If ganking is to create content then there have to be anti-gankers.
Don’t anti-gankers suicide gankers? Wouldn’t this effect everyone too much if the threshold was lowered too much, and have an insignificant effect if not lowered enough?
If someone who is ‘anti-gank’ saw a CODE agent in a pod wouldn’t they take the sec hit and just pop them? If they were in a cheap ship. I genuinely don’t know?
Don’t ALL pvpers in high sec go into low and engage first sometimes, it can even be a defensive move to lock target shoot first. You can go -5 easy enough as is.
I think you would end up with anyone who does any pvp at all in highsec flashy eventualy, and lots of opportunity for flashy baiting- while I like this idea in principle, it actualy gets me moist tbh, this thread is not about what arouses Patti but the cost of suicife ganking
- those who do not understand that eve is a PVP game would only see this flashy baiting as ‘greifing’ without a cultural change- a big part of this change is these threads slowly dying (not in a fire, I’m not angry)
I am not talking about people who’s gameplay revolves around being anti-ganker as they ARE pvpers and would be flashy super quick I would hope.
I largely agree with @yellow_parasol that CCP will either get high sec players joining up and mining etc as a group activity and able to defend themselves, and learning and understanding current mechanics, rendering CODE at least politically and ideologically moot, or they will not. Don’t know if I as am optimistic as he seems, but I am optimistic. Though there will always be afk miners and botters…
But I still see no evidence that the cost of suicide ganking is too low , not in this thread
I do agree once again with @yellow_parasol that this discussion may be irrelevant, if CCP do follow through with their proposals, especially to make NPCs behave like PCs etc;
as the high sec players arguing that the cost of suicide ganking is too low
will realise that if it Is too low, then it is up to them to do something about it,
and that does not mean relying on AG/ag/whichever or other organised groups,
I mean the NPC chat culture needs to be YOU CAN MAKE IT COST THEM, use eve voice ifs shitty but its there, talk to each other and form fleets, and share intel and learn the same mechanics the gankers know inside out;
or learn to evade and d scan even, realise it is acceptable to play as canny prey and actually win if you get away with what you want to do, through intelligent gameplay, not
OH NOES THEY SHOT YOUR SPACE TRUCK IT HAPPENED TO ME, I TOO FELT RAGE AND GRIEF, SO THESE PEOPLE MUST BE GRIEFERS AND NOT WORTH ‘PLAYING WITH’, IT MUST BE ALL ABOUT MY RAGE AND GRIEF AND YOURS etc etc etc
instead of learning to deal with that rage and grief, which let’s be honest anyone who has risked assets and pvp’d understands, the adrenaline of losing, nearly winning and losing, feeling like you were baited etc.
But my 2isk: the cost of suicide ganking is not too low, or rather no one has really presented an argument that convinces me in this thread that it is.