings and moved south. After a week of shuffling around looking for a fun group to join, a buddy of mine who had also just left Horde invited me to join a small alliance called Hard Commit. Helping run HCOOM was some of the most exciting yet stressful months I’ve had in EVE. At one point I was generating more than half of the alliance’s tax income through long hours of smartbomb ratting in XW2H. It was there I learned how stressful and unforgiving operating a small group can be, if you don’t do something, no one else will. We burned bright, taking all of Detorid, but were evicted a few short months later when Deepwater Hooligans rolled through with more capitals than we had characters in the alliance.

With the South-East Agreement being infringed upon by the blocs, we saw the writing on the wall. Not wanting to be bloc pets, we joined the very group that had just evicted us to get a taste of what lowsec warlording was like. We merged into current CSM Seddow’s corp, “Outback Steakhouse of Pancakes.” I spent the next two years in Steak having a blast taking part in massive dread fights and heavy armor brawls. Steak was where I really started deepening my understanding of the EVE sandbox. It was through my corp-mates in Steak that I learned to really multibox and hunt. Countless hours of fitting debates and heated dreadbrawl theorycrafting with the Deepwater team honed my knowledge and skills further. I had an amazing time in Steak and still hang out with the boys from Steak often.

However, my ever-present hunger to experience more of EVE, combined with the rumblings of a big Nullsec war on the horizon, led me to pack my bags once again five months ago and join the “tryhards” of Horde Vanguard. While the war itself so far has been a little disappointing compared to the chaos of WWB2, experiencing a major null conflict with my now much deeper knowledge of the game has been incredibly fun.


See you in space,

Sven Bauer

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If you have any questions feel free to contact me through discord (username: sven_bauer) or comment under this post

CCP Interview Timestamp: Twitch

Kshal Aideron Interview: https://www.youtube.com/watch?v=PE5SE9NurBw

Additional noted community issues related to UI/Accessibility

UI

  • Multiple Broadcast and Watchlist windows
  • Saving Watchlist order/color presets
  • Options to resize Watchlist HP bars
  • More personal/alliance standing options for both colors and levels (unique per contact colors would also be great)
  • Higher contrast option for module cycling animation (green progress bar around active mods)
  • UI Indicator for plugged-in implants (without having to open your character window and then open the augmentations tab)
  • Option to disable window key capture (i.e. selecting the fleet broadcast window and pressing a key opens the dropdown menu for your broadcast settings and ‘eats’ the input)

QoL/Accessibility

  • Right-Click menu option for splitting item stacks
  • Fixing Nullifier Cooldown timer reset bug
  • Toggle to turn off all player skins
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nice chatgpt writeup. also nice videos

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I want the ability to split items into multiple stacks. Like 300 cap boosters into stacks of 10 without having to shift+drag 30 separate times.

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Great QoL suggestion

Sven is a great dude with alot of solid ideas, His work has been referenced directly by CSM 19 and some of it has already made its way into the game:

  • Smartbomb tiericide and subsequent rebalance
  • Racial colors for racial isotopes used in jump fuel

I tried quite hard signal boosting some of his other ideas like the ECM examples he included in this thread, as it aligns well with my work to add accessibility options for colourblind and deaf players

The lad is an absolute memer but when it comes down to getting work done he will be a solid choice for anyones ballot

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You can count on my vote, sven yapper!

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my world of tanks duo. vote for him

I wish chatGPT could’ve written this for me, I spent way too long on this post.

Good Afteroon Sven!

Can we get your feelings on record about the posibility of heavier subcap logi than the T2Cs which are currently king. Would you support the T3C logi buff to rework the modules to provide similar benefits to their T2C logi counterparts? So Tengu for example would have remote cap and remote shield bonuses?

It would be nice to have something between T2Cs and Faxes

The buff to the T3C logi subsystem PG bonus was a good start. However, in order to exist as a viable heavy and more expensive alternative to T2 Logi cruisers, the subsystem needs further adjustments. Cap regen limiting even blinged hp/s output, half the scan res of equivalent T2 Logi Cruisers and a lack of utility like a cap chain are all holding back T3C logi substantially. The buffer increases of the Basi/Zarm/Guard have also further disincentivized usage as the one aspect they used to have a clear advantage with, EHP, is now diminished.

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you got my vote the second you mentioned the burst jam thing

pov: You are a widow pilot
A friendly HIC has an enemy titan tackled, but hes being shot be a vargur
If you press your jam on the vargur the hic is saved and the titan dies
If you press your burstjam the titan gets off and you will be clowned on
Same Icon btw good luck <3

in the off chance anyone doesn’t fully understand what its actually like. This is my widow with all the jams grouped together. One of these modules is a burst jammer. The others are normal multispec jams. Good Luck.

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I will vote for sven because he understands the fine art of warlording

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Last week (I think, days are starting to run together) I had a chance to interview Sven. It was a great chat and I absolutely loved how his co-pilot was doing everything possible to try to get noticed!

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Hello Sven Bauer, first of all good luck with your campaign :flexed_biceps: …and may the best will win ofc :sports_medal:
(I will great every candidate this way :nerd_face: )

Hope you find time to share your thoughts on below topics and game ideas.

1. EVE Vanguard
Have you had an occasion to try it during Operation Nemesis or earlier? What was your impression if any?

What do you think about bidirectional connection planned with EVE Online? Do you see it has a potential to attract more players towards New Eden? And do you think Capsuleers will benefit from it?

2. Information & ISK itemization
How about being able to take a notes from your notepad and put it as an item into container or ship cargo? Same with an amount of ISK? Just like you can do with PLEX.

More details https://forums.eveonline.com/t/information-itemization-put-notes-into-cargo-containers

Would you pitch CCP to consider implementing it?

3. Production Plans
Basically the idea behind this is to bundle all the BPOs (BPCs), required to produce some final product, say, an assembled Drake fully fitted according to some saved fit ready for duty, into a single BPO-like item, and internally arranged into an intricate production workflow. Complete with logistics tasks, if necessary, using delivery corp projects. It could use BPMN diagram editor to arrange.

When installed into industrial job slot it will churn out those Drakes, provided there are required materials in linked containers or pause until they are become available again.

More details https://forums.eveonline.com/t/feature-request-production-plans

Would you pitch CCP to consider implementing it? Or at least expand ESI to allow 3rd party developers to do it?

Dude :face_holding_back_tears: …add stack multisplit to this and I am in Bujan :folded_hands:

Sven obviously cares a lot about the future and health of EVE, and has been a great source of discussions and advice for the current CSM on specialty issues. It is time for him to get a chance to be on the CSM. If you care about capitals, good UI design or good discussions about EVE, I recommend putting Sven on your ballot. If you are in a capital and Sven invites you to his fleet, I suggest you decline.

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Nothing bad has ever happened to anyone joining my fleet :upside_down_face:

Thanks again for the interview, had a great time yapping :slight_smile:

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